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Displaying 1-14 out of 14 total
Go Math! How Research Anchors New Mobile Learning Environments
Found in: IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
By April Alexander, Kristen Pilner Blair, Shelley Goldman, Osvaldo Jimenez, Masataka Nakaue, Roy Pea, Andrew Russell
Issue Date:April 2010
pp. 57-64
A reciprocal research and design process (RR&D) became central to the development of mobile learning environments for families. Go Math! applications were developed to support families in the situations they face in their daily activities where problem...
 
Collaboration with Mobile Media: Shifting from 'Participation' to 'Co-creation'
Found in: IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
By Sarah Lewis, Roy Pea, Joseph Rosen
Issue Date:April 2010
pp. 112-116
While social mobile sites such as Twitter and Facebook have opened new possibilities for human interaction, these applications have barely begun to tap the wellspring of potential for collaborative learning with social media. Although many applications enc...
 
Integrating Co-design Practices into the Development of Mobile Science Collaboratories
Found in: Advanced Learning Technologies, IEEE International Conference on
By Daniel Spikol, Marcelo Milrad, Heidy Maldonado, Roy Pea
Issue Date:July 2009
pp. 393-397
Scientific practices increasingly incorporate sensors for data capture, information visualization for data analysis, and low-cost mobile devices for field-based inquiries incorporating open web standards. While a broad range of design approaches for develo...
 
Video Collaboratories for Research and Education: An Analysis of Collaboration Design Patterns
Found in: IEEE Transactions on Learning Technologies
By Roy Pea, Robb Lindgren
Issue Date:October 2008
pp. 235-247
Web-based video collaboration environments have transformative potential for video-enhanced education and for video-based research studies. We first describe DIVER, a platform designed to solve a set of core challenges we have identified in supporting vide...
 
Functioning in the Wireless Classroom
Found in: Wireless and Mobile Technologies in Education, IEEE International Workshop on
By Shelley V. Goldman, Roy Pea, Heidy Maldonado, Lee Martin, Toby White, the WILD TEAM
Issue Date:March 2004
pp. 75
Code It! fosters mathematics learning environments where pre-algebra students use handheld technologies to explore and learn about functions. The resources developed-server-based and handheld software and paper-based student and teacher texts-were packaged...
 
The Diver Project: Interactive Digital Video Repurposing
Found in: IEEE Multimedia
By Roy Pea, Michael Mills, Joseph Rosen, Kenneth Dauber, Wolfgang Effelsberg, Eric Hoffert
Issue Date:January 2004
pp. 54-61
<p>The Digital Interactive Video Exploration and Reflection (Diver) system lets users create virtual pathways through existing video content using a virtual camera and an annotation window for commentary. Users can post their Dives to the WebDiver se...
 
To Unlock the Learning Value of Wireless Mobile Devices, Understand Coupling
Found in: Wireless and Mobile Technologies in Education, IEEE International Workshop on
By Jeremy Roschelle, Charles Patton, Roy Pea
Issue Date:August 2002
pp. 2
Handheld computers will become an increasingly compelling choice of technology for K-12 classrooms because they will enable a transition from occasional, supplemental use to frequent, integral use. Early evaluations suggest teachers and students respond to...
 
Remedying misperceptions of computer science among middle school students
Found in: Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE '14)
By Roy Pea, Shuchi Grover, Stephen Cooper
Issue Date:March 2014
pp. 343-348
Past research extensively points to gross misperceptions of the discipline of Computer Science among students in middle and high school. As efforts to introduce computing education in K-12 gains traction in tandem with initiatives that address issues of in...
     
Educational data scientists: a scarce breed
Found in: Proceedings of the Third International Conference on Learning Analytics and Knowledge (LAK '13)
By Martin Hawksey, Roy Pea
Issue Date:April 2013
pp. 278-281
The Educational Data Scientist is currently a poorly understood, rarely sighted breed. Reports vary: some are known to be largely nocturnal, solitary creatures, while others have been reported to display highly social behaviour in broad daylight. What are ...
     
Toward collaboration sensing: applying network analysis techniques to collaborative eye-tracking data
Found in: Proceedings of the Third International Conference on Learning Analytics and Knowledge (LAK '13)
By Bertrand Schneider, Roy Pea
Issue Date:April 2013
pp. 107-111
In this paper we describe preliminary applications of network analysis techniques to eye-tracking data. In a previous study, the first author conducted a collaborative learning experiment in which subjects had access (or not) to a gaze-awareness tool: thei...
     
Using a discourse-intensive pedagogy and android's app inventor for introducing computational concepts to middle school students
Found in: Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13)
By Roy Pea, Shuchi Grover
Issue Date:March 2013
pp. 723-728
Past research on children and programming from the 1980s called for deepening the study of the pedagogy of programming in order to help children build better cognitive models of foundational concepts of CS. More recently, computing education researchers ar...
     
BrainExplorer: an innovative tool for teaching neuroscience
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Jenelle Wallace, Paulo Blikstein, Roy Pea
Issue Date:November 2012
pp. 407-410
Neuroscience has recently brought many insights into the inner workings of the human brain. The way neuroscience is taught, however, has lagged behind and still relies on direct instruction or textbooks. We argue that the spatial nature of the brain makes ...
     
The role of commitment devices and self-shaping in persuasive technology
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By B.J. Fogg, Neema Moraveji, Roy Pea, Ryo Akasaka
Issue Date:May 2011
pp. 1591-1596
We examine the role of self-shaping and commitment devices in persuasive systems. Self-shaping refers to the practice of taking purposeful action in modifying one's environment in order to shape or influence one's own future behavior. We present results fr...
     
Dimensions of quality management systems in self-improving communities
Found in: Proceedings of the fourth ACM conference on Digital libraries (DL '99)
By Jeremy Roschelle, Roy Pea, Victoria Hand
Issue Date:August 1999
pp. 227
This presentation focuses on the strategic design planning and vision creation process for the E-Quarium, the online complement to the Monterey Bay Aquarium. More than six months of informed investigation and analysis resulted in an ambitious redesign of t...
     
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