Issue No. 03 - July-Sept. (2009 vol. 31)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MAHC.2009.49
Casey O'Donnell , University of Georgia
<p>Much of what modern digital rights management (DRM) systems attempt to accomplish was actually forcefully implemented on videogame consoles beginning with the Nintendo Entertainment System (NES) and SEGA Genesis system in the early 1980s. Examining the links between modern DRM mechanisms and these early production and copy protection systems can help contextualize the future of media production and access.</p>
Copyright, Nintendo, DVD, CSS, DMCA, 10NES, history of computing, production protection, videogame development
C. O'Donnell, "Production Protection to Copy(right) Protection: From the 10NES to DVDs," in IEEE Annals of the History of Computing, vol. 31, no. , pp. 54-63, 2009.