Search For:

Displaying 1-14 out of 14 total
Positive Affective Interactions: The Role of Repeated Exposure and Copresence
Found in: IEEE Transactions on Affective Computing
By Suleman Shahid,Emiel Krahmer,Mark Neerincx,Marc Swerts
Issue Date:April 2013
pp. 226-237
We describe and evaluate a new interface to induce positive emotions in users: a digital, interactive adaptive mirror. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how copresence influences the emotion induction (S...
 
Affective Tabletop Game: A New Gaming Experience for Children
Found in: Horizontal Interactive Human-Computer Systems, International Workshop on
By Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, LeeChin Yeo, Panos Markopoulos, Jean-Bernard Martens, Dima Aliakseyeu
Issue Date:October 2007
pp. 44-51
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measurements as a part of the gaming experience, and to integrate a desktop game wit...
 
Acted emotional expressions of game-playing children: investigating the influence of emotion intensity on recognition rates
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Bram Erven, Emiel Krahmer, Suleman Shahid
Issue Date:April 2013
pp. 1053-1058
While the intensity of emotions is likely of great importance to automatic emotion recognition systems, it is not an ordinary feature in emotion databases. This paper presents a database of children acting out six basic emotions, in which the intensity of ...
     
The Alkaline Arcade: a child-friendly fun machine for battery recycling
Found in: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11)
By Anneloes Steentjes, Pascal de Kruyff, Suleman Shahid
Issue Date:November 2011
pp. 1-2
This paper presents a solution to the increasing problems associated with battery recycling in the Netherlands and worldwide. The Alkaline Arcade is aimed to transform battery recycling into a fun, educational and rewarding experience primarily for young c...
     
Child-robot interaction: playing alone or together?
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Emiel Krahmer, Marc Swerts, Suleman Shahid
Issue Date:May 2011
pp. 1399-1404
In this paper we propose a new method to evaluate child-robot interaction, by asking whether playing a game with a state-of-the-art social robot is more similar to playing this game alone or with a friend. Subjective fun scores suggest that children have m...
     
CookKing: a king of healthy, fun and social cooking
Found in: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (ACE '10)
By Eelco van de Wiel, Martin Meijering, Suleman Shahid
Issue Date:November 2010
pp. 110-111
In this paper we present a mobile application 'CookKing' that aims at making cooking easy, healthy, fun and social. CookKing targets at young male professionals with a busy lifestyle and stimulates cooking for maintaining a healthy lifestyle. The early res...
     
Playing with iCat: investigating children's appreciation of game plays with a social robot
Found in: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (ACE '10)
By Emiel Krahmer, Marc Swerts, Suleman Shahid
Issue Date:November 2010
pp. 106-107
In this paper we investigate how children of different age groups (8 and 12 years old) interact with a social robot (iCat) during a collaborative game play. We also analyze how these children subjectively experience a social relationship with the iCat. A s...
     
The augenda: structuring the lives of autistic teenagers
Found in: Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility (ASSETS '10)
By Alain P.C.I. Hong, Myrtille Vromans, Nikkie Vinke, Sjoerd van Heugten, Suleman Shahid, Tom Kooken
Issue Date:October 2010
pp. 283-284
In this paper we present an application that assists autistic teenagers in organizing their lives and enhances the communication between autistic teenagers and their caregivers. This application was designed in a participatory manner where autistics teenag...
     
Day pad: a daily life assistant for autistic children
Found in: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10)
By Anne Blommaert, Chris Rassaerts, Erik Theunissen, Pieter Philippart, Suleman Shahid, Svenja Widdershoven
Issue Date:September 2010
pp. 473-474
Most people suffering from autism have a desperate need for clarity and structure in their lives. There are various applications (agendas, daily planners, pictograms, etc.) that support autistic individuals in their living. However, not many applications o...
     
User experience with in-car GPS navigation systems: comparing the young and elderly drivers
Found in: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '09)
By Abdullah Al Mahmud, Omar Mubin, Suleman Shahid
Issue Date:September 2009
pp. 1-2
This paper outlines the design requirements of a GPS car navigation system for the elderly and the young by proposing a set of new guidelines for designing such systems. Our study revealed that younger drivers had a more positive user experience as compare...
     
Using language tests and emotional expressions to determine the learnability of artificial languages
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Christoph Bartneck, Emiel Krahmer, Loe Feijs, Marc Swerts, Omar Mubin, Suleman Shahid
Issue Date:April 2009
pp. 1-4
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goal of this project is to find the right balance between the effort necessary from the us...
     
Exploring social and temporal dimensions of emotion induction using an adaptive affective mirror
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Emiel Krahmer, Marc Swerts, Mark A. Neerincx, Suleman Shahid, Willem A. Melder
Issue Date:April 2009
pp. 1-4
This paper investigates if and how a digital, interactive affective mirror induces positive emotions in participants. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how the social presence affects the emotion inducti...
     
Designing and evaluating the tabletop game experience for senior citizens
Found in: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges (NordiCHI '08)
By Abdullah Al Mahmud, Jean-Bernard Martens, Omar Mubin, Suleman Shahid
Issue Date:October 2008
pp. 286-095
In this paper, we report on the design and evaluation of a tabletop game especially created for senior citizens. The game is intended to provide leisure and fun and is played with four players on an augmented tabletop. It evolved from existing games and ru...
     
Friend forever: a healderly partner
Found in: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI '08)
By Abdullah Al Mahmud, Omar Mubin, Suleman Shahid
Issue Date:September 2008
pp. 1-30
In this paper we present an application that helps to motivate the elderly in maintaining an independent healthy life style. With this application elderly people don't need to memorize the details --- they will be informed round the clock about their diet ...
     
 1