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Displaying 1-6 out of 6 total
Shape: A 3D Modeling Tool for Astrophysics
Found in: IEEE Transactions on Visualization and Computer Graphics
By Wolfgang Steffen, Nicholas Koning, Stephan Wenger, Christophe Morisset, Marcus Magnor
Issue Date:April 2011
pp. 454-465
We present a flexible interactive 3D morpho-kinematical modeling application for astrophysics. Compared to other systems, our application reduces the restrictions on the physical assumptions, data type, and amount that is required for a reconstruction of a...
Interactive Visualization and Simulation of Astronomical Nebulae
Found in: Computing in Science & Engineering
By Stephan Wenger,Marco Ament,Wolfgang Steffen,Nico Koning,Daniel Weiskopf,Marcus Magnor
Issue Date:May 2012
pp. 78-87
Interactive visualization and simulation of astrophysical phenomena help astronomers and enable digital planetariums and television documentaries to take their spectators on a journey into deep space to explore the astronomical wonders of our universe in 3...
Constrained example-based audio synthesis
Found in: Multimedia and Expo, IEEE International Conference on
By Stephan Wenger,Marcus Magnor
Issue Date:July 2011
pp. 1-6
Music and sound play an important role for the emotional involvement of the spectator in visual media such as movies, video games or artistic shows. However, the generation of suitable background music and atmospheric sound matching the visual context is a...
Sparse localized deformation components
Found in: ACM Transactions on Graphics (TOG)
By Christian Theobalt, Marcus Magnor, Kiran Varanasi, Markus Wacker, Stephan Wenger, Thomas Neumann
Issue Date:November 2013
pp. 1-10
We propose a method that extracts sparse and spatially localized deformation modes from an animated mesh sequence. To this end, we propose a new way to extend the theory of sparse matrix decompositions to 3D mesh sequence processing, and further contribute...
Evaluation of video artifact perception using event-related potentials
Found in: Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV '11)
By Lea Lindemann, Marcus Magnor, Stephan Wenger
Issue Date:August 2011
pp. 53-58
When new computer graphics algorithms for image and video editing, rendering or compression are developed, the quality of the results has to be evaluated and compared. Since the produced media are usually to be presented to an audience it is important to p...
3D reconstruction of planetary nebulae using hybrid models
Found in: SIGGRAPH '09: Posters (SIGGRAPH '09)
By Christophe Morisset, Marcus Magnor, Stephan Wenger, Wolfgang Steffen
Issue Date:August 2009
pp. 1-1
Distant astrophysical objects like planetary nebulae can normally only be observed from a single point of view, which makes deducing plausible 3D models a hard task that usually involves a lot of manual work [Nadeau et al. 2001]. However, additional physic...