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Displaying 1-9 out of 9 total
The Collaboration Platform: A Cooperative Work Course Case-Study
Found in: Creating, Connecting and Collaborating through Computing, International Conference on
By Luís Duarte, Luís Carriço
Issue Date:January 2010
pp. 19-25
Nowadays, individuals are increasingly brought together to work in communities and groups towards a common goal. We developed the Collaboration Platform, a set of modules and libraries which aims at facilitating and offering support to a set of procedures ...
 
The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities
Found in: Creating, Connecting and Collaborating through Computing, International Conference on
By Luís Duarte, Luís Carriço
Issue Date:January 2010
pp. 61-67
Collaborative environments possess highly competitive settings not only from an individual’s perspective, but also from the whole group’s point-of-view. It starts becoming necessary to assess what makes users feel more compelled to collaborate with each ot...
 
Tackling collaborative-design of mobile prototypes
Found in: International Conference on Computer Supported Cooperative Work in Design
By Luis Carrico, Luis Duarte, Marco de Sa, Rogerio Bandeira, Pedro Antunes
Issue Date:April 2009
pp. 710-715
This paper presents an application for collaborative design of mobile prototypes, covering both prototyping and evaluation stages of design. Virtual design workspaces provide designers with the necessary mechanisms to build and test prototypes. Shared vers...
 
Ubiquitous Psychotherapy
Found in: IEEE Pervasive Computing
By Marco de Sá, Luís Carriço, Pedro Antunes
Issue Date:January 2007
pp. 20-27
Therapists use cognitive behavioral therapy to treat several psychological disorders. CBT is based on a highly pervasive and ubiquitous process that requires constant participation by patients and therapists throughout their daily lives. However, existing ...
 
User performance tweaking in videogames: a physiological perspective of player reactions
Found in: Proceedings of the 3rd Augmented Human International Conference (AH '12)
By Luis Carrico, Luis Duarte
Issue Date:March 2012
pp. 1-8
The videogame industry has suffered significant modifications in the last years, broadening its horizons towards a more casual market. This market expansion not only brings new opportunities from an interaction point-of-view, but also new challenges with t...
     
Can you feel it?: sharing heart beats with Augmento
Found in: Proceedings of the 3rd Augmented Human International Conference (AH '12)
By Luis Carrico, Luis Duarte, Tiago Antunes
Issue Date:March 2012
pp. 1-5
This paper presents Augmento, a system which aims at providing individuals with an asynchronous approach of reinforcing the bonds with their relatives by sharing emotions when they are in the vicinity of places which hold special memories of their lives. A...
     
Therapy: location-aware assessment and tasks
Found in: Proceedings of the 3rd Augmented Human International Conference (AH '12)
By Luis Carrico, Luis Duarte, Marco de Sa, Tiago Antunes
Issue Date:March 2012
pp. 1-5
In this paper, we present a system that allows therapists to assess and engage patients' in activities triggered by specific stressing contexts. The system is composed by: 1) a web application that the therapist uses to specify the activities and its trigg...
     
The influence of performance-oriented widgets on interactive behavior while playing videogames
Found in: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11)
By Luis Carrico, Luis Duarte
Issue Date:November 2011
pp. 1-8
The videogame industry is an ever increasing market, broadening its scope in recent years to the casual market or to the use of such applications in critical domains, such as therapy or rehabilitation. Like any other form of entertainment, videogames are c...
     
Crosschecking the mobile web for people with visual impairments
Found in: Proceedings of the International Cross-Disciplinary Conference on Web Accessibility (W4A '11)
By Luis Carrico, Rogerio Bandeira, Rui Lopes
Issue Date:March 2011
pp. 1-4
This paper presents a reflection on the assessment of mobile Web content for people with disabilities. It proposes a rationale for an evaluation framework considering: (1) the coherent merge of state of the art guidelines on Web accessibility and mobile be...
     
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