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Displaying 1-9 out of 9 total
Multi-actor Planning for Directable Simulations
Found in: Digital Media and Digital Content Management, Workshop on
By Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos
Issue Date:May 2011
pp. 111-116
There has been growing academic and industry interest in the behavioral animation of autonomous actors in virtual worlds. However, it remains a considerable challenge to automatically generate complicated interactions between multiple actors in a customiza...
 
ADAPT: The Agent Development and Prototyping Testbed
Found in: IEEE Transactions on Visualization and Computer Graphics
By Alexander Shoulson,Nathan Marshak,Mubbasir Kapadia,Norman I. Badler
Issue Date:February 2014
pp. 1
We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to pro...
 
ADAPT: The Agent Development and Prototyping Testbed
Found in: IEEE Transactions on Visualization and Computer Graphics
By Alexander Shoulson,Nathan Marshak,Mubbasir Kapadia,Norman I. Badler
Issue Date:November 2013
pp. 1
We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to pro...
 
Sound localization and multi-modal steering for autonomous virtual agents
Found in: Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '14)
By Ladislav Kavan, Mubbasir Kapadia, Norman I. Badler, Pengfei Huang, Yu Wang
Issue Date:March 2014
pp. 23-30
With the increasing realism of interactive applications, there is a growing need for harnessing additional sensory modalities such as hearing. While the synthesis and propagation of sounds in virtual environments has been explored, there has been little wo...
     
SPREAD: sound propagation and perception for autonomous agents in dynamic environments
Found in: Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '13)
By Mubbasir Kapadia, Norman I. Badler, Pengfei Huang
Issue Date:July 2013
pp. 135-144
The perception of sensory information and its impact on behavior is a fundamental component of being human. While visual perception is considered for navigation, collision, and behavior selection, the acoustic domain is relatively unexplored. Recent work i...
     
Multi-domain real-time planning in dynamic environments
Found in: Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '13)
By Alejandro Beacco, Francisco Garcia, Mubbasir Kapadia, Norman I. Badler, Nuria Pelechano, Vivek Reddy
Issue Date:July 2013
pp. 115-124
This paper presents a real-time planning framework for multi-character navigation that enables the use of multiple heterogeneous problem domains of differing complexities for navigation in large, complex, dynamic virtual environments. The original navigati...
     
Scenario space: characterizing coverage, quality, and failure of steering algorithms
Found in: Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '11)
By Glenn Reinman, Matt Wang, Mubbasir Kapadia, Petros Faloutsos, Shawn Singh
Issue Date:August 2011
pp. 53-62
Navigation and steering in complex dynamically changing environments is a challenging research problem, and a fundamental aspect of immersive virtual worlds. While there exist a wide variety of approaches for navigation and steering, there is no definitive...
     
SteerBug: an interactive framework for specifying and detecting steering behaviors
Found in: Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '09)
By Brian Allen, Glenn Reinman, Mubbasir Kapadia, Petros Faloutsos, Shawn Singh
Issue Date:August 2009
pp. 209-216
The size of crowds that modern computer games and urban simulations are capable of handling has given rise to the challenging problem of debugging and testing massive simulations of autonomous agents. In this paper, we propose SteerBug: an interactive fram...
     
Egocentric affordance fields in pedestrian steering
Found in: Proceedings of the 2009 symposium on Interactive 3D graphics and games (I3D '09)
By Mubbasir Kapadia, Petros Faloutsos, Shawn Singh, William Hewlett
Issue Date:February 2009
pp. 5-6
In this paper we propose a general framework for local path-planning and steering that can be easily extended to perform high-level behaviors. Our framework is based on the concept of affordances - the possible ways an agent can interact with its environme...
     
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