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Displaying 1-4 out of 4 total
STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM
Found in: Computer
By Kylie Peppler
Issue Date:September 2013
pp. 38-43
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
 
Articulating creativity in a new domain: expert insights from the field of e-textiles
Found in: Proceedings of the 8th ACM conference on Creativity and cognition (C&C '11)
By Deborah Fields, Diane Glosson, Kristin Searle, Kylie Peppler, Yasmin Kafai
Issue Date:November 2011
pp. 385-386
Building on Csikszentmihalyi's conception of creativity as a system composed of the domain, the individual, and a field of experts who validate creative innovations, we examine a new domain of e-textiles to describe creativity. Further, we use our intervie...
     
Youth as media art designers: workshops for creative coding
Found in: Proceedings of the 7th international conference on Interaction design and children (IDC '08)
By Kylie A. Peppler, Yasmin B. Kafai
Issue Date:June 2008
pp. 703-718
We describe our efforts to bring media arts into design work with the goals to introduce new expressive forms in programming to urban youth. We're presenting the findings from a series of workshop organized together with professional media artists that foc...
     
Programming by choice: urban youth learning programming with scratch
Found in: Proceedings of the 39th SIGCSE technical symposium on Computer science education (SIGCSE '08)
By John H. Maloney, Kylie Peppler, Mitchel Resnick, Natalie Rusk, Yasmin Kafai
Issue Date:March 2008
pp. 63-70
This paper describes Scratch, a visual, block-based programming language designed to facilitate media manipulation for novice programmers. We report on the Scratch programming experiences of urban youth ages 8-18 at a Computer Clubhouse 'an after school ce...
     
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