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Displaying 1-24 out of 24 total
Embedded Interaction: Interacting with the Internet of Things
Found in: IEEE Internet Computing
By Matthias Kranz, Paul Holleis, Albrecht Schmidt
Issue Date:March 2010
pp. 46-53
The Internet of Things assumes that objects have digital functionality and can be identified and tracked automatically. The main goal of embedded interaction is to look at new opportunities that arise for interactive systems and the immediate value users g...
 
Magic Beyond the Screen
Found in: IEEE Multimedia
By Albrecht Schmidt, Dagmar Kern, Sara Streng, Paul Holleis
Issue Date:October 2008
pp. 8-13
In the future, our interaction with computers will involve all our senses and emotions, including touch and smell, joy and excitement. The boundaries between the virtual and physical will blur and user interfaces will seem to become magic. Wherever we go, ...
 
Developing Gestural Input
Found in: Distributed Computing Systems Workshops, International Conference on
By Matthias Kranz, Stefan Freund, Paul Holleis, Albrecht Schmidt, Holger Arndt
Issue Date:July 2006
pp. 63
<p>In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction device for controlling media appliances. In an explorative user study,...
 
Thracker - Using Capacitive Sensing for Gesture Recognition
Found in: Distributed Computing Systems Workshops, International Conference on
By Raphael Wimmer, Paul Holleis, Matthias Kranz, Albrecht Schmidt
Issue Date:July 2006
pp. 64
In this paper we present Thracker - a low-cost and robust hardware to track hand gestures in front of a screen or small-scale active spaces like public displays or posters. Thracker uses capacitive sensing for tracking user input. Thracker allows for entir...
 
DistScroll — A New One-Handed Interaction Device
Found in: Distributed Computing Systems Workshops, International Conference on
By Matthias Kranz, Paul Holleis, Albrecht Schmidt
Issue Date:June 2005
pp. 499-505
We present an interaction device for navigating data structures or browsing menus using only one hand. It is especially designed for situations in which the user wears gloves that renders direct input too difficult or applications in which it is impossible...
 
Adding Context Information to Digital Photos
Found in: Distributed Computing Systems Workshops, International Conference on
By Paul Holleis, Matthias Kranz, Marion Gall, Albrecht Schmidt
Issue Date:June 2005
pp. 536-542
In a user centered design process, we investigate what context information may be used to augment digital photos with additional meta information. We describe our initial findings from user interviews and present the design and implementation of a prototyp...
 
Touch to Play -- Exploring Touch-Based Mobile Interaction with Public Displays
Found in: Near Field Communication, International Workshop on
By Gregor Broll, Roman Graebsch, Maximilian Scherr, Sebastian Boring, Paul Holleis, Matthias Wagner
Issue Date:February 2011
pp. 15-20
Mobile interactions with public displays are often indirect and not very convenient for multiple users at the same time. In this paper we use the physical, touch-based interaction with Near Field Communication (NFC) to investigate direct mobile interaction...
 
Personal Projectors for Pervasive Computing
Found in: IEEE Pervasive Computing
By Enrico Rukzio,Paul Holleis,Hans Gellersen
Issue Date:April 2012
pp. 30-37
Projectors are pervasive as infrastructure devices for large displays but are now also becoming available in small form factors that afford mobile personal use. This article surveys the interaction space of
 
Technical framework supporting a cross-device drag-and-drop technique
Found in: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM '13)
By Adalberto L. Simeone, Dominik Schmidt, Enrico Rukzio, Hans Gellersen, Julian Seifert, Paul Holleis
Issue Date:December 2013
pp. 1-3
We present the technical framework supporting a cross-device Drag-and-Drop technique designed to facilitate interactions involving multiple touchscreen devices. This technique supports users that need to transfer information received or produced on one dev...
     
A cross-device drag-and-drop technique
Found in: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM '13)
By Adalberto L. Simeone, Dominik Schmidt, Enrico Rukzio, Hans Gellersen, Julian Seifert, Paul Holleis
Issue Date:December 2013
pp. 1-4
Many interactions naturally extend across smart-phones and devices with larger screens. Indeed, data might be received on the mobile but more conveniently processed with an application on a larger device, or vice versa. Such interactions require spontaneou...
     
MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Adalberto Simeone, Christian Reinartz, Dominik Schmidt, Enrico Rukzio, Hans Gellersen, Julian Seifert, Matthias Wagner, Paul Holleis
Issue Date:November 2012
pp. 51-60
One of the most popular scenarios for advertising interactive surfaces in the home is their support for solving co-located collaborative tasks. Examples include joint planning of events (e.g., holidays) or deciding on a shared purchase (e.g., a present for...
     
MultiKit: a user interface toolkit for multi-tag applications
Found in: Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia (MUM '11)
By Robert Hardy, Enrico Rukzio, Matthias Wagner, Paul Holleis
Issue Date:December 2011
pp. 13-22
This paper documents MultiKit: a toolkit that supports the development of sophisticated user-interfaces for applications using Near Field Communication (NFC). The usage of the toolkit is exemplified using three implemented prototypes, each with significant...
     
MyState: using NFC to share social and contextual information in a quick and personalized way
Found in: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct (Ubicomp '10 Adjunct)
By Enrico Rukzio, Gregor Broll, Matthias Wagner, Paul Holleis, Robert Hardy
Issue Date:September 2010
pp. 447-448
Sharing social or contextual information on a social networking site is typically a quick and easy process using a laptop or desktop. However, on many occasions, the need to share this information will occur away from a computer. As an alternative, a mobil...
     
Tool-support for mobile and pervasive application development - issues and challenges
Found in: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10)
By Christoph Stahl, Ilhan Aslan, Karin Leichtenstern, Paul Holleis, Rainer Wasinger
Issue Date:September 2010
pp. 499-502
We are interested in all sorts of tool-support, which help the designer of a pervasive application in different stages of the development process, such as task and requirements analysis, conceptual design, prototyping and evaluation. We are looking for con...
     
Touch to play: mobile gaming with dynamic, NFC-based physical user interfaces
Found in: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10)
By Gregor Broll, Matthias Wagner, Paul Holleis, Roman Graebsch
Issue Date:September 2010
pp. 459-462
Mobile devices can take advantage of physical interaction with their environment and its objects to compensate their constrained input and output capabilities. For that purpose, dynamic NFC-displays combine the physical interaction with NFC-tagged user int...
     
Mobile interaction with static and dynamic NFC-based displays
Found in: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10)
By Enrico Rukzio, Matthias Wagner, Paul Holleis, Robert Hardy
Issue Date:September 2010
pp. 123-132
This paper reports on a development framework, two prototypes, and a comparative study in the area of multi-tag Near-Field Communication (NFC) interaction. By combining NFC with static and dynamic displays, such as posters and projections, services are mad...
     
Two NFC interaction techniques for quickly exchanging pictures between a mobile phone and a computer
Found in: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '09)
By Enrico Rukzio, Khoovirajsingh Seewoonauth, Paul Holleis, Robert Hardy
Issue Date:September 2009
pp. 1-4
Uploading and downloading pictures between a mobile phone and a computer is still a very cumbersome process. Because of this, many users actually do not copy, move or backup their pictures onto another computer until the storage capacity of the mobile phon...
     
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
Found in: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '09)
By Andreas Butz, Gregor Broll, Paul Holleis, Susanne Keck
Issue Date:September 2009
pp. 1-10
NFC and RFID technologies have found their way into current mobile phones and research has presented a variety of applications using NFC/RFID tags for interaction between physical objects and mobile devices. Since this type of interaction is widely novel f...
     
Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone
Found in: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '09)
By Enrico Rukzio, Khoovirajsingh Seewoonauth, Paul Holleis, Robert Hardy
Issue Date:September 2009
pp. 1-9
Exchanging data between a mobile phone and a computer such as a laptop is still a very cumbersome process. This paper presents two different techniques, touch & connect and touch & select, designed help to overcome this problem and facilitate and s...
     
Implicit personalization of public environments using bluetooth
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Albrecht Schmidt, Dagmar Kern, Hema Mahato, Paul Holleis
Issue Date:April 2008
pp. 49-54
Implicit and remote personalization of public environments is technically easily possible by using Bluetooth technology. We present a concept to allow people to individually influence public content such as songs played in shopping malls, news displayed on...
     
Integrating user performance time models in the design of tangible UIs
Found in: CHI '07 extended abstracts on Human factors in computing systems (CHI '07)
By Albrecht Schmidt, Dagmar Kern, Paul Holleis
Issue Date:April 2007
pp. 2423-2428
One of the aspects that are important for judging an application is the time an experienced user needs to complete a task. This can be assessed by a Keystroke-Level Model (KLM) of that task. In this paper we show a method that allows designers to prototype...
     
Keystroke-level model for advanced mobile phone interaction
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07)
By Albrecht Schmidt, Friederike Otto, Heinrich Hussmann, Paul Holleis
Issue Date:April 2007
pp. 1505-1514
The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into account, one important criterion is the average time users need to complete a tas...
     
Ubiquitous presence systems
Found in: Proceedings of the 2006 ACM symposium on Applied computing (SAC '06)
By Albrecht Schmidt, Matthias Kranz, Paul Holleis
Issue Date:April 2006
pp. 1902-1909
Instant messaging has become a part of our daily live. Instant communication, either with a mobile device or with a computer based application, is an increasingly used form of communication. In this paper we analyze how current instant messaging can be ext...
     
Interacting with the ubiquitous computer: towards embedding interaction
Found in: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies (sOc-EUSAI '05)
By Albrecht Schmidt, Matthias Kranz, Paul Holleis
Issue Date:October 2005
pp. 147-152
Computing and communication technology is widely used and integrated in devices, environments, and everyday objects. Even with major advances in technology the vision of ubiquitous computing - from a user perspective - is not yet achieved. In this paper we...
     
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