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Displaying 1-15 out of 15 total
Estimation of Environmental Lighting from Known Geometries for Mobile Augmented Reality
Found in: 2013 International Conference on Cyberworlds (CW)
By Emre Koc,Selim Balcisoy
Issue Date:October 2013
pp. 132-139
Light source estimation and virtual lighting must be believable in terms of appearance and correctness in augmented reality scenes. As a result of illumination complexity in an outdoor scene, realistic lighting for augmented reality is still a challenging ...
 
A Sensor Based 3D Annotation Authoring Tool for Outdoor Field Applications
Found in: Cyberworlds, International Conference on
By Mustafa Tolga Eren,Selim Balcisoy
Issue Date:October 2011
pp. 17-22
Many professional tasks such as geographic or archaeological surveying require editing and processing spatial data. User generated models act as an underlying level for visualizing annotations. For accurate and fast placement of annotations in the field we...
 
Using Image Morphing for Memory-Efficient Impostor Rendering on GPU
Found in: Cyberworlds, International Conference on
By Kamer Ali Yuksel,Aytul Ercil,Alp Yucebilgin,Selim Balcisoy
Issue Date:October 2011
pp. 197-202
Real-time rendering of large animated crowds consisting thousands of virtual humans is important for several applications including simulations, games and interactive walkthroughs, but cannot be performed using complex polygonal models at interactive frame...
 
The Reflexive Campus: A Study of Dynamic Architecture in a Virtual World
Found in: Cyberworlds, International Conference on
By Elif Ayiter, Selim Balcisoy, Murat Germen, Bulut Sakcak, Fethi Ozdol
Issue Date:September 2009
pp. 57-62
This paper describes the creative as well as computational processes involved in the creation of a generative, emergent architectural construct destined to become the virtual campus of a Real Life University on a dedicated island in Second LifeĀ®. Designed ...
 
Temporal Dynamics of User Interests in Web Search Queries
Found in: Advanced Information Networking and Applications Workshops, International Conference on
By Aysegul Cayci, Selcuk Sumengen, Cagatay Turkay, Selim Balcisoy, Yucel Saygin
Issue Date:May 2009
pp. 762-767
Web search query logs contain valuable information which can be utilized for personalization and improvement of search engine performance. The aim in this paper is to cluster users based on their interests, and analyze the temporal dynamics of these cluste...
 
Bi-Manual Interactive Tools for Cultural Heritage Researchers
Found in: Cyberworlds, International Conference on
By Can Ozmen, Selim Balcisoy
Issue Date:September 2008
pp. 439-446
The availability of intuitive, user-friendly and specialized software to work with 3D models of cultural heritage artifacts is as important as the availability of low-cost and robust data acquisition techniques for the adoption of digitized 3D models in cu...
 
Maestro: Design Challenges for a Group Calendar
Found in: Information Visualisation, International Conference on
By Billur Engin, Mehves Cetinkaya, Elif Ayiter, Murat Germen, Selim Balcisoy
Issue Date:July 2008
pp. 491-496
Maestro - 3D group calendar visualizer aims at handling multiple schedules and highlighting common free times. One of the most powerful skills of Maestro is scalability according to the number of group members, which can be up to 18 users. The use of color...
 
Augmented Reality for Real and Virtual Humans
Found in: International Conference on Artificial Reality and Telexistence
By Elif Ayiter, Selim Balcisoy, Murat Germen, Ismail Kasarci, Uraz C. Turker, Merve Cayli
Issue Date:November 2007
pp. 286-287
This study concerns the development of 3D interfaces that aid the navigation of large data structures through the usage of the HSV color space, and the ensuing
   
Augmented Reality for Real and Virtual Humans
Found in: Computer Graphics International Conference
By Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann
Issue Date:June 2000
pp. 303
No summary available.
 
Hybrid Participant Embodiments in Networked Collaborative Virtual Environments
Found in: Multi-Media Modeling Conference, International
By Selim Balcisoy, Daniel Thalmann
Issue Date:October 1998
pp. 130
In this paper we are presenting a novel approach to participant embodiment in networked collaborative virtual environments. Our embodiment approach integrates live video into 3D objects for a hybrid participant representation. We implemented our ideas in a...
 
Interaction between Real and Virtual Humans in Augmented Reality
Found in: Computer Animation
By Selim Balcisoy, Daniel Thalmann
Issue Date:June 1997
pp. 31
Interaction between real and virtual humans covers a wide range of topics from creation and animation of virtual actors to computer vision techniques for data acquisition from real world. In this paper we discuss the design and implementation of an augment...
 
A user interface prototype for a mobile augmented reality tool to assist archaeological fieldwork
Found in: ACM SIGGRAPH 2008 posters (SIGGRAPH '08)
By Ceren Kayalar, Emrah Kavlak, Selim Balcisoy
Issue Date:August 2008
pp. 110-110
"To get a smile every day", "To balance what I have to do and what I choose to do", "To take my coffee in the morning with the people I love", "My meaning in life is to worship of Allah". These fragments are answers to the question: "What gives meaning to ...
     
A framework for rapid evaluation of prototypes with augmented reality
Found in: Proceedings of the ACM symposium on Virtual reality software and technology (VRST '00)
By Daniel Thalmann, Marcelo Kallmann, Pascal Fua, Selim Balcisoy
Issue Date:October 2000
pp. 61-66
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming process, leading t o the need of previous evaluation in realistic interactive env...
     
Real-time interactions with virtual agents driven by human action identification
Found in: Proceedings of the first international conference on Autonomous agents (AGENTS '97)
By Daniel Thalmann, Luc Emering, Ronan Boulic, Selim Balcisoy
Issue Date:February 1997
pp. 476-477
When creating virtual reality environments a large amount of the interaction needs to be programmed. The problem with this is that non-computer expert users lack the programming skills necessary to create useful applications. Specifying interactions remain...
     
Multi-level modeling and recognition of human actions involving full body motion
Found in: Proceedings of the first international conference on Autonomous agents (AGENTS '97)
By Daniel Thalmann, Luc Emering, Ronan Boulic, Selim Balcisoy
Issue Date:February 1997
pp. 504-505
When creating virtual reality environments a large amount of the interaction needs to be programmed. The problem with this is that non-computer expert users lack the programming skills necessary to create useful applications. Specifying interactions remain...
     
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