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Displaying 1-4 out of 4 total
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces
Found in: Virtual Reality Conference, IEEE
By Rolf Nordahl,Stefania Serafin,Niels C. Nilsson,Luca Turchet
Issue Date:March 2012
pp. 73-74
In this paper we describe an experiment whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environme...
 
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications
Found in: IEEE Transactions on Visualization and Computer Graphics
By Rolf Nordahl, Luca Turchet, Stefania Serafin
Issue Date:September 2011
pp. 1234-1244
We propose a system that affords real-time sound synthesis of footsteps on different materials. The system is based on microphones, which detect real footstep sounds from subjects, from which the ground reaction force (GRF) is estimated. Such GRF is used t...
 
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
Found in: Virtual Reality Conference, IEEE
By Rolf Nordahl,Stefania Serafin,Luca Turchet
Issue Date:March 2010
pp. 147-153
A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own footwear. This solution distinguishes our system from previous efforts that req...
 
Walking pace affected by interactive sounds simulating stepping on different terrains
Found in: ACM Transactions on Applied Perception (TAP)
By Luca Turchet, Paola Cesari, Stefania Serafin
Issue Date:October 2013
pp. 1-14
This article investigates whether auditory feedback affects natural locomotion patterns. Individuals were provided with footstep sounds simulating different surface materials. The sounds were interactively generated using shoes with pressure sensors. Resul...
     
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