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Displaying 1-27 out of 27 total
Batteries Not Included: Powering the Ubiquitous Computing Dream
Found in: Computer
By Steve Hodges
Issue Date:April 2013
pp. 90-93
Mobile devices can never become truly ubiquitous without a suitably "invisible" power source.
 
ThinSight: a thin form-factor interactive surface technology
Found in: Communications of the ACM
By Alban Rrustemi, Alex Butler, Alex Butler, Darren West, Darren West, Mike Molloy, Mike Molloy, Shahram Izadi, Shahram Izadi, Steve Hodges, Steve Hodges, William Buxton, William Buxton
Issue Date:December 2009
pp. 90-98
We introduce Plushie, an interactive system that allows nonprofessional users to design their own original plush toys. To design a plush toy, one needs to construct an appropriate two-dimensional (2D) pattern. However, it is difficult for nonprofessional u...
     
Prototyping Connected Devices for the Internet of Things
Found in: Computer
By Steve Hodges,Stuart Taylor,Nicolas Villar,James Scott,Dominik Bial,Patrick Tobias Fischer
Issue Date:February 2013
pp. 26-34
Tools like Microsoft .NET Gadgeteer offer the ability to quickly prototype, test, and deploy connected devices, providing a key element that will accelerate our understanding of the challenges in realizing the Internet of Things vision.
 
A New Era for Ubicomp Development
Found in: IEEE Pervasive Computing
By Steve Hodges,Nicolas Villar,James Scott,Albrecht Schmidt
Issue Date:January 2012
pp. 5-9
A range of platforms have become available that can help researchers and hobbyists prototype new concepts in the ubiquitous computing domain. Such platforms, including Arduino and Microsoft .NET Gadgeteer, lower the barrier to entry for building custom ele...
 
KinectFusion: Real-time dense surface mapping and tracking
Found in: 2011 IEEE International Symposium on Mixed and Augmented Reality
By Richard A. Newcombe,Shahram Izadi,Otmar Hilliges,David Molyneaux,David Kim,Andrew J. Davison,Pushmeet Kohi,Jamie Shotton,Steve Hodges,Andrew Fitzgibbon
Issue Date:October 2011
pp. 127-136
We present a system for accurate real-time mapping of complex and arbitrary indoor scenes in variable lighting conditions, using only a moving low-cost depth camera and commodity graphics hardware. We fuse all of the depth data streamed from a Kinect senso...
 
The Hardware Is Not a Given
Found in: Computer
By Steve Hodges, Nicolas Villar
Issue Date:August 2010
pp. 106-109
Commodity hardware enables a range of cost-effective ubiquitous computing research, but innovative custom hardware can drive compelling new user experiences.
 
A System to Test the Performance of RFID-Tagged Objects
Found in: Applications and the Internet Workshops, IEEE/IPSJ International Symposium on
By Hugo Mallinson, Steve Hodges, Alan Thorne
Issue Date:January 2007
pp. 23
A system is described which has been developed to assess how well RFID-tagged products can be read with various positionings of the tag on the product face. The system can search the entire product surface and provide a measure of tag performance in any lo...
 
Implementing a Sentient Computing System
Found in: Computer
By Mike Addlesee, Rupert Curwen, Steve Hodges, Joe Newman, Pete Steggles, Andy Ward, Andy Hopper
Issue Date:August 2001
pp. 50-56
<p>Sentient computing systems, which can change their behavior based on a model of the environment they construct using sensor data, may hold the key to managing tomorrow's device-rich mobile networks. </p><p>As computer users become incr...
 
Pervasive Adaptation for Mobile Computing
Found in: Information Networking, International Conference on
By Tim Edmonds, Andy Hopper, Steve Hodges
Issue Date:February 2001
pp. 111
Mobile Computing platforms such as mobile phones, PDAs or wearable computers operate in a much more volatile and limited environment than their stationary counterparts. Such platforms are inherently resource poor and subject to highly changeable resource a...
 
An Adaptive Thin-Client Robot Control Architecture
Found in: Real-Time Computing Systems and Applications, International Workshop on
By Tim Edmonds, Steve Hodges, Andy Hopper
Issue Date:December 1999
pp. 216
This paper describes an architecture and system to implement distributed control and data processing applications in a thin-client manner, suitable for implementing a thin-client mobile robotics system.The system dynamically adapts fidelity and locality of...
 
Building Functional Prototypes Using Conductive Inkjet Printing
Found in: IEEE Pervasive Computing
By Yoshihiro Kawahara,Steve Hodges,Nan-Wei Gong,Simon Olberding,Jurgen Steimle
Issue Date:July 2014
pp. 30-38
The recently developed conductive inkjet printing process enables conductive circuits to be created quickly, cheaply, and easily using a consumer-grade inkjet printer. In its basic form, the technique supports a single layer of wiring on a flexible substra...
 
A Revolution in the Making [Guest editors' introduction]
Found in: IEEE Pervasive Computing
By Steve Hodges,Bjorn Hartmann,Hans Gellersen,Albrecht Schmidt
Issue Date:July 2014
pp. 18-21
A revolution is occurring in terms of how pervasive computing hardware is designed, prototyped, and manufactured. A broad set of researchers and users now have access to a host of digital fabrication tools and techniques that empower them to create new dev...
   
Influencing health-related behaviour with wearable cameras: strategies & ethical considerations
Found in: Proceedings of the 4th International SenseCam & Pervasive Imaging Conference (SenseCam '13)
By Melvyn Hillsdon, Aiden Doherty, Charlie Foster, Paul Kelly, Steve Hodges, Wilby Williamson
Issue Date:November 2013
pp. 60-67
BACKGROUND: The growing global burden of noncommunicable diseases makes it important to monitor and influence a range of health-related behaviours such as diet and physical activity Wearable cameras appear to record and reveal many of these behaviours in m...
     
Instant inkjet circuits: lab-based inkjet printing to support rapid prototyping of UbiComp devices
Found in: Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing (UbiComp '13)
By Benjamin S. Cook, Cheng Zhang, Gregory D. Abowd, Steve Hodges, Yoshihiro Kawahara
Issue Date:September 2013
pp. 363-372
This paper introduces a low cost, fast and accessible technology to support the rapid prototyping of functional electronic devices. Central to this approach of 'instant inkjet circuits' is the ability to print highly conductive traces and patterns onto fle...
     
An interactive belt-worn badge with a retractable string-based input mechanism
Found in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
By John Helmes, Nicolas Villar, Norman Pohl, Steve Hodges, Tim Paek
Issue Date:April 2013
pp. 1465-1468
In this paper we explore a new type of wearable computing device, an interactive identity badge. An embedded LCD presents dynamic information to the wearer and interaction is facilitated by sensing movement of the retractable string which attaches the unit...
     
.NET gadgeteer: a new platform for K-12 computer science education
Found in: Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13)
By Colin Miller, James Scott, Kerry Hammil, Nicolas Villar, Scarlet Schwiderski-Grosche, Steve Hodges, Steven Johnston, Sue Sentance
Issue Date:March 2013
pp. 391-396
In this paper we present the features of a new physical device prototyping platform called Microsoft .NET Gadgeteer along with our initial experiences using it to teach computer science in high schools. Gadgeteer makes it easy for newcomers to electronics ...
     
Leveraging conductive inkjet technology to build a scalable and versatile surface for ubiquitous sensing
Found in: Proceedings of the 13th international conference on Ubiquitous computing (UbiComp '11)
By Joseph A. Paradiso, Nan-Wei Gong, Steve Hodges
Issue Date:September 2011
pp. 45-54
In this paper we describe the design and implementation of a new versatile, scalable and cost-effective sensate surface. The system is based on a new conductive inkjet technology, which allows capacitive sensor electrodes and different types of RF antennas...
     
Interactive generator: a self-powered haptic feedback device
Found in: Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
By Akash Badshah, Gabe Cohn, Nicolas Villar, Shwetak N. Patel, Sidhant Gupta, Steve Hodges
Issue Date:May 2011
pp. 2051-2054
We present Interactive Generator (InGen), a self-powered wireless rotary input device capable of generating haptic or force feedback without the need for any external power source. Our approach uses a modified servomotor to perform three functions: (1) gen...
     
The peppermill: a human-powered user interface device
Found in: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10)
By Nicolas Villar, Steve Hodges
Issue Date:January 2010
pp. 29-32
A human-powered user interface device sources its power from the physical effort required to operate it. This paper describes a technique by which a geared DC motor and a simple circuit can be used to enable interaction-powered rotary input devices. When t...
     
The peppermill: a human-powered user interface device
Found in: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10)
By Nicolas Villar, Steve Hodges
Issue Date:January 2010
pp. 29-32
A human-powered user interface device sources its power from the physical effort required to operate it. This paper describes a technique by which a geared DC motor and a simple circuit can be used to enable interaction-powered rotary input devices. When t...
     
Interactions in the air: adding further depth to interactive tabletops
Found in: Proceedings of the 22nd annual ACM symposium on User interface software and technology (UIST '09)
By Andreas Butz, Andrew D. Wilson, Armando Garcia-Mendoza, Otmar Hilliges, Shahram Izadi, Steve Hodges
Issue Date:October 2009
pp. 139-148
Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tab...
     
Mouse 2.0: multi-touch meets the mouse
Found in: Proceedings of the 22nd annual ACM symposium on User interface software and technology (UIST '09)
By Alex Butler, Billy Chen, Dan Rosenfeld, Eyal Ofek, Hrvoje Benko, John Helmes, Jonathan Westhues, Nicolas Villar, Shahram Izadi, Steve Hodges, Xiang Cao
Issue Date:October 2009
pp. 33-42
In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we pr...
     
Going beyond the display: a surface technology with an electronically switchable diffuser
Found in: Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08)
By Alex Butler, Dan Rosenfeld, Jonathan Westhues, Nicolas Villar, Shahram Izadi, Steve Hodges, Stuart Taylor
Issue Date:October 2008
pp. 1-2
We introduce a new type of interactive surface technology based on a switchable projection screen which can be made diffuse or clear under electronic control. The screen can be continuously switched between these two states so quickly that the change is im...
     
SideSight: multi-"touch" interaction around small devices
Found in: Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08)
By Alex Butler, Shahram Izadi, Steve Hodges
Issue Date:October 2008
pp. 1-2
Interacting with mobile devices using touch can lead to fingers occluding valuable screen real estate. For the smallest devices, the idea of using a touch-enabled display is almost wholly impractical. In this paper we investigate sensing user touch around ...
     
ThinSight: integrated optical multi-touch sensing through thin form-factor displays
Found in: Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton (EDT '07)
By Alban Rrustemi, Alex Butler, Bill Buxton, Shahram Izadi, Steve Hodges
Issue Date:August 2007
pp. 6-es
ThinSight is a novel optical sensing system, fully integrated into a thin form factor display, capable of detecting multiple objects such as fingertips placed on or near the display surface. We describe this new hardware, and demonstrate how it can be embe...
     
Do life-logging technologies support memory for the past?: an experimental study using sensecam
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07)
By Abigail J. Sellen, Andrew Fogg, Carsten Rother, Ken Wood, Mike Aitken, Steve Hodges
Issue Date:April 2007
pp. 81-90
We report on the results of a study using SenseCam, a "life-logging" technology in the form of a wearable camera, which aims to capture data about everyday life in order to support people's memory for past, personal events. We find evidence that SenseCam i...
     
Towards the interactive office
Found in: Conference companion on Human factors in computing systems (CHI '94)
By Gifford Louie, Steve Hodges
Issue Date:April 1994
pp. 305-306
We present an approach to control information flow in object-oriented systems. The decision of whether an informatin flow is permitted or denied depends on both the authorizations specified on the objects and the process by which information is obtained an...
     
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