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Displaying 1-19 out of 19 total
Analysis of Social Smile Sharing Using a Wearable Device that Captures Distal Electromyographic Signals
Found in: 2012 Third International Conference on Emerging Security Technologies (EST)
By Anna Gruebler,Kenji Suzuki
Issue Date:September 2012
pp. 178-181
In this work we present a new way to analyze human facial expressions in social situations. We are able to record the smiling expressions of multiple subjects simultaneously using a wireless wearable device that records physiological signals and allows the...
 
Design of a Wearable Device for Reading Positive Expressions from Facial EMG Signals
Found in: IEEE Transactions on Affective Computing
By Anna Gruebler,Kenji Suzuki
Issue Date:July 2014
pp. 1-1
In this paper we present the design of a wearable device that reads positive facial expressions using physiological signals. We first analyze facial morphology in 3 dimensions and facial electromyographic signals on different facial locations and show that...
 
Effect of Haptic Assistance on Learning Vehicle Reverse Parking Skills
Found in: IEEE Transactions on Haptics
By Masakazu Hirokawa,Naohisa Uesugi,Satoru Furugori,Tomoko Kitagawa,Kenji Suzuki
Issue Date:July 2014
pp. 334-344
Compared to conventional visual- and auditory-based assisted driving technologies, haptic modality promises to be more effective and less disturbing assistance to the driver. However, in most previous studies, haptic assistance systems were evaluated from ...
 
Evaluation of Time-Sensitive Information Multicasting Using Tree-Structured Overlay Network
Found in: Applications and the Internet, IEEE/IPSJ International Symposium on
By Atsushi Tagami, Makoto Takahara, Shigehiro Ano, Kenji Suzuki
Issue Date:July 2011
pp. 172-177
The multicasting of information is needed in a variety of situations. For example, when a local government has the necessity to distribute emergency information of natural disaster to the public or when a shop advertises goods for a time-limited sale. This...
 
Message from the General Co-Chairs
Found in: Network Protocols, IEEE International Conference on
By Teruo Higashino, Kenji Suzuki
Issue Date:October 2010
pp. 1-2
Welcome to ICNP 2010, the eighteenth IEEE International Conference on Network Protocols, and welcome to Kyoto, Japan! ICNP is the premier conference covering all aspects of network protocols, including design, analysis, specification, verification, impleme...
   
Reducing FPs in Nodule Detection Using Neural Networks Ensemble
Found in: Information Science and Engieering, International Symposium on
By Zhenghao Shi, Kenji Suzuki, Lifeng He
Issue Date:December 2009
pp. 331-333
In this paper, we employed neural network ensemble for FPs reduction in detecting lung nodules in chest radiographs. In our scheme, the ensemble consists of four modified forward neural networks, each one of them was trained with the back propagation algor...
 
Segmentation of Lesions with Improved Specificity in Computer-Aided Diagnosis Using a Massive-Training Artificial Neural Network (MTANN)
Found in: Machine Learning and Applications, Fourth International Conference on
By Kenji Suzuki
Issue Date:December 2008
pp. 523-527
Segmentation of lesions plays an important role in computer-aided diagnostic (CAD) schemes, because the accuracy of segmentation affects the accuracy of the feature extraction and analysis based on segmented lesions, and therefore, the final accuracy of cl...
 
Neural Edge Enhancer for Supervised Edge Enhancement from Noisy Images
Found in: IEEE Transactions on Pattern Analysis and Machine Intelligence
By Kenji Suzuki, Isao Horiba, Noboru Sugie
Issue Date:December 2003
pp. 1582-1596
<p><b>Abstract</b>—We propose a new edge enhancer based on a modified multilayer neural network, which is called a neural edge enhancer (NEE), for enhancing the desired edges clearly from noisy images. The NEE is a supervised edge enhance...
 
Fast Connected-Component Labeling Based on Sequential Local Operations in the Course of Forward Raster Scan Followed by Backward Raster Scan
Found in: Pattern Recognition, International Conference on
By Kenji Suzuki, Isao Horiba, Noboru Sugie
Issue Date:September 2000
pp. 2434
This paper presents a fast algorithm for labeling connected components in binary images based on sequential local operations. A one-dimensional table, which memorizes label equivalences, is used for uniting equivalent labels successively during the operati...
 
A Video Retrieval Protocol with Video Data Prefetch and Packet Retransmission Considering Play-out Dead Line
Found in: Network Protocols, IEEE International Conference on
By Teruyuki Hasegewa, Toru Hasegawa, Toshihiko Kato, Kenji Suzuki
Issue Date:November 1996
pp. 32
Most of current video retrieval systems use video transfer protocols such that servers simply transmit video packets in the same rate as clients play them. If any packets are corrupted during transmission, they will be lost and cannot be recovered by retra...
 
A doll-type interface for real-time humanoid teleoperation in robot-assisted activity
Found in: Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction (HRI '14)
By Atsushi Funahashi, Kenji Suzuki, Masakazu Hirokawa, Yasushi Itoh
Issue Date:March 2014
pp. 174-175
This paper introduces a doll-type interface for real-time teleoperation of a humanoid robot in Robot-Assisted Activity (RAA) for children with Autism Spectrum Disorders (ASD). We developed a prototype of the interface and verified its usability by conducti...
     
Social playware with an enhanced reach for facilitating group interaction
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Asaki Miura, Kenji Suzuki, Takashi Isezaki
Issue Date:April 2013
pp. 1155-1160
This study proposes a small wireless interface that measures and visualizes group dynamics in order to promote and enhance social interaction. The developed device, Enhanced Reach (ER), can be attached to sportswear or sports equipments, and it is capable ...
     
Enhanced touch: a wearable device for social playware
Found in: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11)
By Kazuki lida, Kenji Suzuki
Issue Date:November 2011
pp. 1-2
In this study, we propose a novel wearable device for sensing physical contact among people. This device is realized to detect and record the touch of users by using bodily communication. The proposed device provides a novel playful interaction method betw...
     
beacon 2+: networked socio-musical interaction
Found in: ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH '10)
By Kenji Suzuki, Takahiro Kamatani, Toshiaki Uchiyama
Issue Date:July 2010
pp. 1-1
This work proposes an environment for socio-musical interaction where people can generate sounds and play music by feet in collaboration with each other. We have been developing a new musical interface, beacon. Each beacon produces laser beams lying on the...
     
AirTiles: modular devices to create a flexible sensing space
Found in: ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH '10)
By Junki Ikeuchi, Kazuki Iida, Kenji Suzuki, Toshiaki Uchiyama
Issue Date:July 2010
pp. 1-1
There are a number of systems and devices for spacial measurement which can be used to measure bodily motion. However, these systems are usually large or fixed with the environment. In this study, we propose a novel modular device that allows users to crea...
     
Feellight: a communication device for distant nonverbal exchange
Found in: Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence (ETP '04)
By Kenji Suzuki, Shuji Hashimoto
Issue Date:October 2004
pp. 40-44
This paper describes a methodology of a bidirectional I/O device design and introduces a unique nterface <i>FeelLight</i>, which enables a simple and seamless communication among people in istant places. The authors focused on the following key iss...
     
GestureMan: a mobile robot that embodies a remote instructor's actions (Video Presentation)
Found in: Proceedings of the 2000 ACM conference on Computer supported cooperative work (CSCW '00)
By Akiko Yamazaki, Hideaki Kuzuoka, Keiichi Yamazaki, Kenji Suzuki, Mamoru Mitsuishi, Shinya Oyama
Issue Date:December 2000
pp. 354
Companies are experimenting with putting teams into warrooms, hoping for some productivity enhancement. We conducted a field study of six such teams, tracking their activity, attitudes, use of technology and productivity. Teams in these warrooms showed a...
     
GestureMan: a mobile robot that embodies a remote instructor's actions
Found in: Proceedings of the 2000 ACM conference on Computer supported cooperative work (CSCW '00)
By Hideaki Kuzuoka, Keiichi Yamazaki, Kenji Suzuki, Mamoru Mitsuishi, Shinya Oyama
Issue Date:December 2000
pp. 155-162
When designing systems that support remote instruction on physical tasks, one must consider four requirements: 1) participants should be able to use non-verbal expressions, 2) they must be able to take an appropriate body arrangement to see and show gestur...
     
Implementation of aural attributes for simulation of room effects in virtual environments
Found in: Proceedings of the eighth ACM international conference on Multimedia (MULTIMEDIA '00)
By Jens Herder, Kenji Suzuki, Yuji Nishoji
Issue Date:October 2000
pp. 439-441
The audio design for vitural environments includes simulation of acoustical room properties besides specifying sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional ...
     
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