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Issue No. 03 - July-Sept. (2009 vol. 31)
ISSN: 1058-6180
pp: 34-43
Ian Bogost , Georgia Institute of Technology
Nick Montfort , Massachusetts Institute of Technology
ABSTRACT
<p>Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.</p>
INDEX TERMS
Keywords: History of computing, arcade games, cathode-ray tube displays, porting, random scan displays, raster scan displays, vector graphics, videogames
CITATION
Ian Bogost, Nick Montfort, "Random and Raster: Display Technologies and the Development of Videogames", IEEE Annals of the History of Computing, vol. 31, no. , pp. 34-43, July-Sept. 2009, doi:10.1109/MAHC.2009.50
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