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A Practical Workflow for Making Anatomical Atlases for Biological Research
Found in: IEEE Computer Graphics and Applications
By Yong Wan,A. Kelsey Lewis,Mary Colasanto,Mark van Langeveld,Gabrielle Kardon,Charles Hansen
Issue Date:September 2012
pp. 70-80
The anatomical atlas has been at the intersection of science and art for centuries. These atlases are essential to biological research, but high-quality atlases are often scarce. Recent advances in imaging technology have made high-quality 3D atlases possi...
Entertainment arts and engineering(or how to fast track a new interdisciplinary program)
Found in: Proceedings of the 40th ACM technical symposium on Computer science education (SIGCSE '09)
By Mark van Langeveld, Robert Kessler, Roger Altizer
Issue Date:March 2009
pp. 1-6
The Entertainment Arts and Engineering (EAE) program is a unique, new undergraduate interdisciplinary program at the University of Utah bringing together the School of Computing and the Division of Film Studies in an effort to teach both video game develop...