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Displaying 1-8 out of 8 total
Probabilistic Tracking of Pedestrian Movements via In-Floor Force Sensing
Found in: Computer and Robot Vision, Canadian Conference
By Rishi Rajalingham, Yon Visell, Jeremy R. Cooperstock
Issue Date:June 2010
pp. 143-150
This article presents a probabilistic approach to the tracking and estimation of the lower body posture of users moving on foot over an instrumented floor surface. The latter consists of an array of low-cost force platforms providing intermittent foot-floo...
Toward iconic vibrotactile information display using floor surfaces
Found in: World Haptics Conference
By Yon Visell, Alvin Law, Jeremy R. Cooperstock
Issue Date:March 2009
pp. 267-272
This paper presents our preliminary research on haptic displays integrated in floor surfaces. We emphasize potential roles for the latter as vibrotactile communication channels that might be seamlessly integrated in everyday environments. We describe the i...
Interaction capture in immersive virtual environments via an intelligent floor surface
Found in: Virtual Reality Conference, IEEE
By Yon Visell,Alvin Law,Jessica Ip,Severin Smith,Jeremy R Cooperstock
Issue Date:March 2010
pp. 313-314
We present techniques to enable users to interact on foot with simulated natural ground surfaces, such as soil or ice, in immersive virtual environments. Position and force estimates from in-floor force sensors are used to synthesize plausible auditory and...
Contact sensing and interaction techniques for a distributed, multimodal floor display
Found in: 3D User Interfaces
By Yon Visell, Severin Smith, Alvin Law, Rishi Rajalingham, Jeremy R Cooperstock
Issue Date:March 2010
pp. 75-78
This paper presents a novel interface and set of techniques enabling users to interact via the feet with augmented floor surfaces. The interface consists of an array of instrumented floor tiles distributed over an area of several square meters. Intrinsic f...
Touch Is Everywhere: Floor Surfaces as Ambient Haptic Interfaces
Found in: IEEE Transactions on Haptics
By Yon Visell, Alvin Law, Jeremy R. Cooperstock
Issue Date:July 2009
pp. 148-159
Floor surfaces are notable for the diverse roles that they play in our negotiation of everyday environments. Haptic communication via floor surfaces could enhance or enable many computer-supported activities that involve movement on foot. In this paper, we...
Multimodal floor for immersive environments
Found in: ACM SIGGRAPH 2009 Emerging Technologies (SIGGRAPH '09)
By Alvin W. Law, Benjamin V. Peck, Jeremy R. Cooperstock, Jessica W. Ip, Paul G. Kry, Yon Visell
Issue Date:August 2009
pp. 1-1
We have developed an interactive system that allows untethered users to experience walking on virtual ground surfaces resembling natural materials. The demonstration consists of a multimodal floor interface for providing auditory, tactile and visual feedba...
Sonic interaction design: sound, information and experience
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Davide Rocchesso, Frauke Behrendt, Gerhard Eckel, Karmen Franinovic, Nicola Bernardini, Patrick Susini, Roberto Bresin, Sandra Pauletto, Stefania Serafin, Thomas Hermann, Yon Visell
Issue Date:April 2008
pp. 49-54
Sonic Interaction Design (SID) is an emerging field that is positioned at the intersection of auditory display, ubiquitous computing, interaction design, and interactive arts. SID can be used to describe practice and inquiry into any of various roles that ...
Recycled soundscapes
Found in: Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques (DIS '04)
By Karmen Franinovic, Yon Visell
Issue Date:August 2004
pp. 317-317
An interactive system collects noise from a public place and transforms it into content for a public orchestration: the noise is split in specific sounds which are recomposed through sonic interface in a new soundscape. The SoundCam is the most visible par...