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Displaying 1-50 out of 51 total
Motion-based video retargeting with optimized crop-and-warp
Found in: ACM Transactions on Graphics (TOG)
By Hui-Chih Lin, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang, Hui-Chih Lin, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang, Hui-Chih Lin, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang, Hui-Chih Lin, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:July 2010
pp. 1-10
We introduce a video retargeting method that achieves high-quality resizing to arbitrary aspect ratios for complex videos containing diverse camera and dynamic motions. Previous content-aware retargeting methods mostly concentrated on spatial consideration...
     
Camouflage images
Found in: ACM Transactions on Graphics (TOG)
By Daniel Cohen-Or, Hung-Kuo Chu, Niloy J. Mitra, Tien-Tsin Wong, Tong-Yee Lee, Wei-Hsin Hsu, Daniel Cohen-Or, Hung-Kuo Chu, Niloy J. Mitra, Tien-Tsin Wong, Tong-Yee Lee, Wei-Hsin Hsu, Daniel Cohen-Or, Hung-Kuo Chu, Niloy J. Mitra, Tien-Tsin Wong, Tong-Yee Lee, Wei-Hsin Hsu, Daniel Cohen-Or, Hung-Kuo Chu, Niloy J. Mitra, Tien-Tsin Wong, Tong-Yee Lee, Wei-Hsin Hsu
Issue Date:July 2010
pp. 1-10
Camouflage images contain one or more hidden figures that remain imperceptible or unnoticed for a while. In one possible explanation, the ability to delay the perception of the hidden figures is attributed to the theory that human perception works in two m...
     
Focus+Context Visualization with Distortion Minimization
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yu-Shuen Wang, Tong-Yee Lee, Chiew-Lan Tai
Issue Date:November 2008
pp. 1731-1738
The need to examine and manipulate large surface models is commonly found in many science, engineering, and medical applications. On a desktop monitor, however, seeing the whole model in detail is not possible. In this paper, we present a new, interactive ...
 
A Practical Scheduling Scheme for Non-Uniform Parallel Loops on Distributed Memory Parallel Machines
Found in: Hawaii International Conference on System Sciences
By Tong-Yee Lee, C.S. Raghavendra
Issue Date:January 1996
pp. 243
Loops without dependences among iterations are a rich source of parallelism in many applications. Among these types of loops, non-uniform loops with variable execution times need efficient scheduling schemes to take advantages of the capabilities of parall...
   
Adaptive Geometry Image
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chih-Yuan Yao, Tong-Yee Lee
Issue Date:July 2008
pp. 948-960
We present a novel post-processing utility called adaptive geometry image (AGIM) for global parameterization techniques that can embed a 3D surface onto a rectangular1 domain. This utility first converts a single rectangular parameterization into many diff...
 
Texture Mapping with Hard Constraints Using Warping Scheme
Found in: IEEE Transactions on Visualization and Computer Graphics
By Tong-Yee Lee, Shao-Wei Yen, I-Cheng Yeh
Issue Date:March 2008
pp. 382-395
Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then we apply this warping algorithm to handle mappin...
 
Social-Event-Driven Camera Control for Multicharacter Animations
Found in: IEEE Transactions on Visualization and Computer Graphics
By I-Cheng Yeh, Wen-Chieh Lin, Tong-Yee Lee, Hsin-Ju Han, Jehee Lee, Manmyung Kim
Issue Date:September 2012
pp. 1496-1510
In a virtual world, a group of virtual characters can interact with each other, and these characters may leave a group to join another. The interaction among individuals and groups often produces interesting events in a sequence of animation. The goal of t...
 
Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yao-Yang Tsai, Wen-Chieh Lin, Kuangyou B. Cheng, Jehee Lee, Tong-Yee Lee
Publication Date: July 2009
pp. 325-337
We present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real time. Our approach utilizes an inverted pendulum model to online adjust the desired motion trajectory from the input motion captur...
 
Region-Based Line Field Design Using Harmonic Functions
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chih-Yuan Yao,Ming-Te Chi,Tong-Yee Lee,Tao Ju
Issue Date:June 2012
pp. 902-913
Field design has wide applications in graphics and visualization. One of the main challenges in field design has been how to provide users with both intuitive control over the directions in the field on one hand and robust management of its topology on the...
 
Content-Aware Video Retargeting Using Object-Preserving Warping
Found in: IEEE Transactions on Visualization and Computer Graphics
By Shih-Syun Lin, Chao-Hung Lin, I-Cheng Yeh, Shu-Huai Chang, Chih-Kuo Yeh, Tong-Yee Lee
Issue Date:October 2013
pp. 1677-1686
A novel content-aware warping approach is introduced for video retargeting. The key to this technique is adapting videos to fit displays with various aspect ratios and sizes while preserving both visually salient content and temporal coherence. Most previo...
 
Spatially and Temporally Optimized Video Stabilization
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yu-Shuen Wang, Feng Liu, Pu-Sheng Hsu, Tong-Yee Lee
Issue Date:August 2013
pp. 1354-1361
Properly handling parallax is important for video stabilization. Existing methods that achieve the aim require either 3D reconstruction or long feature trajectories to enforce the subspace or epipolar geometry constraints. In this paper, we present a robus...
 
Double-Sided 2.5D Graphics
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chih-Kuo Yeh, Peng Song, Peng-Yen Lin, Chi-Wing Fu, Chao-Hung Lin, Tong-Yee Lee
Issue Date:February 2013
pp. 225-235
This paper introduces double-sided 2.5D graphics, aiming at enriching the visual appearance when manipulating conventional 2D graphical objects in 2.5D worlds. By attaching a back texture image on a single-sided 2D graphical object, we can enrich the surfa...
 
Coherent Time-Varying Graph Drawing with Multifocus+Context Interaction
Found in: IEEE Transactions on Visualization and Computer Graphics
By Kun-Chuan Feng, Chaoli Wang, Han-Wei Shen, Tong-Yee Lee
Issue Date:August 2012
pp. 1330-1342
We present a new approach for time-varying graph drawing that achieves both spatiotemporal coherence and multifocus+context visualization in a single framework. Our approach utilizes existing graph layout algorithms to produce the initial graph layout, and...
 
Human Motion Retrieval from Hand-Drawn Sketch
Found in: IEEE Transactions on Visualization and Computer Graphics
By Min-Wen Chao, Chao-Hung Lin,J. Assa, Tong-Yee Lee
Issue Date:May 2012
pp. 729-740
The rapid growth of motion capture data increases the importance of motion retrieval. The majority of the existing motion retrieval approaches are based on a labor-intensive step in which the user browses and selects a desired query motion clip from the la...
 
An RBF-Based Reparameterization Method for Constrained Texture Mapping
Found in: IEEE Transactions on Visualization and Computer Graphics
By Hongchuan Yu,Tong-Yee Lee,I-Cheng Yeh,Xiaosong Yang,Wenxi Li,Jian J. Zhang
Issue Date:July 2012
pp. 1115-1124
Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional cons...
 
Template-Based 3D Model Fitting Using Dual-Domain Relaxation
Found in: IEEE Transactions on Visualization and Computer Graphics
By I-Cheng Yeh, Chao-Hung Lin, Olga Sorkine, Tong-Yee Lee
Issue Date:August 2011
pp. 1178-1190
We introduce a template fitting method for 3D surface meshes. A given template mesh is deformed to closely approximate the input 3D geometry. The connectivity of the deformed template model is automatically adjusted to facilitate the geometric fitting and ...
 
Feature-Preserving Volume Data Reduction and Focus+Context Visualization
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yu-Shuen Wang, Chaoli Wang, Tong-Yee Lee, Kwan-Liu Ma
Issue Date:February 2011
pp. 171-181
The growing sizes of volumetric data sets pose a great challenge for interactive visualization. In this paper, we present a feature-preserving data reduction and focus+context visualization method based on transfer function driven, continuous voxel reposit...
 
Multiresolution Mean Shift Clustering Algorithm for Shape Interpolation
Found in: IEEE Transactions on Visualization and Computer Graphics
By Hung-Kuo Chu, Tong-Yee Lee
Issue Date:September 2009
pp. 853-866
In this paper, we solve the problem of 3D shape interpolation with significant pose variation. For an ideal 3D shape interpolation, especially the articulated model, the shape should follow the movement of the underlying articulated structure and be transf...
 
A High Capacity 3D Steganography Algorithm
Found in: IEEE Transactions on Visualization and Computer Graphics
By Min-Wen Chao, Chao-hung Lin, Cheng-Wei Yu, Tong-Yee Lee
Issue Date:March 2009
pp. 274-284
In this paper, we present a very high-capacity and low-distortion 3D steganography scheme. Our steganography approach is based on a novel multi-layered embedding scheme to hide secret messages in the vertices of 3D polygon models. Experimental results show...
 
Curve-Skeleton Extraction Using Iterative Least Squares Optimization
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yu-Shuen Wang, Tong-Yee Lee
Issue Date:July 2008
pp. 926-936
A curve skeleton is a compact representation of 3D objects and has numerous applications. It can be used to describe an object??s geometry and topology. In this paper, we introduce a novel approach for computing curve skeletons for volumetric representatio...
 
Animation Generation and Retargeting Based on Physics Characteristics
Found in: Intelligent Information Hiding and Multimedia Signal Processing, International Conference on
By Yao-Yang Tsai, Hung-Kuo Chu, Kuangyou B. Cheng, Tong-Yee Lee, Chen-Lan Yen
Issue Date:November 2007
pp. 349-352
Motion retargeting can be achieved by direct shape deformation transfer but may be visually unrealistic and physically incorrect. The purpose of this study is to include the consideration of physical properties for more realistic target motion synthesis. A...
 
WYSIWYG: Mesh Decomposition for Static Models
Found in: Intelligent Information Hiding and Multimedia Signal Processing, International Conference on
By Yu-Shuen Wang, Tong-Yee Lee
Issue Date:November 2007
pp. 353-356
Mesh decomposition plays an important role in computer graphics. However, the requirements for each of these applications demand the mesh decomposition process differently and therefore various decomposition schemes were developed as an end result. In this...
 
Stylized Rendering Using Samples of a Painted Image
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chung-Ren Yen, Ming-Te Chi, Tong-Yee Lee, Wen-Chieh Lin
Issue Date:March 2008
pp. 468-480
We introduce a novel technique to generate painterly art map (PAM) for 3D non-photorealistic rendering. Our technique can automatically transfer brush stroke textures and color changes to 3D models from samples of a painted image. Therefore, the generation...
 
Stylized Rendering for Anatomic Visualization
Found in: Computing in Science and Engineering
By Tong-Yee Lee, Chung-Ren Yan, Ming-Te Chi
Issue Date:January 2007
pp. 13-19
A nonphotorealistic rendering (NPR) technique can help medical practitioners visualize anatomic models and illustrate them with different stylizations. This technique provides potentially useful rendering alternatives to conventional volume or surface rend...
 
Patch-Based Synthesis for Non-frontal-parallel Textures (NFPT)
Found in: Innovative Computing ,Information and Control, International Conference on
By Chung-Ren Yan, Tong-Yee Lee, Chao-Hung Lin
Issue Date:September 2006
pp. 718-721
In this paper, we propose a new patch-based texture synthesis method. The proposed method consists of two main components: a feature-weighted similarity and a pixel-based re-synthesis step. Most existing patchbased methods can only handle for frontal-paral...
 
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
Found in: IEEE Transactions on Visualization and Computer Graphics
By Ming-Te Chi, Tong-Yee Lee
Issue Date:January 2006
pp. 61-72
<p><b>Abstract</b>—This paper presents a novel system framework for interactive, three-dimensional, stylized, abstract painterly rendering. In this framework, the input models are first represented using 3D point sets and then this point-...
 
Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chao-Hung Lin, Tong-Yee Lee
Issue Date:January 2005
pp. 2-12
Three-dimensional metamorphosis is a powerful technique to produce a 3D shape transformation between two or more existing models. In this paper, we propose a novel 3D morphing technique that avoids creating a merged embedding that contains the faces, edges...
 
Camera-Sampling Field and Its Applications
Found in: IEEE Transactions on Visualization and Computer Graphics
By Ping-Hsien Lin, Tong-Yee Lee
Issue Date:May 2004
pp. 241-251
<p><b>Abstract</b>—In this paper, we propose a novel vector field, called a camera-sampling field, to represent the sampling density distribution of a pinhole camera. We give the derivation and discuss some essential properties of the cam...
 
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
Found in: IEEE Transactions on Visualization and Computer Graphics
By Tong-Yee Lee, Po-Hua Huang
Issue Date:January 2003
pp. 85-98
<p><b>Abstract</b>—A very fast and intuitive approach to generate the metamorphosis of two genus 0 3D polyhedral models is presented. There are two levels of correspondence specified by animators to control morphs. The higher level requir...
 
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
Found in: IEEE Transactions on Visualization and Computer Graphics
By Tong-Yee Lee, C.s. Raghavendra, John B. Nicholas
Issue Date:September 1996
pp. 202-217
<p><b>Abstract</b>—In a sort-last polygon rendering system, the efficiency of image composition is very important for achieving fast rendering. In this paper, the implementation of a sort-last rendering system on a general purpose multico...
 
Parallel implementation of ray-tracing algorithm on the Intel Delta parallel computer
Found in: Parallel Processing Symposium, International
By Tong-Yee Lee, C.S. Raghavendra, J.B. Nicholas
Issue Date:April 1995
pp. 688
Ray tracing is one of the computer graphics techniques used to render high quality images. Ray tracing complex scenes can require large amounts of CPU time and memory storage. We present a parallel implementation of the ray tracing algorithm on the Intel D...
 
Experimental Evaluation of Load Balancing Strategies for Ray Tracing on Parallel Processors
Found in: Parallel Processing, International Conference on
By Tong-Yee Lee, C.S. Raghavendra, John B. Nicholas
Issue Date:August 1994
pp. 264-267
Ray tracing is one of the computer graphics techniques used to render high quality images. Unfortunately, ray tracing complex scenes can require large amounts of CPU time, making the technique impractical for everyday use. Parallel ray tracing algorithms c...
 
Resizing by symmetry-summarization
Found in: ACM Transactions on Graphics (TOG)
By Huisi Wu, Kun-Chuan Feng, Pheng-Ann Heng, Tien-Tsin Wong, Tong-Yee Lee, Yu-Shuen Wang, Huisi Wu, Kun-Chuan Feng, Pheng-Ann Heng, Tien-Tsin Wong, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:December 2010
pp. 1-12
Image resizing can be achieved more effectively if we have a better understanding of the image semantics. In this paper, we analyze the translational symmetry, which exists in many real-world images. By detecting the symmetric lattice in an image, we can s...
     
Emerging images
Found in: ACM Transactions on Graphics (TOG)
By Daniel Cohen-Or, Hezy Yeshurun, Hung-Kuo Chu, Lior Wolf, Niloy J. Mitra, Tong-Yee Lee, Daniel Cohen-Or, Hezy Yeshurun, Hung-Kuo Chu, Lior Wolf, Niloy J. Mitra, Tong-Yee Lee
Issue Date:December 2009
pp. 1-2
Emergence refers to the unique human ability to aggregate information from seemingly meaningless pieces, and to perceive a whole that is meaningful. This special skill of humans can constitute an effective scheme to tell humans and machines apart. This pap...
     
Motion-aware temporal coherence for video resizing
Found in: ACM Transactions on Graphics (TOG)
By Hans-Peter Seidel, Hongbo Fu, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang, Hans-Peter Seidel, Hongbo Fu, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:December 2009
pp. 1-2
Temporal coherence is crucial in content-aware video retargeting. To date, this problem has been addressed by constraining temporally adjacent pixels to be transformed coherently. However, due to the motion-oblivious nature of this simple constraint, the r...
     
2.5D Cartoon Hair Modeling and Manipulation
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chih-Kuo Yeh,Pradeep Kumar Jayaraman,Xiaopei Liu,Chi-Wing Fu,Tong-Yee Lee
Issue Date:February 2015
pp. 1
This paper addresses a challenging single-view modeling and animation problem with cartoon images. Our goal is to model the hairs in a given cartoon image with consistent layering and occlusion, so that we can produce various visual effects from just a sin...
 
Drawing Road Networks with Mental Maps
Found in: IEEE Transactions on Visualization and Computer Graphics
By Shih-Syun Lin,Chao-Hung Lin,Yan-Jhang Hu,Tong-Yee Lee
Issue Date:September 2014
pp. 1241-1252
Tourist and destination maps are thematic maps designed to represent specific themes in maps. The road network topologies in these maps are generally more important than the geometric accuracy of roads. A road network warping method is proposed to facilita...
 
Summarization-Based Image Resizing by Intelligent Object Carving
Found in: IEEE Transactions on Visualization and Computer Graphics
By Weiming Dong, Ning Zhou, Tong-Yee Lee, Fuzhang Wu, Yan Kong, Xiaopeng Zhang
Issue Date:January 2014
pp. 1
Image resizing can be more effectively achieved with a better understanding of image semantics. In this paper, similar patterns that exist in many real-world images. are analyzed. By interactively detecting similar objects in an image, the image content ca...
 
Scalable and coherent video resizing with per-frame optimization
Found in: ACM SIGGRAPH 2011 papers (SIGGRAPH '11)
By Jen-Hung Hsiao, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:August 2011
pp. 287-294
The key to high-quality video resizing is preserving the shape and motion of visually salient objects while remaining temporally-coherent. These spatial and temporal requirements are difficult to reconcile, typically leading existing video retargeting meth...
     
Scalable and coherent video resizing with per-frame optimization
Found in: ACM Transactions on Graphics (TOG)
By Jen-Hung Hsiao, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:July 2011
pp. 1-33
The key to high-quality video resizing is preserving the shape and motion of visually salient objects while remaining temporally-coherent. These spatial and temporal requirements are difficult to reconcile, typically leading existing video retargeting meth...
     
Resizing by symmetry-summarization
Found in: ACM SIGGRAPH Asia 2010 papers (SIGGRAPH ASIA '10)
By Huisi Wu, Kun-Chuan Feng, Pheng-Ann Heng, Tien-Tsin Wong, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:December 2010
pp. 20-21
Image resizing can be achieved more effectively if we have a better understanding of the image semantics. In this paper, we analyze the translational symmetry, which exists in many real-world images. By detecting the symmetric lattice in an image, we can s...
     
Motion-based video retargeting with optimized crop-and-warp
Found in: ACM SIGGRAPH 2010 papers (SIGGRAPH '10)
By Hui-Chih Lin, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:July 2010
pp. 10-18
We introduce a video retargeting method that achieves high-quality resizing to arbitrary aspect ratios for complex videos containing diverse camera and dynamic motions. Previous content-aware retargeting methods mostly concentrated on spatial consideration...
     
Camouflage images
Found in: ACM SIGGRAPH 2010 papers (SIGGRAPH '10)
By Daniel Cohen-Or, Hung-Kuo Chu, Niloy J. Mitra, Tien-Tsin Wong, Tong-Yee Lee, Wei-Hsin Hsu
Issue Date:July 2010
pp. 10-18
Camouflage images contain one or more hidden figures that remain imperceptible or unnoticed for a while. In one possible explanation, the ability to delay the perception of the hidden figures is attributed to the theory that human perception works in two m...
     
Emerging images
Found in: ACM SIGGRAPH Asia 2009 papers (SIGGRAPH Asia '09)
By Daniel Cohen-Or, Hezy Yeshurun, Hung-Kuo Chu, Lior Wolf, Niloy J. Mitra, Tong-Yee Lee
Issue Date:December 2009
pp. 1-6
Emergence refers to the unique human ability to aggregate information from seemingly meaningless pieces, and to perceive a whole that is meaningful. This special skill of humans can constitute an effective scheme to tell humans and machines apart. This pap...
     
Motion-aware temporal coherence for video resizing
Found in: ACM SIGGRAPH Asia 2009 papers (SIGGRAPH Asia '09)
By Hans-Peter Seidel, Hongbo Fu, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:December 2009
pp. 1-6
Temporal coherence is crucial in content-aware video retargeting. To date, this problem has been addressed by constraining temporally adjacent pixels to be transformed coherently. However, due to the motion-oblivious nature of this simple constraint, the r...
     
Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers
Found in: ACM SIGGRAPH ASIA 2008 courses (SIGGRAPH Asia '08)
By C. S. Raghavendra, John B. Nicholas, Tong-Yee Lee
Issue Date:December 2008
pp. 1-16
In a sort-last polygon rendering system, the efficiency of image composition is very important for achieving fast rendering. In this paper, the implementation of a sort-last rendering system on a general purpose multicomputer system is described. A two-pha...
     
Optimized scale-and-stretch for image resizing
Found in: ACM Transactions on Graphics (TOG)
By Chiew-Lan Tai, Olga Sorkine, Tong-Yee Lee, Yu-Shuen Wang
Issue Date:December 2008
pp. 1-49
We present a "scale-and-stretch" warping method that allows resizing images into arbitrary aspect ratios while preserving visually prominent features. The method operates by iteratively computing optimal local scaling factors for each local region and upda...
     
Motion overview of human actions
Found in: ACM Transactions on Graphics (TOG)
By Daniel Cohen-Or, I-Cheng Yeh, Jackie Assa, Tong-Yee Lee
Issue Date:December 2008
pp. 1-49
During the last decade, motion capture data has emerged and gained a leading role in animations, games and 3D environments. Many of these applications require the creation of expressive overview video clips capturing the human motion, however sufficient at...
     
Self-animating images: illusory motion using repeated asymmetric patterns
Found in: ACM Transactions on Graphics (TOG)
By Ming-Te Chi, Tien-Tsin Wong, Tong-Yee Lee, Yingge Qu
Issue Date:August 2008
pp. 1-49
Illusory motion in a still image is a fascinating research topic in the study of human motion perception. Physiologists and psychologists have attempted to understand this phenomenon by constructing simple, color repeated asymmetric patterns (RAP) and have...
     
Skeleton extraction by mesh contraction
Found in: ACM Transactions on Graphics (TOG)
By Chiew-Lan Tai, Daniel Cohen-Or, Hung-Kuo Chu, Oscar Kin-Chung Au, Tong-Yee Lee
Issue Date:August 2008
pp. 1-49
Extraction of curve-skeletons is a fundamental problem with many applications in computer graphics and visualization. In this paper, we present a simple and robust skeleton extraction method based on mesh contraction. The method works directly on the mesh ...
     
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