Search For:

Displaying 1-10 out of 10 total
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces
Found in: Virtual Reality Conference, IEEE
By Rolf Nordahl,Stefania Serafin,Niels C. Nilsson,Luca Turchet
Issue Date:March 2012
pp. 73-74
In this paper we describe an experiment whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environme...
 
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications
Found in: IEEE Transactions on Visualization and Computer Graphics
By Rolf Nordahl, Luca Turchet, Stefania Serafin
Issue Date:September 2011
pp. 1234-1244
We propose a system that affords real-time sound synthesis of footsteps on different materials. The system is based on microphones, which detect real footstep sounds from subjects, from which the ground reaction force (GRF) is estimated. Such GRF is used t...
 
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
Found in: Virtual Reality Conference, IEEE
By Rolf Nordahl,Stefania Serafin,Luca Turchet
Issue Date:March 2010
pp. 147-153
A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own footwear. This solution distinguishes our system from previous efforts that req...
 
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion
Found in: IEEE Transactions on Visualization and Computer Graphics
By Niels Christian Nilsson,Stefania Serafin,Rolf Nordahl
Issue Date:April 2014
pp. 569-578
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion within immersive virtual environments that are larger than the physical interaction space. However, in order to facilitate natural walking experiences one needs ...
 
Walking pace affected by interactive sounds simulating stepping on different terrains
Found in: ACM Transactions on Applied Perception (TAP)
By Luca Turchet, Paola Cesari, Stefania Serafin
Issue Date:October 2013
pp. 1-14
This article investigates whether auditory feedback affects natural locomotion patterns. Individuals were provided with footstep sounds simulating different surface materials. The sounds were interactively generated using shoes with pressure sensors. Resul...
     
Mobile rhythmic interaction in a sonic tennis game
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Amalia de Götzen, Stefania Serafin, Stefano Baldan
Issue Date:April 2013
pp. 2903-2906
This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are...
     
Rhythmic walking interactions with auditory feedback: an exploratory study
Found in: Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound (AM '12)
By Antti Jylhä, Cumhur Erkut, Stefania Serafin
Issue Date:September 2012
pp. 68-75
Walking is a natural rhythmic activity that has become of interest as a means of interacting with software systems such as computer games. Therefore, designing multimodal walking interactions calls for further examination. This exploratory study presents a...
     
Towards an open sound card: bare-bones FPGA board in context of PC-based digital audio: based on the AudioArduino open sound card system
Found in: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound (AM '11)
By Smilen Dimitrov, Stefania Serafin
Issue Date:September 2011
pp. 47-54
The architecture of a sound card can, in simple terms, be described as an electronic board containing a digital bus interface hardware, and analog-to-digital (A/D) and digital-to-analog (D/A) converters; then, a soundcard driver software on a personal comp...
     
The musical heritage of futurism: A digital reconstruction of the intonarumori family
Found in: Journal on Computing and Cultural Heritage (JOCCH)
By Amalia De Gotzen, Stefania Serafin
Issue Date:November 2009
pp. 1-14
This article presents a digital simulation of the intonarumori, musical instruments invented by the Italian Futurist composer and painter Luigi Russolo. By building the physical models of different members of the intonarumori family and a physical interfac...
     
Sonic interaction design: sound, information and experience
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Davide Rocchesso, Frauke Behrendt, Gerhard Eckel, Karmen Franinovic, Nicola Bernardini, Patrick Susini, Roberto Bresin, Sandra Pauletto, Stefania Serafin, Thomas Hermann, Yon Visell
Issue Date:April 2008
pp. 49-54
Sonic Interaction Design (SID) is an emerging field that is positioned at the intersection of auditory display, ubiquitous computing, interaction design, and interactive arts. SID can be used to describe practice and inquiry into any of various roles that ...
     
 1