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Displaying 1-29 out of 29 total
The City that We Want: Generative Themes, Constructionist Technologies and School/Social Change
Found in: Advanced Learning Technologies, IEEE International Conference on
By David Cavallo, Paulo Blikstein, Arnan Sipitakiat, Anindita Basu, Alexandra Camargo, Roseli de Deus Lopes, Alice Cavallo
Issue Date:September 2004
pp. 1034-1038
We describe a project, The City that We Want, which enabled the constructionist use of technology within a generative theme to enable students to design and construct their ideas about how to improve life in their communities. We used a variety of computat...
 
The Missing Link: A Case Study of Sensing-and-Modeling Toolkits for Constructionist Scientific Investigation
Found in: Advanced Learning Technologies, IEEE International Conference on
By Paulo Blikstein, Uri Wilensky
Issue Date:July 2006
pp. 980-982
Multi-agent modeling has been successfully used in several scientific fields, oftentimes transforming scientists? practice and mindsets. Educational researchers have also realized the potential of this modeling approach for learning. Studies have suggested...
 
The makers' movement and FabLabs in education: experiences, technologies, and research
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Dennis Krannich, Paulo Blikstein
Issue Date:June 2013
pp. 613-616
In this paper, we introduce the origins and applications of digital fabrication and "making" in education, and discuss how they can be implemented, researched, and developed in schools. Our discussion is based on several papers and posters that we summariz...
     
BeatTable: a tangible approach to rhythms and ratios
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Amit Deutsch, Engin Bumbacher, Nancy Otero, Paulo Blikstein
Issue Date:June 2013
pp. 589-592
Frameworks that create synergies across disciplines provide a powerful means for learning by relating concepts from the different fields that are usually difficult to grasp individually. We discuss the design of the BeatTable, a microworld that uses the re...
     
Dr. Wagon: a 'stretchable' toolkit for tangible computer programming
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Alfredo Sandes, Kunal Chawla, Megan Chiou, Paulo Blikstein
Issue Date:June 2013
pp. 561-564
Programming can be a challenging activity for young children. While there are numerous programming environments for children, relatively few of these environments take advantage of tangible interfaces. Research suggests that using tangible tools, such as p...
     
RoyoBlocks: an exploration in tangible literacy learning
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Jonathan Kleiman, Michael Pope, Paulo Blikstein
Issue Date:June 2013
pp. 543-546
One of the cornerstones of early childhood education is literacy education. However, this process is often presented linearly: reading comes first, writing comes second. This neglects the creative capacities of the child until he is fully capable of readin...
     
Interaction design and physical computing in the era of miniature embedded computers
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Arnan Sipitakiat, Paulo Blikstein
Issue Date:June 2013
pp. 515-518
ACM 978-1-4503-1918-8/13/06. This paper describes a new paradigm as well as a new platform which have been developed to demonstrate new robotics and physical computing programming models that are now possible as a result of miniature single-board computers...
     
LightUp: an augmented, learning platform for electronics
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Joshua Chan, Paulo Blikstein, Tarun Pondicherry
Issue Date:June 2013
pp. 491-494
We present and evaluate the design of LightUp, an augmented, learning platform for electronics. LightUp helps children explore engineering and electronics by foregrounding fundamental concepts and backgrounding the extraneous intricacies of circuit constru...
     
Meta-modeling knowledge: comparing model construction and model interaction in bifocal modeling
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Paulo Blikstein, Shima Salehi, Tamar Fuhrmann
Issue Date:June 2013
pp. 483-486
In this paper we will examine students' meta-modeling knowledge in the context of their participation in a Bifocal Modeling activity. Bifocal Modeling is an inquiry-based approach for science learning, which incorporates both physical experimentation and v...
     
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Paulo Blikstein
Issue Date:June 2013
pp. 173-182
Microcontroller-based toolkits and physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. Based on a historical analysis of the development of t...
     
NetLogo: teaching with turtles and crossing curricular boundaries (abstract only)
Found in: Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13)
By Christine Shannon, David Weintrop, Forrest Stonedahl, Paulo Blikstein
Issue Date:March 2013
pp. 763-763
This workshop, intended for CS educators from middle school through undergrad, will introduce participants to NetLogo. NetLogo is an easy-to-learn multi-agent language and integrated modeling environment in widespread use in classrooms (and research labs) ...
     
BrainExplorer: an innovative tool for teaching neuroscience
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Jenelle Wallace, Paulo Blikstein, Roy Pea
Issue Date:November 2012
pp. 407-410
Neuroscience has recently brought many insights into the inner workings of the human brain. The way neuroscience is taught, however, has lagged behind and still relies on direct instruction or textbooks. We argue that the spatial nature of the brain makes ...
     
Comparing the effect of interactive tabletops and desktops on students' cognition
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Paulo Blikstein, Shima Salehi
Issue Date:November 2012
pp. 391-394
In this pilot study we investigated the effect of technological platform on the quality of students' cognition when analyzing a computer simulation. As an indicator of performance, we measured the percentage of ideal cycles of cognition; an ideal cycle of ...
     
Combinatorix: a tangible user interface that supports collaborative learning of probabilities
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Paulo Blikstein, Wendy Mackay
Issue Date:November 2012
pp. 129-132
Teaching abstract concepts is notoriously difficult, especially when we lack concrete metaphors that map to those abstractions. Combinatorix offers a novel approach that combines tangible objects with an interactive tabletop to help students explore, solve...
     
Bifocal modeling: a study on the learning outcomes of comparing physical and computational models linked in real time
Found in: Proceedings of the 14th ACM international conference on Multimodal interaction (ICMI '12)
By Paulo Blikstein
Issue Date:October 2012
pp. 257-264
Computer modeling, and in particular agent-based modeling, has been successfully used in many scientific fields, transforming scientists' practice. Educational researchers have come to realize its potential for learning, and studies have suggested that stu...
     
Bifocal modeling: mixing real and virtual labs for advanced science learning
Found in: Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12)
By Daniel Greene, Paulo Blikstein, Shima Salehi, Tamar Fuhrmann
Issue Date:June 2012
pp. 296-299
In this paper, we describe a set of user studies within the Bifocal Modeling (BM) framework. BM juxtaposes physical and computer models using sensor-based and computer modeling technologies, highlighting the discrepancies between ideal and real systems. Wh...
     
Modeling how students learn to program
Found in: Proceedings of the 43rd ACM technical symposium on Computer Science Education (SIGCSE '12)
By Chris Piech, Daphne Koller, Mehran Sahami, Paulo Blikstein, Steve Cooper
Issue Date:February 2012
pp. 153-160
Despite the potential wealth of educational indicators expressed in a student's approach to homework assignments, how students arrive at their final solution is largely overlooked in university courses. In this paper we present a methodology which uses mac...
     
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning
Found in: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12)
By Jain Kim, Shima Salehi, Colin Meltzer, Paulo Blikstein
Issue Date:February 2012
pp. 257-262
This paper introduces Process Pad, an interactive, low-cost multi-touch tabletop platform designed to capture students' thought process and facilitate their explanations. Process Pad is designed to help students improve their thinking skills and meta-cogni...
     
MagneTracks: a tangible constructionist toolkit for Newtonian physics
Found in: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12)
By Claire Rosenbaum, Paulo Blikstein, Andrea Miller
Issue Date:February 2012
pp. 253-256
Science, Technology, Engineering, and Mathematics (STEM) have received a huge push in education during the past few years. However, current methods to teach STEM concepts often lack the ability to allow students creative and open-ended expression. While so...
     
Process Pad: a multimedia multi-touch learning platform
Found in: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11)
By Colin Meltzer, Jain Kim, Paulo Blikstein, Shima Salehi
Issue Date:November 2011
pp. 272-273
This paper introduces Process Pad, an interactive, low-cost multi-touch tabletop platform designed to capture students' thought process and facilitate their explanations. The goal of Process Pad is to elicit students' think-aloud narratives that would othe...
     
Teaching interaction design & children within diverse disciplinary curricula
Found in: Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11)
By Paulo Blikstein, Shalom Fisch, Shuli Gilutz, Tilde Bekker
Issue Date:June 2011
pp. 257-259
This one-day workshop will bring together instructors who teach Interaction Design & Children at a university level from a wide spectrum of disciplines and research communities (HCI, Engineering, Design, education, Psychology and Communications). Our g...
     
OpenGesture: a low-cost authoring framework for gesture and speech based application development and learning analytics
Found in: Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11)
By Marcelo Worsley, Michael Johnston, Paulo Blikstein
Issue Date:June 2011
pp. 254-256
In this paper, we present an application framework for enabling education practitioners and researchers to develop interactive, multi-modal applications. These applications can be designed using typical HTML programming, and will enable a larger audience t...
     
QWERTY and the art of designing microcontrollers for children
Found in: Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11)
By Arnan Sipitakiat, Paulo Blikstein
Issue Date:June 2011
pp. 234-237
Microcontroller-based or physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. In this paper, we discuss design principles underlying the sever...
     
LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics
Found in: Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11)
By Chang Liu, Joshua Chan, Paulo Blikstein, Zain Asgar
Issue Date:June 2011
pp. 225-226
LightUp is a constructionist platform to teach novices about electronics, and also a low-cost rapid-prototyping platform for more advanced users. The LightUp kit contains many basic electronic components attached to magnetic building blocks and a connectio...
     
Collaboration through documentation: automated capturing of tangible constructions to support engineering design
Found in: Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11)
By Coram Bryant, Paulo Blikstein, Tiffany Tseng
Issue Date:June 2011
pp. 118-126
In this paper, we present and evaluate the design and learning affordances of Mechanix, an interactive display for children to create, record, view, and test systems of tangible simple machine components. By documenting children's interactions, Mechanix pr...
     
Using learning analytics to assess students' behavior in open-ended programming tasks
Found in: Proceedings of the 1st International Conference on Learning Analytics and Knowledge (LAK '11)
By Paulo Blikstein
Issue Date:February 2011
pp. 110-116
There is great interest in assessing student learning in unscripted, open-ended environments, but students' work can evolve in ways that are too subtle or too complex to be detected by the human eye. In this paper, I describe an automated technique to asse...
     
Think globally, build locally: a technological platform for low-cost, open-source, locally-assembled programmable bricks for education
Found in: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10)
By Arnan Sipitakiat, Paulo Blikstein
Issue Date:January 2010
pp. 231-232
"Programmable bricks" are microcontroller-based devices that can be used in various educational projects, such as robotic prototypes, environmental sensing, and interactive art. They have been used in educational settings for many years, but particularly i...
     
A technological platform for trans-media scientific exploration
Found in: Proceeding of the 2006 conference on Interaction design and children (IDC '06)
By Paulo Blikstein, Uri Wilensky
Issue Date:June 2006
pp. 161-162
A considerable body of research has demonstrated the benefits of modeling a variety of scientific phenomena via the multi-agent approach and its vast potential in education. However, most multi-agent simulations are purely virtual, with no connection to th...
     
Participatory, embodied, multi-agent simulation
Found in: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems (AAMAS '06)
By Paulo Blikstein, Uri Wilensky, William Rand
Issue Date:May 2006
pp. 1457-1458
We will demonstrate the integration of a software-based multi-agent modeling platform with a participatory simulation environment and real-time control over a physical agent (robot). Both real and virtual participants will be able to act as agents in a sim...
     
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