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Displaying 1-11 out of 11 total
Mobile Applications and Museum Visitation
Found in: Computer
By Henry Tsai,Kelvin Sung
Issue Date:April 2012
pp. 95-98
Recent developments in social media technology will further extend, preserve, and integrate the museum experience with visitors' personal and social lives. The featured Web extra is a video of Computer's Entertainment Computing column editor Kelvin Sung di...
 
Recent Videogame Console Technologies
Found in: Computer
By Kelvin Sung
Issue Date:February 2011
pp. 91-93
Instead of faster and more exotic systems, the latest videogame console technologies focus on human-computer interfaces that target a wider audience.
 
Work in progress: Sustainable projects for software engineering courses: Collaborating with technology courses
Found in: 2012 IEEE Frontiers in Education Conference (FIE)
By Hazeline U. Asuncion,Robin L. Angotti,Kelvin Sung
Issue Date:October 2012
pp. 1-6
Teaching Software Engineering (SE) based on “real-world” projects engages students with practical application of software engineering concepts-students develop a deeper interest in the project deliverables while they acquire the skills of critically analyz...
 
Computing in Asia: A Sampling of Recent Success Stories
Found in: Computer
By Carl Chang,Vladimir Getov,Kelvin Sung
Issue Date:June 2012
pp. 23-25
The recent phenomenal growth in research activities has provided a favorable environment for computing advances in Asia.
 
Serious game development as an iterative user-centered agile software project
Found in: Proceeding of the 1st international workshop on Games and software engineering (GAS '11)
By David Socha, Hazeline Asuncion, Kelvin Sung, Scott Berfield, Wanda Gregory
Issue Date:May 2011
pp. 44-47
Commissioned by the campus Office of Admissions, we have built a series of three campus tour and orientation games over the past academic year with undergraduate student project teams. Based on well-established game industry practices we followed an iterat...
     
Game-themed programming assignments for faculty: a case study
Found in: Proceedings of the 41st ACM technical symposium on Computer science education (SIGCSE '10)
By Cinnamon Hillyard, David Goldstein, John Nordlinger, Kelvin Sung, Michael Panitz, Robin Angotti
Issue Date:March 2010
pp. 270-274
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance...
     
Computer games and traditional CS courses
Found in: Communications of the ACM
By Kelvin Sung
Issue Date:December 2009
pp. 74-78
Integrating computer games into existing CS courses may help attract students to the field, but there are guidelines to be considered.
     
Introductory programming courses and computer games
Found in: Proceedings of the 40th ACM technical symposium on Computer science education (SIGCSE '09)
By Kelvin Sung, Mark Lewis, Michael Panitz, Scott A. Wallace, Scott Leutenegger Leutenegger
Issue Date:March 2009
pp. 1-6
Computing is undergoing a major paradigm shift. Radical new approaches to hardware and software will transform our online and offline lives, seamlessly combining the power of the internet with a world of devices. Craig Mundie, Microsoft's chief research an...
     
Game-themed programming assignments: the faculty perspective
Found in: Proceedings of the 39th SIGCSE technical symposium on Computer science education (SIGCSE '08)
By John Nordlinger, Kelvin Sung, Michael Panitz, Ruth Anderson, Scott Wallace
Issue Date:March 2008
pp. 63-70
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gam...
     
Rethinking graphics and gaming courses because of fast ray tracing
Found in: ACM SIGGRAPH 2007 educators program (SIGGRAPH '07)
By Alan Davis, Erik Brunvand, Kelvin Sung, Peter Shirley, Solomon Boulos, Steven Parker
Issue Date:August 2007
pp. 15-es
Almost all current games are implemented using the graphics processing units (GPUs) found on almost every PC. These GPUs use the z-buffer algorithm to do visibility calculations. Ray tracing, an alternative to the z-buffer algorithm, delivers higher visual...
     
Experiencing aspects of games programming in an introductory computer graphics class
Found in: Proceedinds of the 38th SIGCSE technical symposium on Computer science education (SIGCSE '07)
By Becky Reed Rosenberg, Kelvin Sung, Peter Shirley
Issue Date:March 2007
pp. 64-ff
Our computer graphics (CG) programming class uses games development as a means to help students understand CG concepts. Many students mistakenly thought this CG class was a games programming class. We present a simple frame-work for discussing games progra...
     
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