Search For:

Displaying 1-14 out of 14 total
Depth-Fused 3D Imagery on an Immaterial Display
Found in: IEEE Transactions on Visualization and Computer Graphics
By Cha Lee, Stephen DiVerdi, Tobias Höllerer
Issue Date:January 2009
pp. 20-33
We present an immaterial display that uses a generalized form of depth-fused 3D (DFD) rendering to create unencumbered 3D visuals. To accomplish this result, we demonstrate a DFD display simulator that extends the established depth-fused 3D principle by us...
 
Heads Up and Camera Down: A Vision-Based Tracking Modality for Mobile Mixed Reality
Found in: IEEE Transactions on Visualization and Computer Graphics
By Stephen DiVerdi, Tobias Höllerer
Issue Date:May 2008
pp. 500-512
Anywhere Augmentation pursues the goal of lowering the initial investment of time and money necessary to participate in mixed reality work, bridging the gap between researchers in the field and regular computer users. Our paper contributes to this goal by ...
 
Evaluating Display Types for AR Selection and Annotation
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Jason Wither, Stephen DiVerdi, Tobias Hollerer
Issue Date:November 2007
pp. 1-4
This paper evaluates different display devices for selection or annotation tasks in augmented reality (AR). We compare three different display types - a head mounted display and two hand held displays. The first hand held display is configured as a magic l...
 
GroundCam: A Tracking Modality for Mobile Mixed Reality
Found in: Virtual Reality Conference, IEEE
By Stephen DiVerdi, Tobias Hollerer
Issue Date:March 2007
pp. 75-82
Anywhere Augmentation pursues the goal of lowering the initial investment of time and money necessary to participate in mixed reality work, bridging the gap between researchers in the field and regular computer users. Our paper contributes to this goal by ...
 
Using aerial photographs for improved mobile AR annotation
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Jason Wither, Stephen Diverdi, Tobias Hollerer
Issue Date:October 2006
pp. 159-162
No summary available.
 
An Immaterial, Dual-sided Display System with 3D Interaction
Found in: Virtual Reality Conference, IEEE
By Alex Olwal, Stephen DiVerdi, Nicola Candussi, Ismo Rakkolainen, Tobias Hollerer
Issue Date:March 2006
pp. 279-280
We present an interactive wall-sized immaterial display that introduces a number of interesting possibilities for advanced interface design. The immaterial nature of a thin sheet of fog allows users to penetrate and even walk through the screen, while its ...
 
Image-space Correction of AR Registration Errors Using Graphics Hardware
Found in: Virtual Reality Conference, IEEE
By Stephen DiVerdi, Tobias Hollerer
Issue Date:March 2006
pp. 241-244
directly on top of physical objects in a video scene. Registration accuracy is a serious problem in these cases since any imprecisions are immediately apparent as virtual and physical edges and features coincide. We present a hardware-accelerated image-bas...
 
ARWin-A Desktop Augmented Reality Window Manager
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Stephen DiVerdi, Daniel Nurmi, Tobias Höllerer
Issue Date:October 2003
pp. 298
No summary available.
   
RealBrush: painting with examples of physical media
Found in: ACM Transactions on Graphics (TOG)
By Adam Finkelstein, Connelly Barnes, Jingwan Lu, Stephen DiVerdi
Issue Date:July 2013
pp. 1-12
Conventional digital painting systems rely on procedural rules and physical simulation to render paint strokes. We present an interactive, data-driven painting system that uses scanned images of real natural media to synthesize both new strokes and complex...
     
Learning part-based templates from large collections of 3D shapes
Found in: ACM Transactions on Graphics (TOG)
By Niloy J. Mitra, Siddhartha Chaudhuri, Stephen DiVerdi, Thomas Funkhouser, Vladimir G. Kim, Wilmot Li
Issue Date:July 2013
pp. 1-12
As large repositories of 3D shape collections continue to grow, understanding the data, especially encoding the inter-model similarity and their variations, is of central importance. For example, many data-driven approaches now rely on access to semantic s...
     
Exploring collections of 3D models using fuzzy correspondences
Found in: ACM Transactions on Graphics (TOG)
By Niloy J. Mitra, Stephen DiVerdi, Thomas Funkhouser, Vladimir G. Kim, Wilmot Li
Issue Date:July 2012
pp. 1-11
Large collections of 3D models from the same object class (e.g., chairs, cars, animals) are now commonly available via many public repositories, but exploring the range of shape variations across such collections remains a challenging task. In this work, w...
     
HelpingHand: example-based stroke stylization
Found in: ACM Transactions on Graphics (TOG)
By Adam Finkelstein, Fisher Yu, Jingwan Lu, Stephen DiVerdi
Issue Date:July 2012
pp. 1-10
Digital painters commonly use a tablet and stylus to drive software like Adobe Photoshop. A high quality stylus with 6 degrees of freedom (DOFs: 2D position, pressure, 2D tilt, and 1D rotation) coupled to a virtual brush simulation engine allows skilled us...
     
A lightweight, procedural, vector watercolor painting engine
Found in: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12)
By Aravind Krishnaswamy, Stephen DiVerdi, Daichi Ito, Radomir Mech
Issue Date:March 2012
pp. 63-70
Existing natural media painting simulations have produced high quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at pri...
     
Industrial-strength painting with a virtual bristle brush
Found in: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology (VRST '10)
By Aravind Krishnaswamy, Stephen DiVerdi, Sunil Hadap
Issue Date:November 2010
pp. 119-126
Research in natural media painting has produced impressive images, but those results have not been adopted by commercial applications to date because of the heavy demands of industrial painting workflows. In this paper, we present a new 3D brush model with...
     
 1