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Space-time Editing of 3D Video Sequences
Found in: Visual Media Production, Conference for
By Margara Tejera,Adrian Hilton
Issue Date:November 2011
pp. 148-157
A shape constrained Laplacian mesh deformation approach is introduced for interactive editing of mesh sequences. This allows low-level constraints, such as foot or hand contact, to be imposed while preserving the natural dynamics of the captured surface. T...
4D parametric motion graphs for interactive animation
Found in: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12)
By Dan Casas, Margara Tejera, Adrian Hilton, Jean-Yves Guillemaut
Issue Date:March 2012
pp. 103-110
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for multip...