By David Alan Grier, IEEE Computer Society Past-President
It seemed like a good idea at the time, but its value is something that you will have to judge. It arrived when I was walking the streets of Dongcheng on the morning of the 2015 CCF Awards Banquet. My travels took me past a cinema that was near the hotel. When I saw the movie posters, I thought that I should write about the new film about Alan Turing, “The Imitation Game.” The movie is quite popular in the United States and Europe, though it is also making computer scientists a bit uneasy. The problem starts when we don’t test our assumptions, when base a project on some idea that seems so fundamentally true to us that we can’t imagine that this fails in some circumstance. The Earth always moves around the sun. The speed of light is always 186,000 miles per second in a vacuum. Why can’t we assume that our software will always be used exactly as we have used it?
TheVirtually all fields of entertainment have witnessed a technological evolution, but when we think about where technology currently plays the biggest role in entertainment, show business generally tops the list with the television, movie, music, and video game industries. In each of these fields, technology changes have historically been the source of great innovations. Hence, a look at the past can help us imagine what the future evolution of entertainment technologies might be.
Read now | Read other Computing Now articles in Chinese
20-22 April 2015: BIGMM 2015 1st International Conference on Multimedia Big Data, Beijing, China
22-23 October 2015: ESEM 2015 IEEE Empirical Software Engineering and Measurement, Beijing, China