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Displaying 1-5 out of 5 total
An efficient GPU-based approach for interactive global illumination
Found in: ACM Transactions on Graphics (TOG)
By Hujun Bao, Kun Zhou, Minghao Pan, Rui Wang, Hujun Bao, Kun Zhou, Minghao Pan, Rui Wang, Hujun Bao, Kun Zhou, Minghao Pan, Rui Wang, Hujun Bao, Kun Zhou, Minghao Pan, Rui Wang
Issue Date:July 2009
pp. 1-2
This paper presents a GPU-based method for interactive global illumination that integrates complex effects such as multi-bounce indirect lighting, glossy reflections, caustics, and arbitrary specular paths. Our method builds upon scattered data sampling an...
     
Analytic Double Product Integrals for All-Frequency Relighting
Found in: IEEE Transactions on Visualization and Computer Graphics
By Rui Wang, Minghao Pan, Weifeng Chen, Zhong Ren, Kun Zhou, Wei Hua, Hujun Bao
Issue Date:July 2013
pp. 1133-1142
This paper presents a new technique for real-time relighting of static scenes with all-frequency shadows from complex lighting and highly specular reflections from spatially varying BRDFs. The key idea is to depict the boundaries of visible regions using p...
 
An efficient GPU-based approach for interactive global illumination
Found in: ACM SIGGRAPH 2009 papers (SIGGRAPH '09)
By Hujun Bao, Kun Zhou, Minghao Pan, Rui Wang
Issue Date:August 2009
pp. 3-3
This paper presents a GPU-based method for interactive global illumination that integrates complex effects such as multi-bounce indirect lighting, glossy reflections, caustics, and arbitrary specular paths. Our method builds upon scattered data sampling an...
     
Appearance manifolds for modeling time-variant appearance of materials: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: ACM SIGGRAPH 2006 Papers (SIGGRAPH '06)
By Baining Guo, Chao Wang, Heung-Yeung Shum, Hujun Bao, Jiaping Wang, Minghao Pan, Stephen Lin, Xin Tong
Issue Date:July 2006
pp. 32-es
We present a visual simulation technique called appearance manifolds for modeling the time-variant surface appearance of a material from data captured at a single instant in time. In modeling time-variant appearance, our method takes advantage of the key o...
     
Appearance manifolds for modeling time-variant appearance of materials: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Baining Guo, Chao Wang, Heung-Yeung Shum, Hujun Bao, Jiaping Wang, Minghao Pan, Stephen Lin, Xin Tong
Issue Date:July 2006
pp. 32-es
We present a visual simulation technique called appearance manifolds for modeling the time-variant surface appearance of a material from data captured at a single instant in time. In modeling time-variant appearance, our method takes advantage of the key o...
     
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