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Displaying 1-33 out of 33 total
Designing games with a purpose
Found in: Communications of the ACM
By Laura Dabbish, Luis von Ahn, Laura Dabbish, Luis von Ahn
Issue Date:August 2008
pp. 101-104
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
     
Leveraging Transparency
Found in: IEEE Software
By Laura Dabbish,Colleen Stuart,Jason Tsay,James Herbsleb
Issue Date:January 2013
pp. 37-43
A new generation of development environments takes a radical approach to communication and coordination by fusing social networking functionality with flexible, distributed version control. Through these transparent work environments, people, repositories,...
 
A Multi-View Intelligent Editor for Digital Video Libraries
Found in: Digital Libraries, Joint Conference on
By Brad A. Myers, Juan P. Casares, Scott Stevens, Laura Dabbish, Dan Yocum, Albert Corbett
Issue Date:June 2001
pp. 106-115
Silver is an authoring tool that aims to allow novice users to edit digital video. The goal is to make editing of digital video as easy as text editing. Silver provides multiple coordinated views, including project, source, outline, subject, storyboard, te...
 
Building loyalty to online communities through bond and identity-based attachment to sub-groups
Found in: Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14)
By Laura A. Dabbish, Robert E. Kraut, Yla R. Tausczik
Issue Date:February 2014
pp. 146-157
Researchers and theorists have proposed that feelings of attachment to subgroups within a larger online community or site can increase users' loyalty to the site. They have identified two types of attachment, with distinct causes and consequences. With bon...
     
From rookie to all-star: professional development in a graphic design social networking site
Found in: Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14)
By Jennifer Marlow, Laura Dabbish
Issue Date:February 2014
pp. 922-933
Communities of practice have traditionally supported learning and knowledge exchange within a professional field. However, little work to date has examined how individuals use social network functionality for professional development in these types of comm...
     
Designing to improve interpersonal impression accuracy in online peer production
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Jennifer Marlow, Laura Dabbish
Issue Date:April 2013
pp. 925-930
In online peer production, users assess potential collaborators' expertise and warmth to inform interactions. However, people often make inaccurate first impressions. These false impressions hurt collaboration and lead to conflict based on incorrect behavi...
     
Co-worker transparency in a microtask marketplace
Found in: Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13)
By Haakon Faste, Laura Dabbish, Peter Kinnaird, Sara Kiesler
Issue Date:February 2013
pp. 1285-1290
Workers in microtask work environments such as Mechanical Turk typically do not know if or how they fit into a workflow. The research question we posed here was whether displaying information about the number of other workers doing the same task would moti...
     
Activity traces and signals in software developer recruitment and hiring
Found in: Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13)
By Jennifer Marlow, Laura Dabbish
Issue Date:February 2013
pp. 145-156
Social networking tools now allow professionals to post and share their work in online spaces. These professionals build reputation within a community of practice, often with the goal of finding a job. But how are the visible traces of their actions and in...
     
Impression formation in online peer production: activity traces and personal profiles in github
Found in: Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13)
By Jennifer Marlow, Jim Herbsleb, Laura Dabbish
Issue Date:February 2013
pp. 117-128
In this paper we describe a qualitative investigation of impression formation in an online distributed software development community with social media functionality. We find that users in this setting seek out additional information about each other to ex...
     
Workflow transparency in a microtask marketplace
Found in: Proceedings of the 17th ACM international conference on Supporting group work (GROUP '12)
By Laura Dabbish, Peter Kinnaird, Sara Kiesler
Issue Date:October 2012
pp. 281-284
Interdependent tasks in Mechanical Turk (MTurk) can be managed efficiently with a workflow, a sequence of tasks through which work passes to its completion. We ask if workers should be informed about the workflow, which we call workflow transparency. Trans...
     
Social coding in GitHub: transparency and collaboration in an open software repository
Found in: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12)
By Colleen Stuart, Jason Tsay, Jim Herbsleb, Laura Dabbish
Issue Date:February 2012
pp. 1277-1286
Social applications on the web let users track and follow the activities of a large number of others regardless of location or affiliation. There is a potential for this transparency to radically improve collaboration and learning in complex knowledge-base...
     
Social transparency in networked information exchange: a theoretical framework
Found in: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12)
By Laura Dabbish, Peter Kinnaird, Sara Kiesler, H. Colleen Stuart, Ruogu Kang
Issue Date:February 2012
pp. 451-460
An emerging Internet trend is greater social transparency, such as the use of real names in social networking sites, feeds of friends' activities, traces of others' re-use of content, and visualizations of team interactions. Researchers lack a systematic w...
     
Fresh faces in the crowd: turnover, identity, and commitment in online groups
Found in: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12)
By Laura Dabbish, Robert Kraut, Rosta Farzan, Tom Postmes
Issue Date:February 2012
pp. 245-248
Turnover is commonplace in many online groups because of low barriers of entry and exit. In offline settings, turnover can have a negative impact because of reduced attachment to the group as an entity. However, in an online setting, turnover in terms of c...
     
Social media and success in open source projects
Found in: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion (CSCW '12)
By James Herbsleb, Jason T. Tsay, Laura Dabbish
Issue Date:February 2012
pp. 223-226
Social media are being integrated into work environments. They have the potential to provide essential context and awareness, and increase work performance as a result. However, the specific effects of social media that impact productivity are not well und...
     
Designing interventions to reduce psychological distance in globally distributed teams
Found in: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion (CSCW '12)
By Jennifer Marlow, Laura Dabbish
Issue Date:February 2012
pp. 163-166
In this paper we consider how the concept of psychological distance can inform interventions that promote positive outcomes in globally distributed teams. We focus on two primary characteristics of such teams: physical distance between members, and social ...
     
Are you close with me? are you nearby?: investigating social groups, closeness, and willingness to share
Found in: Proceedings of the 13th international conference on Ubiquitous computing (UbiComp '11)
By Jason I. Hong, Jason Wiese, John Zimmerman, Laura Dabbish, Lorrie Faith Cranor, Patrick Gage Kelley
Issue Date:September 2011
pp. 197-206
As ubiquitous computing becomes increasingly mobile and social, personal information sharing will likely increase in frequency, the variety of friends to share with, and range of information that can be shared. Past work has identified that whom you share ...
     
Should I open this email?: inbox-level cues, curiosity and attention to email
Found in: Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
By Jaclyn Wainer, Laura Dabbish, Robert Kraut
Issue Date:May 2011
pp. 3439-3448
The quantity of email people receive each day can be overwhelming. Previous research suggests that when handling email, individuals prioritize certain messages for attention over others. Since people generally make this decision about which message to read...
     
Increasing commitment to online communities by designing for social presence
Found in: Proceedings of the ACM 2011 conference on Computer supported cooperative work (CSCW '11)
By Laura A. Dabbish, Robert E. Kraut, Rosta Farzan, Tom Postmes
Issue Date:March 2011
pp. 321-330
The existence and survival of online communities depends upon the commitment and retention of their members. This paper compares alternative ways of designing online sites to increase member commitment. We report the results of two experiments conducted wi...
     
Photo sharing in diverse distributed teams
Found in: Proceedings of the ACM 2011 conference on Computer supported cooperative work (CSCW '11)
By Jennifer Marlow, Laura Dabbish
Issue Date:March 2011
pp. 317-320
In this research we examined the impact of photo sharing on attitudes and behaviors towards local versus distant team members. In an online experiment, we varied content and presentation of photos shared by a hypothetical team spanning two locations. We fo...
     
Coordination in innovative design and engineering: observations from a lunar robotics project
Found in: Proceedings of the 16th ACM international conference on Supporting group work (GROUP '10)
By Anita Sarma, James D. Herbsleb, Laura A. Dabbish, Patrick Wagstrom
Issue Date:November 2010
pp. 225-234
Coordinating activities across groups in systems engineering or product development projects is critical to project success, but substantially more difficult when the work is innovative and dynamic. It is not clear how technology should best support cross-...
     
Designing for email response management
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Laura A. Dabbish, Sungjoon (Steve) Won
Issue Date:April 2009
pp. 1-4
Email is the most widely used form of computer-mediated communication. And replying to messages is one of the main activities email interfaces need to support. In this paper we address the problems users face when managing emails that need a reply. Previou...
     
Self-interruption on the computer: a typology of discretionary task interleaving
Found in: Proceedings of the 27th international conference on Human factors in computing systems (CHI '09)
By Jing Jin, Laura A. Dabbish
Issue Date:April 2009
pp. 1-4
The typical information worker is interrupted every 12 minutes, and half of the time they are interrupting themselves. However, most of the research on interruption in the area of human-computer interaction has focused on understanding and managing interru...
     
Jumpstarting relationships with online games: evidence from a laboratory investigation
Found in: Proceedings of the ACM 2008 conference on Computer supported cooperative work (CSCW '08)
By Laura A. Dabbish
Issue Date:November 2008
pp. 21-27
The popularity of online games, particularly casual games, has increased tremendously in recent years. Often these game experiences involve partner-based or multi-player interactions. Previous work has shown that computer-mediated interactions and online a...
     
Email overload at work: an analysis of factors associated with email strain
Found in: Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work (CSCW '06)
By Laura A. Dabbish, Robert E. Kraut
Issue Date:November 2006
pp. 431-440
Almost every office worker can relate to feelings of email overload and stress, but in reality the concept of email strain is not well understood. In this paper, we describe a large-scale nationwide organizational survey examining the relationship between ...
     
Evaluating technology for coordinating communication
Found in: CHI '05 extended abstracts on Human factors in computing systems (CHI '05)
By Laura A. Dabbish
Issue Date:April 2005
pp. 1112-1113
The goal of this work is two-fold: (1) propose a model of communication initiation and response, and (2) evaluate the utility of a set of technology interventions based on that model for coordinating communication. The contribution to the field of HCI will...
     
Understanding email use: predicting action on a message
Found in: Proceeding of the SIGCHI conference on Human factors in computing systems (CHI '05)
By Laura A. Dabbish, Robert E. Kraut, Sara Kiesler, Susan Fussell
Issue Date:April 2005
pp. 691-700
Email consumes significant time and attention in the workplace. We conducted an organizational survey to understand how and why people attend to incoming email messages. We examined people's ratings of message importance and the actions they took on specif...
     
Controlling interruptions: awareness displays and social motivation for coordination
Found in: Proceedings of the 2004 ACM conference on Computer supported cooperative work (CSCW '04)
By Laura Dabbish, Robert E. Kraut
Issue Date:November 2004
pp. 182-191
Spontaneous communication is common in the workplace but can be disruptive. Such communication usually benefits the initiator more than the target of the disruption. Previous research has indicated that awareness displays showing the workload of a target c...
     
Administrative assistants as interruption mediators
Found in: CHI '03 extended abstracts on Human factors in computer systems (CHI '03)
By Laura A. Dabbish, Ryan S. Baker
Issue Date:April 2003
pp. 1020-1021
When designing automated systems that make decisions about when to allow or deny interruptions, the methods of professional interruption mediators are an important source of information. Administrative assistants are, by the nature of their jobs, expert in...
     
Marked for deletion: an analysis of email data
Found in: CHI '03 extended abstracts on Human factors in computer systems (CHI '03)
By Gina Venolia, JJ Cadiz, Laura Dabbish
Issue Date:April 2003
pp. 924-925
What characteristics of an email message make it more likely to be discarded? Statistical analyses of a set of deleted and non-deleted messages revealed several factors that were important in predicting the fate of a message. After controlling for the owne...
     
Coordinating communication: awareness displays and interruption
Found in: CHI '03 extended abstracts on Human factors in computer systems (CHI '03)
By Laura Dabbish, Robert Kraut
Issue Date:April 2003
pp. 786-787
In this paper, we describe a laboratory experiment to determine whether peripheral awareness information about a remote collaborator's workload aids in timing interruptive communication. Our results indicate that a display with an abstract representation o...
     
SILVER: simplifying video editing with metadata
Found in: CHI '03 extended abstracts on Human factors in computer systems (CHI '03)
By A. Chris Long, Albert Corbett, Brad A. Myers, Dan Yocum, Juan Casares, Laura Dabbish, Rishi Bhatnagar, Scott M. Stevens
Issue Date:April 2003
pp. 628-629
Digital video is becoming increasingly ubiquitous. However, editing video remains difficult for several reasons: it is a time-based medium, it has dual tracks of audio and video, and current tools force users to work at the smallest level of detail. Based ...
     
Simplifying video editing using metadata
Found in: Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques (DIS '02)
By A. Chris Long, Albert Corbett, Brad A. Myers, Dan Yocum, Juan Casares, Laura Dabbish, Rishi Bhatnagar, Scott M. Stevens
Issue Date:June 2002
pp. 157-166
Digital video is becoming increasingly ubiquitous. However, editing video remains difficult for several reasons: it is a time-based medium, it has dual tracks of audio and video, and current tools force users to work at the smallest level of detail. Based ...
     
A multi-view intelligent editor for digital video libraries
Found in: Proceedings of the first ACM/IEEE-CS joint conference on Digital libraries (JCDL '01)
By Albert Corbett, Brad A. Myers, Dan Yocum, Juan P. Casares, Laura Dabbish, Scott Stevens
Issue Date:January 2001
pp. 106-115
Silver is an authoring tool that aims to allow novice users to edit di gital video. The goal is to make editing of digital video as easy as text editing. Silver provides multiple coordinated views, including project, source, outline, subject, storyboard, t...
     
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