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Displaying 1-5 out of 5 total
Planetary-Scale Terrain Composition
Found in: IEEE Transactions on Visualization and Computer Graphics
By Robert Kooima, Jason Leigh, Andrew Johnson, Doug Roberts, Mark SubbaRao, Thomas A. DeFanti
Issue Date:September 2009
pp. 719-733
Many interrelated planetary height map and surface image map data sets exist, and more data are collected each day. Broad communities of scientists require tools to compose these data interactively and explore them via real-time visualization. While relate...
 
An Experimental Distributed Visualization System for Petascale Computing
Found in: Computing in Science and Engineering
By Jinghua Ge, Andrei Hutanu, Cornelius Toole, Robert Kooima, Imtiaz Hossain, Gabrielle Allen
Issue Date:September 2010
pp. 78-83
<p>The coming era of petascale computing and heterogeneous platforms calls for fundamental changes in perspective on how we design distributed visualization software.</p>
 
A multi-viewer tiled autostereoscopic virtual reality display
Found in: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology (VRST '10)
By Andrew Prudhomme, Daniel Sandin, Jurgen Schulze, Robert Kooima, Thomas DeFanti
Issue Date:November 2010
pp. 171-174
Recognizing the value of autostereoscopy for 3D displays in public contexts, we pursue the goal of large-scale, high-resolution, immersive virtual reality using lenticular displays. Our contributions include the scalable tiling of lenticular displays to la...
     
Cartouche: conventions for tangibles bridging diverse interactive systems
Found in: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10)
By Alvin Wallace, Blake Tregre, Brooke Cassady, Brygg Ullmer, Chase Freeman, Chris Branton, Cole Wiley, Cornelius Toole, Kexi Liu, Michael DeLatin, Mohamed Diabi, Rajesh Sankaran, Robert Kooima, Rod Parker, Srikanth Jandhyala, Zachary Dever
Issue Date:January 2010
pp. 93-100
We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, visual, tagging, and software conventions, while fostering diversity in many asp...
     
Passing "Place for Games"
Found in: ACM SIGGRAPH 2009 Art Gallery (SIGGRAPH '09)
By Daria Tsoupikova, Robert Kooima
Issue Date:August 2009
pp. 1-1
Passing "Place for Games" visualizes the world famous Kizhi site as high-resolution 3D environment. The goal of this project is to create a virtual prototype of the current state of Kizhi wooden architecture. Kizhi museum preserves a concentration of maste...
     
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