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Displaying 1-7 out of 7 total
Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones
Found in: IEEE Transactions on Mobile Computing
By Zengbin Zhang,David Chu,Xiaomeng Chen,Thomas Moscibroda
Issue Date:August 2013
pp. 1487-1501
Mobile gaming is a big driver of app marketplaces. However, few mobile games deliver truly distinctive gameplay experiences for ad hoc collocated users. As an example of such an experience, consider a sword fight dual between two users facing each other wh...
 
SwordFight: Exploring Phone-to-Phone Motion Games
Found in: IEEE Pervasive Computing
By Zengbin Zhang,David Chu,Xiaomeng Chen,Thomas Moscibroda
Issue Date:October 2012
pp. 8-12
A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a r...
 
MAENS+: A Divide-and-Conquer Based Memetic Algorithm for Capacitated Arc Routing Problem
Found in: Computational Intelligence and Design, International Symposium on
By Xiaomeng Chen
Issue Date:October 2011
pp. 83-88
The Capacitated Arc Routing Problem (CARP) has attracted much attention during the last few years due to its wide applications in real life. A Memetic Algorithm with Extended Neighborhood Search (MAENS) was developed for solving this kind of problem. A pow...
 
How much energy can we save from prefetching ads?: energy drain analysis of top 100 apps
Found in: Proceedings of the Workshop on Power-Aware Computing and Systems (HotPower '13)
By Y. Charlie Hu, Abhilash Jindal, Xiaomeng Chen
Issue Date:November 2013
pp. 1-5
Recently, there has been a surge of interests on developing techniques and architectures for prefetching ads to potentially reduce the smartphone energy drain by 3G/4G radios from fetching ads. Despite the development of prefetching techniques, it remains ...
     
Characterizing and modeling the impact of wireless signal strength on smartphone battery drain
Found in: Proceedings of the ACM SIGMETRICS/international conference on Measurement and modeling of computer systems (SIGMETRICS '13)
By Andrew Rice, Daniel Wagner, Ning Ding, Xiaomeng Chen, Y. Charlie Hu
Issue Date:June 2013
pp. 29-40
Despite the tremendous market penetration of smartphones, their utility has been and will remain severely limited by their battery life. A major source of smartphone battery drain is accessing the Internet over cellular or WiFi connection when running vari...
     
Demo: phone-to-phone mobile motion gaming on commodity phones
Found in: Proceedings of the 10th international conference on Mobile systems, applications, and services (MobiSys '12)
By David Chu, Thomas Moscibroda, Xiaomeng Chen, Zengbin Zhang
Issue Date:June 2012
pp. 497-498
No summary available.
     
SwordFight: enabling a new class of phone-to-phone action games on commodity phones
Found in: Proceedings of the 10th international conference on Mobile systems, applications, and services (MobiSys '12)
By David Chu, Thomas Moscibroda, Xiaomeng Chen, Zengbin Zhang
Issue Date:June 2012
pp. 1-14
Mobile gaming is a big driver of app marketplaces. However, few mobile games deliver truly distinctive gameplay experiences for ad hoc collocated users. As an example of such an experience, consider a sword fight dual between two users facing each other wh...
     
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