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Displaying 1-23 out of 23 total
Network streaming of dynamic 3D content with on-line compression of frame data
Found in: Virtual Reality Conference, IEEE
By Giuseppe Marino,Paolo Simone Gasparello,Davide Vercelli,Franco Tecchia,Massimo Bergamasco
Issue Date:March 2010
pp. 285-286
Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-t...
 
Interactive Storytelling for Children Education
Found in: Games and Virtual Worlds for Serious Applications, Conference in
By Chiara Evangelista, Marcello Carrozzino, Veronica Neri, Massimo Bergamasco
Issue Date:March 2009
pp. 198-201
In latest years there is a consisting trend in creating educational opportunities for schools increasingly rich and involving for children. Constructivism and technology represent an important combination to define innovative educational courses. Storytell...
 
Hybrid Rendering in a Multi-framework VR System
Found in: Virtual Reality Conference, IEEE
By Giuseppe Marino, Franco Tecchia, Davide Vercelli, Massimo Bergamasco
Issue Date:March 2009
pp. 263-264
The work addresses the topic of software integration in the context of complex Virtual Reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when ...
 
Design of a new fMRI compatible haptic interface
Found in: World Haptics Conference
By Siqiao Li, Antonio Frisoli, Luigi Borelli, Massimo Bergamasco, Markus Raabe, Mark W. Greenlee
Issue Date:March 2009
pp. 535-540
In this paper, we present the design of a new fMRI compatible haptic interface with 3DOFs, based on electrical DC actuation, for the study of brain mechanisms of human motor control. In order to evaluate the validity of the proposed solution, we performed ...
 
Vibrotactile perception assessment for a rowing training system
Found in: World Haptics Conference
By Emanuele Ruffaldi, Alessandro Filippeschi, Antonio Frisoli, Oscar Sandoval, Carlo Alberto Avizzano, Massimo Bergamasco
Issue Date:March 2009
pp. 350-355
This paper presents a vibrotactile methodology for a rowing training system. Since hands' trajectories are fundamental in the rowing gesture, it is completely necessary to search and develop new technologies and techniques that can interact and help the us...
 
Control strategies and perception effects in co-located and large workspace dynamical encountered haptics
Found in: World Haptics Conference
By Paolo Tripicchio, Emanuele Ruffaldi, Carlo Alberto Avizzano, Massimo Bergamasco
Issue Date:March 2009
pp. 63-68
The present work focuses on perceptual control of haptic manipulation during high frequency interaction with mobile objects. In particular in this work we focused on the analysis of the control and perceptual issues in the throwing and catching in juggling...
 
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments
Found in: International Conference on Artificial Reality and Telexistence
By Giuseppe Marino, Davide Vercelli, Franco Tecchia, Paolo Simone Gasparello, Massimo Bergamasco
Issue Date:November 2007
pp. 234-241
<p>Complex Virtual Environments applications may require computational resources exceeding the capabilities of a single machine. Our system, called
 
Integrating Force and Tactile Rendering Into a Single VR System
Found in: Cyberworlds, International Conference on
By Marco Fontana, Simone Marcheschi, Federico Tarri, Fabio Salsedo, Massimo Bergamasco, Dennis Allerkamp, Guido Böttcher, Franz-Erich Wolter, Alan C. Brady, Jianguo Qu, Ian R. Summers
Issue Date:October 2007
pp. 277-284
<p>The EU funded RTD project
 
A fingertip haptic display for improving local perception of shape cues
Found in: World Haptics Conference
By Massimiliano Solazzi, Antonio Frisoli, Fabio Salsedo, Massimo Bergamasco
Issue Date:March 2007
pp. 409-414
In this paper we present a novel haptic device capable of providing both kinesthetic and local haptic cues at the level of the fingerpad. The system is composed of a supporting haptic interface and a fingertip haptic display. The augmentation of locally di...
 
A Limit-Curve Based Soft Finger god-object Algorithm
Found in: Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on
By Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergamasco, Federico Barbagli, Kenneth Salisbury
Issue Date:March 2006
pp. 32
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study sliding contacts. The algorithm is more general than the one presented by the same...
 
Simulating Human Fingers: A Soft Finger Proxy Model and Algorithm
Found in: Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on
By Federico Barbagli, Antonio Frisoli, Kenneth Salisbury, Massimo Bergamasco
Issue Date:March 2004
pp. 9-17
This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed ...
 
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra
Issue Date:October 2003
pp. 282
No summary available.
   
Haptics Technologies and Cultural Heritage Applications
Found in: Computer Animation
By Massimo Bergamasco, Antonio Frisoli, Federico Barbagli
Issue Date:June 2002
pp. 25
<p>This article describes the architecture of the
 
Teaching to Write Japanese Characters using a Haptic Interface
Found in: Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on
By Carlo Alberto Avizzano, Jorge Solis, Massimo Bergamasco
Issue Date:March 2002
pp. 255
Haptic Interfaces have been used as cooperative systems to reproduce and simulate human actions. The Haptic Interface (HI) can be used as a tool capable of interacting dynamically with the operator using Reactive Robot (RR) technology. The RR systems provi...
 
Washout Filter Design for a Motorcycle Simulator
Found in: Virtual Reality Conference, IEEE
By Federico Barbagli, Diego Ferrazzin, Carlo Alberto Avizzano, Massimo Bergamasco
Issue Date:March 2001
pp. 225
Many motion base simulators have been developed in the last thirty years for many different types of vehicles. In order to make a simulation more realistic,linear accelerations and angular rates are exerted on the pilot by moving the platform on which the ...
 
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
Found in: Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on
By Paolo Simone Gasparello,Giuseppe Marino,Filippo Bannò,Franco Tecchia,Massimo Bergamasco
Issue Date:September 2011
pp. 81-87
Real-time 3D content distribution over a network (either LAN or WAN) has many possible applications, but requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present p...
 
HERMES: An Angioplasty Surgery Simulator
Found in: World Haptics Conference
By Mirko Raspolli, Carlo Alberto Avizzano, Gabriele Facenza, Massimo Bergamasco
Issue Date:March 2005
pp. 148-156
Minimally invasive surgery procedures are getting common in surgical practice; this new interventional procedure requires a training process in order to be successful and safe. Computer-based simulators, with haptic feedback, can be an efficient method for...
 
Towards the ultimate aesthetic experience
Found in: Proceeding of the seventh ACM conference on Creativity and cognition (C&C '09)
By Haakon Faste, Massimo Bergamasco
Issue Date:October 2009
pp. 367-368
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and immersive virtual reality systems, our intent has been to design and build the "ultimate" i...
     
Design of information landscapes for cultural heritage content
Found in: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA '08)
By Chiara Evangelista, Emanuele Ruffaldi, Marcello Carrozzino, Massimo Bergamasco, Veronica Neri
Issue Date:September 2008
pp. N/A
The presentation of cultural heritage information is typically addressed with the use of web pages eventually integrated with specific visualization of 3d models that complete the textual information. The problem with this type of information is its extent...
     
Building 3D interactive environments for the children's narrative: a didactic project
Found in: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '05)
By Andrea Baroni, Chiara Evangelista, Marcello Carrozzino, Massimo Bergamasco
Issue Date:June 2005
pp. 350-353
A didactic project based on computer technology and advanced computer graphics combined with an active classroom experience is presented. The final purpose is the creation and the test of a new authoring tool for building 3d interactive environments inside...
     
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project
Found in: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '05)
By Carlo Cappelletti, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco, Sandro Bacinelli
Issue Date:June 2005
pp. 270-273
In this paper we present XVR, an integrated development environment for the rapid development of Virtual Reality applications. Using a modular architecture and a VR-oriented scripting language, XVR contents can be embedded on a variety of container applica...
     
The 3D interactive visit to Piazza dei Miracoli, Italy
Found in: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '05)
By Andrea Brogi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco
Issue Date:June 2005
pp. 192-195
This paper present an innovative VR application where the users, guided through structured narrative paths, are able to explore the space and the history of Piazza dei Miracoli in Pisa. The application was realized in the course of a research project whose...
     
Image caching algorithms and strategies for real time rendering of complex virtual environments
Found in: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation (AFRIGRAPH '01)
By Claudia Falcioni, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco
Issue Date:November 2001
pp. 65-73
This paper presents a study about the comparison of several methods of image cache management; image caching is a recent approach of rendering, based on the concepts of impostors and hierarchical scene subdivision, which exploits the coherence of consecuti...
     
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