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Displaying 1-29 out of 29 total
Discovery-Driven Prototyping for User-Driven Creativity
Found in: IEEE Pervasive Computing
By Youn-kyung Lim,Daesung Kim,Jaesung Jo,Jong-bum Woo
Issue Date:July 2013
pp. 74-80
It has always been challenging for designers and developers to readily pinpoint potentially viable opportunities for emerging technologies in people's daily lives. In ubiquitous computing in particular, the uncontrollable dynamics of a user's context makes...
 
Extending Tabletops to Support Flexible Collaborative Interactions
Found in: Horizontal Interactive Human-Computer Systems, International Workshop on
By Yvonne Rogers, Youn-Kyung Lim, William R. Hazlewood
Issue Date:January 2006
pp. 71-78
Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of collaborative interactions that take place. Our research is concerned with how t...
 
Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States
Found in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
By Ana López Higuera, Bokyung Sohn, Da-jung Kim, Heather Moore, Jinmin Seok, Jodi Forlizzi, John Zimmerman, José Cañas, Mauro Marchitto, Moon-Hwan Lee, Tek-Jin Nam, William Odom, Yea-kyung Row, Yeoreum Lee, Youn-kyung Lim
Issue Date:April 2013
pp. 1833-1842
People worldwide are increasingly acquiring collections of virtual possessions. While virtual possessions have become ubiquitous, little work exists on how people value and form attachments to these things. To investigate, we conducted a study with 48 youn...
     
Towards more natural digital content manipulation via user freehand gestural interaction in a living room
Found in: Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing (UbiComp '13)
By Hyunjeong Kim, Jeonghun Chae, Kun-pyo Lee, Sang-Su Lee, Youn-kyung Lim
Issue Date:September 2013
pp. 617-626
Advances in dynamic gesture recognition technologies now make it possible to investigate freehand input techniques. This study tried to understand how users manipulate digital content on a distant screen by hand gesture interaction in a living room environ...
     
Touch or remote: comparing touch-and remote-type interfaces for short distance wireless device connection
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Hyeon-jeong Suk, Hyun jhin Lee, Jong-bum Woo, Youn-kyung Lim
Issue Date:April 2013
pp. 1221-1226
In this paper, we compare two different gestures for short distance wireless connection interfaces: Touch and Remote. These two types are compared for usability, emotional quality, and overall preference. We conducted an experiment with 30 participants and...
     
Disappearing interfaces
Found in: interactions
By Youn-kyung Lim
Issue Date:September 2012
pp. 36-39
This forum is dedicated to personal health in all its many facets: decision-making, goal setting, celebration, discovery, reflection, coordination---even entertainment. We'll look at innovations in interactive technologies and how they help address current...
     
Interaction-driven design: a new approach for interactive product development
Found in: Proceedings of the Designing Interactive Systems Conference (DIS '12)
By KunPyo Lee, Seungwoo Maeng, Youn-kyung Lim
Issue Date:June 2012
pp. 448-457
As a new approach to interactive product development, we found possibilities in interactions themselves as the starting point of a product development, and propose a concept of interaction-driven design. We focused on the movements in interactions, such as...
     
iSpace: interactivity expression for self-expression in an online communication environment
Found in: Proceedings of the Designing Interactive Systems Conference (DIS '12)
By Da-jung Kim, Youn-kyung Lim
Issue Date:June 2012
pp. 210-219
In this paper, we suggest interactivity, which defines dynamic and invisible characteristics of an interactive system, as a medium for self-expression in an online communication environment. Since existing means of self-expression are visual- or text-orien...
     
Altruistic interaction design: a new interaction design approach for making people care more about others
Found in: Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces (DPPI '11)
By Hyeon-Jeong Suk, Yeoreum Lee, Youn-kyung Lim
Issue Date:June 2011
pp. 1-4
The importance of design ethics in HCI has gained increasing attention the last several years. In this research, we propose a new concept of interaction that restructures its conventional notion. It is expected that this new concept will increase social em...
     
A long-term study of user experience towards interaction designs that support behavior change
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Kun-pyo Lee, Sang-Su Lee, Youn-kyung Lim
Issue Date:May 2011
pp. 2065-2070
Many researches on interaction design that supports users' behavior change in everyday life are studied recently especially in the domain of pervasive technology. However, not much attention has been paid to long-term effects on users in such cases. This p...
     
My own-style interaction: exploring individuals' preferences to interactivity
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Da-jung Kim, Hyeon-Jeong Suk, Youn-kyung Lim
Issue Date:May 2011
pp. 1861-1866
There have been studies about users' preferences on different physical styles of interactive products, but the exploration of interactivity preferences and the value of customizing its expressions have not been emphasized much yet. In this paper, we conduc...
     
Interactivity sketcher: crafting and experiencing interactivity qualities
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Da-jung Kim, Jaesung Jo, Jong-bum Woo, Suin Kim, Youn-kyung Lim
Issue Date:May 2011
pp. 1429-1434
In this paper, we introduce the Interactivity Sketcher, which is an interactivity designing tool that can visualize and experience invisible interactivity in a tangible way by controlling Interactivity Attributes(IAs). The Interactivity Sketcher is compose...
     
Handscope: enabling blind people to experience statistical graphics on websites through haptics
Found in: Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
By Da-jung Kim, Youn-kyung Lim
Issue Date:May 2011
pp. 2039-2042
Statistical graphics on the web such as a tag cloud visually represent statistical data which are generated by website users. While sighted people can scan the latest information through the dynamic changes of statistical graphics, blind people, who cannot...
     
The effect of eco-driving system towards sustainable driving behavior
Found in: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10)
By Heewon Lee, Woohun Lee, Youn-Kyung Lim
Issue Date:April 2010
pp. 4255-4260
In this paper, we explore the use of an Eco-Driving System to see how the system promotes greener driving behavior. We conducted both an online survey (N=60) and a user test (N=14) to study the Eco-Driving System. Based on participant responses, we found t...
     
Thermo-message: exploring the potential of heat as a modality of peripheral expression
Found in: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10)
By Wonjun Lee, Youn-kyung Lim
Issue Date:April 2010
pp. 4231-4236
Peripheral expressions using various modalities are considered as possible alternative ways of delivering information in our communication. In this research, we aimed to explore how the thermal expression can be used in the interpersonal communication. Bas...
     
Why we cannot work without paper even in a computerized work environment
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By JinHa Seong, Woohun Lee, Youn-kyung Lim
Issue Date:April 2009
pp. 1-4
As work environment becomes more computerized, it has been long expected that the computer will substitute for paper. However, in fact, this expectation has strayed. Paper is still around in the work environment; moreover, computers and papers are used in ...
     
Contact-and-connect: designing new pairing interface for short distance wireless devices
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Jong-bum Woo, Youn-kyung Lim
Issue Date:April 2009
pp. 1-4
To solve the problem of the current pairing method of wireless devices with button interface, this paper suggests a new way of pairing wireless devices in short distance with which it requires physically contacting them together, which we call Contact-and-...
     
Interactivity attributes: a new way of thinking and describing interactivity
Found in: Proceedings of the 27th international conference on Human factors in computing systems (CHI '09)
By Kwang-young Lee, Sang-Su Lee, Youn-kyung Lim
Issue Date:April 2009
pp. 1-4
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physical materials. In order to examine the validity of this proposal, we extracted ...
     
Focus group interview for designing a growing robot
Found in: Proceedings of the 4th ACM/IEEE international conference on Human robot interaction (HRI '09)
By Myung-suk Kim, Ryoung Kim, Sona S. Kwak, Youn-kyung Lim
Issue Date:March 2009
pp. 5-6
This study describes preliminary research for designing a growing robot. To explore the interaction between a human and an object that changes physically through its growth, focus group interviews were conducted with participants who kept pets, plants, and...
     
Personas: from theory to practices
Found in: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges (NordiCHI '08)
By Erik Stolterman, Yen-ning Chang, Youn-kyung Lim
Issue Date:October 2008
pp. 286-095
Persona is a technique being used by practicing designers in interaction design. Existing research presents the ways personas should/could be used, or report new efforts of making good use of the persona concept. Comparing to the primary idea of persona, t...
     
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
Found in: ACM Transactions on Computer-Human Interaction (TOCHI)
By Erik Stolterman, Josh Tenenberg, Youn-Kyung Lim
Issue Date:July 2008
pp. 1-27
The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, however, about the fundamental nature of prototypes still exists. Researchers have attempted to identify different types of prototypes, such as low- vs. high-fi...
     
Redesigning video analysis: an interactive ink annotation tool
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Dennis P. Groth, Rahn C. Rahn, Youn-kyung Lim
Issue Date:April 2008
pp. 49-54
Video recording and analysis is an important tool for user experience researchers. This project aimed to learn more about how an interactive video annotation method might affect video analysis. Ink annotations on video were used as the annotation method, a...
     
Exploring gestural mode of interaction with mobile phones
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Shruti Bhandari, Youn-Kyung Lim
Issue Date:April 2008
pp. 49-54
The study explores the users' perceptions to a novel interaction method with mobile phones. We study responses and reactions of participants towards gestures as a mode of input with the help of a low fidelity prototype of a camera mobile phone. The study u...
     
Exploring evaluation methods for ambient information systems
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Kay Connelly, Kevin Makice, William R. Hazlewood, Youn-kyung Lim
Issue Date:April 2008
pp. 49-54
In this paper, we begin by laying out our motivation for exploring methods of evaluating Ambient Information Systems, with a strong push toward in-situ studies. Next, we describe a simple study which was conducted to give us further insight into this resea...
     
Supporting design studio culture in HCI
Found in: CHI '07 extended abstracts on Human factors in computing systems (CHI '07)
By Eli Blevis, Erik Stolterman, Keichi Sato, Tracee Vetting Wolf, Youn-kyung Lim
Issue Date:April 2007
pp. 2821-2824
The workshop considers the needs and possibilities for integrating design studio culture within the research, education, and practice of interaction design and HCI. The primary goals of the workshop are (i) to assess the current state of design studio cult...
     
Designing for totality of mobile and non-mobile interaction: a case study
Found in: CHI '07 extended abstracts on Human factors in computing systems (CHI '07)
By Shweta Aneja, Youn-Kyung Lim
Issue Date:April 2007
pp. 1685-1690
The focus of the project is to design for mobile needs of users to support activities that closely relate to non-mobile contexts. We selected the real estate industry for a case study and conducted an in-depth research to gain a deeper understanding of the...
     
A study of reviews and ratings on the internet
Found in: CHI '06 extended abstracts on Human factors in computing systems (CHI '06)
By Muzaffer Ozakca, Youn-Kyung Lim
Issue Date:April 2006
pp. 1181-1186
Many online sites use rating and review systems to attract new users by providing diverse opinions from their users. However, there is not much research on how to design these types of systems better. In this research, we explore how people perceive review...
     
Designing interactivity for the specific context of designerly collaborations
Found in: CHI '05 extended abstracts on Human factors in computing systems (CHI '05)
By Eli Blevis, Muzaffer Ozakca, Shweta Aneja, Youn-Kyung Lim
Issue Date:April 2005
pp. 1216-1219
We report on one of several exploratory, formulative studies that we conducted to help inform the thoughtful use of mixed physical and digital interactivity in a wiki-based system targeted at design collaborations. This study had two parts, both involving ...
     
Multiple aspect based task analysis (MABTA) for user requirements gathering in highly-contextualized interactive system design
Found in: Proceedings of the 3rd annual conference on Task models and diagrams (TAMODIA '04)
By Youn-kyung Lim
Issue Date:November 2004
pp. 7-15
Many traditional methods in the task analysis area are developed for analyzing the task structure of interactions involving individual users. Nowadays more issues have been raised in dealing with group work task analysis. Accommodating contextual informati...
     
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