CS Store Search
Displaying 1-11 out of 11 total
Mobile Applications and Museum Visitation
By Henry Tsai,Kelvin Sung
Issue Date:April 2012
Recent developments in social media technology will further extend, preserve, and integrate the museum experience with visitors' personal and social lives. The featured Web extra is a video of Computer's Entertainment Computing column editor Kelvin Sung di...
Recent Videogame Console Technologies
By Kelvin Sung
Issue Date:February 2011
Instead of faster and more exotic systems, the latest videogame console technologies focus on human-computer interfaces that target a wider audience.
Work in progress: Sustainable projects for software engineering courses: Collaborating with technology courses
2012 IEEE Frontiers in Education Conference (FIE)
By Hazeline U. Asuncion,Robin L. Angotti,Kelvin Sung
Issue Date:October 2012
Teaching Software Engineering (SE) based on “real-world” projects engages students with practical application of software engineering concepts-students develop a deeper interest in the project deliverables while they acquire the skills of critically analyz...
Computing in Asia: A Sampling of Recent Success Stories
By Carl Chang,Vladimir Getov,Kelvin Sung
Issue Date:June 2012
The recent phenomenal growth in research activities has provided a favorable environment for computing advances in Asia.
Serious game development as an iterative user-centered agile software project
Found in: Proceeding of the 1st international workshop on Games and software engineering (GAS '11)
By David Socha, Hazeline Asuncion, Kelvin Sung, Scott Berfield, Wanda Gregory
Issue Date:May 2011
Commissioned by the campus Office of Admissions, we have built a series of three campus tour and orientation games over the past academic year with undergraduate student project teams. Based on well-established game industry practices we followed an iterat...
Game-themed programming assignments for faculty: a case study
Found in: Proceedings of the 41st ACM technical symposium on Computer science education (SIGCSE '10)
By Cinnamon Hillyard, David Goldstein, John Nordlinger, Kelvin Sung, Michael Panitz, Robin Angotti
Issue Date:March 2010
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance...
Computer games and traditional CS courses
Found in: Communications of the ACM
By Kelvin Sung
Issue Date:December 2009
Integrating computer games into existing CS courses may help attract students to the field, but there are guidelines to be considered.
Introductory programming courses and computer games
Found in: Proceedings of the 40th ACM technical symposium on Computer science education (SIGCSE '09)
By Kelvin Sung, Mark Lewis, Michael Panitz, Scott A. Wallace, Scott Leutenegger Leutenegger
Issue Date:March 2009
Computing is undergoing a major paradigm shift. Radical new approaches to hardware and software will transform our online and offline lives, seamlessly combining the power of the internet with a world of devices. Craig Mundie, Microsoft's chief research an...
Game-themed programming assignments: the faculty perspective
Found in: Proceedings of the 39th SIGCSE technical symposium on Computer science education (SIGCSE '08)
By John Nordlinger, Kelvin Sung, Michael Panitz, Ruth Anderson, Scott Wallace
Issue Date:March 2008
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gam...
Rethinking graphics and gaming courses because of fast ray tracing
Found in: ACM SIGGRAPH 2007 educators program (SIGGRAPH '07)
By Alan Davis, Erik Brunvand, Kelvin Sung, Peter Shirley, Solomon Boulos, Steven Parker
Issue Date:August 2007
Almost all current games are implemented using the graphics processing units (GPUs) found on almost every PC. These GPUs use the z-buffer algorithm to do visibility calculations. Ray tracing, an alternative to the z-buffer algorithm, delivers higher visual...
Experiencing aspects of games programming in an introductory computer graphics class
Found in: Proceedinds of the 38th SIGCSE technical symposium on Computer science education (SIGCSE '07)
By Becky Reed Rosenberg, Kelvin Sung, Peter Shirley
Issue Date:March 2007
Our computer graphics (CG) programming class uses games development as a means to help students understand CG concepts. Many students mistakenly thought this CG class was a games programming class. We present a simple frame-work for discussing games progra...
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