Search For:

Displaying 1-21 out of 21 total
Touch to Play -- Exploring Touch-Based Mobile Interaction with Public Displays
Found in: Near Field Communication, International Workshop on
By Gregor Broll, Roman Graebsch, Maximilian Scherr, Sebastian Boring, Paul Holleis, Matthias Wagner
Issue Date:February 2011
pp. 15-20
Mobile interactions with public displays are often indirect and not very convenient for multiple users at the same time. In this paper we use the physical, touch-based interaction with Near Field Communication (NFC) to investigate direct mobile interaction...
 
The Streams of Our Lives: Visualizing Listening Histories in Context
Found in: IEEE Transactions on Visualization and Computer Graphics
By Dominikus Baur, Frederik Seiffert, Michael Sedlmair, Sebastian Boring
Issue Date:November 2010
pp. 1119-1128
The choices we take when listening to music are expressions of our personal taste and character. Storing and accessing our listening histories is trivial due to services like Last.fm, but learning from them and understanding them is not. Existing solutions...
 
MostVis: An Interactive Visualization Supporting Automotive Engineers in MOST Catalog Exploration
Found in: Information Visualisation, International Conference on
By Michael Sedlmair, Christian Bernhold, Daniel Herrscher, Sebastian Boring, Andreas Butz
Issue Date:July 2009
pp. 173-182
The MOST bus is a current bus technology for connecting multimedia components in cars, such as radios, navigation systems, or media players. The bus functionality is described in a large hierarchically structured catalog of some 4’000 entries. Browsing thi...
 
A Capacitive Sensing Toolkit for Pervasive Activity Detection and Recognition
Found in: Pervasive Computing and Communications, IEEE International Conference on
By Raphael Wimmer, Matthias Kranz, Sebastian Boring, Albrecht Schmidt
Issue Date:March 2007
pp. 171-180
In this paper we present a toolkit for realizing capacitive sensing applications for human-computer interaction in pervasive computing systems. We argue that capacitive sensors - due to their unique properties - are well suited for many pervasive and ubiqu...
 
A Wall-Sized Focus Plus Context Display
Found in: Pervasive Computing and Communications, IEEE International Conference on
By Sebastian Boring, Otmar Hilliges, Andreas Butz
Issue Date:March 2007
pp. 161-170
this paper we present a wall-sized input system with high accuracy input in the center and lower precision tracking on the remaining parts of the wall. This work complements the concept of focus plus context displays where output quality in the center is b...
 
Comparing modalities and feedback for peripheral interaction
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Andreas Butz, Christine Wagner, Doris Hausen, Sebastian Boring
Issue Date:April 2013
pp. 1263-1268
When executing one task on a computer, we are frequently confronted with secondary tasks (e.g., controlling an audio player or changing the IM state) that require shifting our attention away from the actual task, thus increasing our cognitive load. Periphe...
     
OneSpace: shared depth-corrected video interaction
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Anthony Tang, Bon Adriel Aseniero, David Ledo, Saul Greenberg, Sebastian Boring
Issue Date:April 2013
pp. 997-1002
Video conferencing commonly employs a video portal metaphor to connect individuals from remote spaces. In this work, we explore an alternate metaphor, a shared depth-mirror, where video images of two spaces are fused into a single shared, depth-corrected v...
     
Gradual engagement: facilitating information exchange between digital devices as a function of proximity
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Ken Hinckley, Nicolai Marquardt, Saul Greenberg, Sebastian Boring, Till Ballendat
Issue Date:November 2012
pp. 31-40
The increasing number of digital devices in our environment enriches how we interact with digital content. Yet, cross-device information transfer -- which should be a common operation -- is surprisingly difficult. One has to know which devices can communic...
     
Proxemic peddler: a public advertising display that captures and preserves the attention of a passerby
Found in: Proceedings of the 2012 International Symposium on Pervasive Displays (PerDis '12)
By Miaosen Wang, Saul Greenberg, Sebastian Boring
Issue Date:June 2012
pp. 1-6
Effective street peddlers monitor passersby, where they tune their message to capture and keep the passerby's attention over the entire duration of the sales pitch. Similarly, advertising displays in today's public environments can be more effective if the...
     
StaTube: facilitating state management in instant messaging systems
Found in: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12)
By Andreas Butz, Doris Hausen, Sebastian Boring, Simone Rodestock, Clara Lueling
Issue Date:February 2012
pp. 283-290
Instant messaging systems, such as Skype, offer text, audio and video channels for one-on-one and group conversations, both for personal and professional communication. They are commonly used at a distance, i.e., across countries and continents. To avoid d...
     
The HapticTouch toolkit: enabling exploration of haptic interactions
Found in: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12)
By David Ledo, Nicolai Marquardt, Saul Greenberg, Miguel A. Nacenta, Sebastian Boring
Issue Date:February 2012
pp. 115-122
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting expe...
     
Designing user-, hand-, and handpart-aware tabletop interactions with the TouchID toolkit
Found in: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11)
By David Ledo, Johannes Kiemer, Nicolai Marquardt, Saul Greenberg, Sebastian Boring
Issue Date:November 2011
pp. 21-30
Recent work in multi-touch tabletop interaction introduced many novel techniques that let people manipulate digital content through touch. Yet most only detect touch blobs. This ignores richer interactions that would be possible if we could identify (1) wh...
     
Multi-user interaction on media facades through live video on mobile devices
Found in: Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
By Alexander Wiethoff, Andreas Butz, Anna Magdalena Blockner, Johannes Schoning, Sebastian Boring, Sven Gehring
Issue Date:May 2011
pp. 2721-2724
The increasing number of media facades in urban spaces offers great potential for new forms of interaction especially for collaborative multi-user scenarios. In this paper, we present a way to directly interact with them through live video on mobile device...
     
Touch projector: mobile interaction through video
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Andreas Butz, Dominikus Baur, Patrick Baudisch, Sean Gustafson, Sebastian Boring
Issue Date:April 2010
pp. 2287-2296
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live video image on a computer screen. In this paper we revisit this metaphor and investigate its suitability for mobile use. We present Touch Projector, a system that...
     
Rush: repeated recommendations in an automotive context
Found in: Proceedings of the 2nd international workshop on Multimodal interfaces for automotive applications (MIAA '10)
By Andreas Butz, Dominikus Baur, Sebastian Boring
Issue Date:February 2010
pp. 1-1
With powerful entertainment systems in cars, the growing size of multimedia collections becomes a problem: The requirement of short interaction cycles in order not to distract the driver too much collides with the overhead of navigating thousands of items ...
     
Rush: repeated recommendations on mobile devices
Found in: Proceeding of the 14th international conference on Intelligent user interfaces (IUI '10)
By Andreas Butz, Dominikus Baur, Sebastian Boring
Issue Date:February 2010
pp. 91-100
We present rush as a recommendation-based interaction and visualization technique for repeated item selection from large data sets on mobile touch screen devices. Proposals and choices are intertwined in a continuous finger gesture navigating a two-dimensi...
     
My phone is my keypad: privacy-enhanced PIN-entry on public terminals
Found in: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7 (OZCHI '09)
By Alexander De Luca, Bernhard Frauendienst, Heinrich Hussmann, Sebastian Boring
Issue Date:November 2009
pp. 401-404
More and more services are available on public terminals. Due to their public location and permanent availability, they can easily fall victim to manipulation. These manipulations mostly aim at stealing the customers' authentication information (e.g. bank ...
     
Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays
Found in: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7 (OZCHI '09)
By Andreas Butz, Marko Jurmu, Sebastian Boring
Issue Date:November 2009
pp. 161-168
Large and public displays mostly provide little interactivity due to technical constraints, making it difficult for people to capture interesting information or to influence the screen's content. Through the combination of largescale visual output and the ...
     
HandSense: discriminating different ways of grasping and holding a tangible user interface
Found in: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09)
By Raphael Wimmer, Sebastian Boring
Issue Date:February 2009
pp. 118-125
As mobile and tangible devices are getting smaller and smaller it is desirable to extend the interaction area to their whole surface area. The HandSense prototype employs capacitive sensors for detecting when it is touched or held against a body part. Hand...
     
Shoot & copy: phonecam-based information transfer from public displays onto mobile phones
Found in: Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology (Mobility '07)
By Andreas Butz, Gregor Broll, Manuela Altendorfer, Otmar Hilliges, Sebastian Boring
Issue Date:September 2007
pp. 1-2
Large public displays have become pervasive in our everyday lives, but up to now, they are mostly information screens without any interaction possibilities. Users tend to forget what they saw relatively fast after leaving such a display. In this paper, we ...
     
Designing for collaborative creative problem solving
Found in: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C '07)
By Andreas Butz, David Kim, Hendrik Richter, Lucia Terrenghi, Otmar Hilliges, Sebastian Boring
Issue Date:June 2007
pp. 137-146
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, but also suffer from a number of negative effects. Current electronic tools t...
     
 1