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Displaying 1-7 out of 7 total
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Found in: ACM Transactions on Graphics (TOG)
By Anne-Helene Olivierxs, Jan Ondrej, Julien Pettre, Richard Kulpa, Anne-Helene Olivierxs, Jan Ondrej, Julien Pettre, Richard Kulpa
Issue Date:December 2011
pp. 1-15
The performance of an interactive virtual crowd system for entertainment purposes can be greatly improved by setting a level-of-details (LOD) strategy: in distant areas, collision avoidance can even be stealthy disabled to drastically speed-up simulation a...
     
Trends & Controversies
Found in: IEEE Intelligent Systems
By Anton Nijholt,Ronald C. Arkin,Sébastien Brault,Richard Kulpa,Franck Multon,Benoit Bideau,David Traum,Hayley Hung,Eugene Santos Jr.,Deqing Li,Fei Yu,Lina Zhou,Dongsong Zhang
Issue Date:November 2012
pp. 60-75
Many applications require knowledge about how to deceive, including those related to safety, security, and warfare. Speech and text analysis can help detect deception, as can cameras, microphones, physiological sensors, and intelligent software. Models of ...
 
Using Virtual Reality to Analyze Sports Performance
Found in: IEEE Computer Graphics and Applications
By Benoit Bideau, Richard Kulpa, Nicolas Vignais, Sébastien Brault, Franck Multon, Cathy Craig
Issue Date:March 2010
pp. 14-21
Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires i...
 
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
Found in: Cyberworlds, International Conference on
By Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont
Issue Date:September 2008
pp. 276-283
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user's order can be modeled as targets and commands, the system searches a database for the most convenient ...
 
Motion Blending for Real-Time Animation while Accounting for the Environment
Found in: Computer Graphics International Conference
By Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi
Issue Date:June 2004
pp. 156-159
Using motion capture systems to animate human-like figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new method to blend several captured movements while adapting the trajectories to...
 
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Anne-Helene Olivierxs, Jan Ondrej, Julien Pettre, Richard Kulpa
Issue Date:December 2011
pp. 1-137
The performance of an interactive virtual crowd system for entertainment purposes can be greatly improved by setting a level-of-details (LOD) strategy: in distant areas, collision avoidance can even be stealthy disabled to drastically speed-up simulation a...
     
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Anne-Hélène Olivierxs, Jan Ondřej, Julien Pettré, Richard Kulpa
Issue Date:December 2011
pp. 1-10
The performance of an interactive virtual crowd system for entertainment purposes can be greatly improved by setting a level-of-details (LOD) strategy: in distant areas, collision avoidance can even be stealthy disabled to drastically speed-up simulation a...
     
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