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Displaying 1-4 out of 4 total
A practical structured light acquisition system for point-based geometry and texture
Found in: Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics
By F. Sadlo, T. Weyrich, R. Peikert, M. Gross
Issue Date:June 2005
pp. 89-145
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of gray code and phase-shift pro...
 
Capturing Time-of-Flight data with confidence
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By M. Reynolds,J. Dobos,L. Peel,T. Weyrich,G. J. Brostow
Issue Date:June 2011
pp. 945-952
Time-of-Flight cameras provide high-frame-rate depth measurements within a limited range of distances. These readings can be extremely noisy and display unique errors, for instance, where scenes contain depth discontinuities or materials with low infrared ...
 
Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14)
Found in: Shape Modeling and Applications, International Conference on
By D. Cotting, T. Weyrich, M. Pauly, M. Gross
Issue Date:June 2004
pp. 392
No summary available.
   
Beaming: An Asymmetric Telepresence System
Found in: IEEE Computer Graphics and Applications
By A. Steed,W. Steptoe,W. Oyekoya,F. Pece,T. Weyrich,J. Kautz,D. Friedman,A. Peer,M. Solazzi,F. Tecchia,M. Bergamasco,M. Slater
Issue Date:November 2012
pp. 10-17
The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space...
 
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