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Auditory Perception of Geometry-Invariant Material Properties
Found in: IEEE Transactions on Visualization and Computer Graphics
By Zhimin Ren, Hengchin Yeh,R. Klatzky,M. C. Lin
Issue Date:April 2013
pp. 557-566
Accurately modeling the intrinsic material-dependent damping property for interactive sound rendering is a challenging problem. The Rayleigh damping model is commonly regarded as an adequate engineering model for interactive sound synthesis in virtual envi...
 
Flow Field Modulation
Found in: IEEE Transactions on Visualization and Computer Graphics
By Bo Ren, Chen-Feng Li,M. C. Lin,T. Kim, Shi-Min Hu
Issue Date:October 2013
pp. 1708-1719
The nonlinear and nonstationary nature of Navier-Stokes equations produces fluid flows that can be noticeably different in appearance with subtle changes. In this paper, we introduce a method that can analyze the intrinsic multiscale features of flow field...
 
An improved self-consistent fitting model for characterizing field emitters
Found in: IEEE International Vacuum Electronics Conference
By M. C. Lin, P. S. Lu, J. P. Verboncoeur
Issue Date:February 2011
pp. 103-104
We propose a new fitting model for better characterizing field emitters such as a field emission array (FEA) that may be operated at high current density. In this improved model, we employ both effective work function and effective enhancement factor appro...
 
Study on low-frequency oscillations in a gyrotron using a 3D CFDTD PIC method
Found in: IEEE International Vacuum Electronics Conference
By M. C. Lin, D. N. Smithe
Issue Date:February 2011
pp. 117-118
Low-frequency oscillations (LFOs) have been observed in a high average power gyrotron and the trapped electron population contributing to the oscillation has been measured. However, understanding of the LFOs remains incomplete and a full picture of this pa...
 
OBBTree: a hierarchical structure for rapid interference detection
Found in: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques (SIGGRAPH '96)
By D. Manocha, M. C. Lin, S. Gottschalk
Issue Date:August 1996
pp. 171-180
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions...
     
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