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Displaying 1-6 out of 6 total
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
Found in: ACM Transactions on Graphics (TOG)
By Alexander Bornik, Bernhard Kainz, Dieter Schmalstieg, Judith Muehl, Markus Grabner, Stefan Hauswiesner, Alexander Bornik, Bernhard Kainz, Dieter Schmalstieg, Judith Muehl, Markus Grabner, Stefan Hauswiesner
Issue Date:December 2009
pp. 1-2
We present a new GPU-based rendering system for ray casting of multiple volumes. Our approach supports a large number of volumes, complex translucent and concave polyhedral objects as well as CSG intersections of volumes and geometry in any combination. Th...
     
Rapid Skin: Estimating the 3D Human Pose and Shape in Real-Time
Found in: 2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT)
By Matthias Straka,Stefan Hauswiesner,Matthias Ruther,Horst Bischof
Issue Date:October 2012
pp. 41-48
We present a novel approach to adapt a watertight polygonal model of the human body to multiple synchronized camera views. While previous approaches yield excellent quality for this task, they require processing times of several seconds, especially for hig...
 
Image-based clothes transfer
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Stefan Hauswiesner,Matthias Straka,Gerhard Reitmayr
Issue Date:October 2011
pp. 169-172
Virtual dressing rooms for the fashion industry and digital entertainment applications aim at creating an image or a video of a user in which he or she wears diffeerent garments than in the real world. Such images can be displayed, for example, in a magic ...
 
OmniKinect: real-time dense volumetric data acquisition and applications
Found in: Proceedings of the 18th ACM symposium on Virtual reality software and technology (VRST '12)
By Bernhard Kainz, Denis Kalkofen, Dieter Schmalstieg, Eduardo Veas, Gerhard Reitmayr, Hartmut Seichter, Lukas Gruber, Markus Steinberger, Raphael Grasset, Stefan Hauswiesner
Issue Date:December 2012
pp. 25-32
Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and human-computer interaction. Inexpensive depth sensors such as the Microsoft Kinect allow to leverage the development of s...
     
Softshell: dynamic scheduling on GPUs
Found in: ACM Transactions on Graphics (TOG)
By Bernhard Kainz, Bernhard Kerbl, Dieter Schmalstieg, Markus Steinberger, Michael Kenzel, Stefan Hauswiesner
Issue Date:November 2012
pp. 1-11
In this paper we present Softshell, a novel execution model for devices composed of multiple processing cores operating in a single instruction, multiple data fashion, such as graphics processing units (GPUs). The Softshell model is intuitive and more flex...
     
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
Found in: ACM SIGGRAPH Asia 2009 papers (SIGGRAPH Asia '09)
By Alexander Bornik, Bernhard Kainz, Dieter Schmalstieg, Judith Muehl, Markus Grabner, Stefan Hauswiesner
Issue Date:December 2009
pp. 1-6
We present a new GPU-based rendering system for ray casting of multiple volumes. Our approach supports a large number of volumes, complex translucent and concave polyhedral objects as well as CSG intersections of volumes and geometry in any combination. Th...
     
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