Search For:

Displaying 1-10 out of 10 total
Design Study Methodology: Reflections from the Trenches and the Stacks
Found in: IEEE Transactions on Visualization and Computer Graphics
By Michael Sedlmair,Miriah Meyer,Tamara Munzner
Issue Date:December 2012
pp. 2431-2440
Design studies are an increasingly popular form of problem-driven visualization research, yet there is little guidance available about how to do them effectively. In this paper we reflect on our combined experience of conducting twenty-one design studies, ...
 
Visualization Collaborations: What Works and Why
Found in: IEEE Computer Graphics and Applications
By Robert M. Kirby,Miriah Meyer
Issue Date:November 2013
pp. 82-88
For over 25 years, the visualization community has grown and evolved as a function of collaboration with other areas. It's now commonplace for visualization scientists to engage with other researchers in scientific teams. Commonplace, however, doesn't mean...
 
MulteeSum: A Tool for Comparative Spatial and Temporal Gene Expression Data
Found in: IEEE Transactions on Visualization and Computer Graphics
By Miriah Meyer, Tamara Munzner, Angela DePace, Hanspeter Pfister
Issue Date:November 2010
pp. 908-917
Cells in an organism share the same genetic information in their DNA, but have very different forms and behavior becauseof the selective expression of subsets of their genes. The widely used approach of measuring gene expression over time froma tissue samp...
 
MizBee: A Multiscale Synteny Browser
Found in: IEEE Transactions on Visualization and Computer Graphics
By Miriah Meyer, Tamara Munzner, Hanspeter Pfister
Issue Date:November 2009
pp. 897-904
In the field of comparative genomics, scientists seek to answerquestions about evolution and genomic function by comparing thegenomes of species to find regions of shared sequences. Conservedsyntenic blocks are an important biological data abstraction for ...
 
Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes
Found in: IEEE Transactions on Visualization and Computer Graphics
By Miriah Meyer, Ross Whitaker, Robert M. Kirby, Christian Ledergerber, Hanspeter Pfister
Issue Date:November 2008
pp. 1539-1546
Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visualizations and simulations of real-world objects. The generation of such multimaterial m...
 
Volume MLS Ray Casting
Found in: IEEE Transactions on Visualization and Computer Graphics
By Christian Ledergerber, Gaël Guennebaud, Miriah Meyer, Moritz Bächer, Hanspeter Pfister
Issue Date:November 2008
pp. 1372-1379
The method of Moving Least Squares (MLS) is a popular framework for reconstructing continuous functions from scattered data due to its rich mathematical properties and well-understood theoretical foundations. This paper applies MLS to volume rendering, pro...
 
Particle Systems for Efficient and Accurate High-Order Finite Element Visualization
Found in: IEEE Transactions on Visualization and Computer Graphics
By Miriah Meyer, Blake Nelson, Robert Kirby, Ross Whitaker
Issue Date:September 2007
pp. 1015-1026
Visualization has become an important component of the simulation pipeline, providing scientists and engineers a visual intuition of their models. Simulations that make use of the high-order finite element method for spatial subdivision, however, present a...
 
Design Activity Framework for Visualization Design
Found in: IEEE Transactions on Visualization and Computer Graphics
By Sean McKenna,Dominika Mazur,James Agutter,Miriah Meyer
Issue Date:February 2015
pp. 1
An important aspect in visualization design is the connection between what a designer does and the decisions the designer makes. Existing design process models, however, do not explicitly link back to models for visualization design decisions. We bridge th...
 
The four-level nested model revisited: blocks and guidelines
Found in: Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization (BELIV '12)
By Michael Sedlmair, Miriah Meyer, Tamara Munzner
Issue Date:October 2012
pp. 1-6
We propose an extension to the four-level nested model of design and validation of visualization system that defines the term "guidelines" in terms of blocks at each level. Blocks are the outcomes of the design process at a specific level, and guidelines d...
     
Aggregate gaze visualization with real-time heatmaps
Found in: Proceedings of the Symposium on Eye Tracking Research and Applications (ETRA '12)
By Andrew T. Duchowski, Margaux M. Price, Miriah Meyer, Pilar Orero
Issue Date:March 2012
pp. 13-20
A GPU implementation is given for real-time visualization of aggregate eye movements (gaze) via heatmaps. Parallelization of the algorithm leads to substantial speedup over its CPU-based implementation and, for the first time, allows real-time rendering of...
     
 1