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Displaying 1-9 out of 9 total
Interactive Public Displays
Found in: IEEE Computer Graphics and Applications
By Uta Hinrichs,Sheelagh Carpendale,Nina Valkanova,Kai Kuikkaniemi,Giulio Jacucci,Andrew Vande Moere
Issue Date:March 2013
pp. 25-27
Public-display installations can range from large-scale media facades that are embedded in architectural structures and that people can interact with only from a distance, to direct-touch interactive kiosks that provide information of local interest. These...
From Space to Stage: How Interactive Screens Will Change Urban Life
Found in: Computer
By Kai Kuikkaniemi, Giulio Jacucci, Marko Turpeinen, Eve Hoggan, Jörg Müller
Issue Date:June 2011
pp. 40-47
Framed digital displays will soon give way to walls and facades that creatively motivate individual and group interaction. A stage serves as an apt metaphor to explore the ways in which these ubiquitous screens can transform passive viewing into an involve...
Designing for presenters at public walk-up-and-use displays
Found in: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14)
By Giulio Jacucci, Jouni Ojala, Kai Kuikkaniemi, Matti Nelimarkka, Max Vilkki, Vilma Lehtinen
Issue Date:February 2014
pp. 225-232
Interactive walk-up-and-use displays are spreading in a variety of settings where stand presentation situations are common. We contribute by characterizing a presentation situation and investigating specific design implications for presenters in this situa...
BubblesDial: exploring large display content graphs on small devices
Found in: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM '13)
By Antti Jylhä, Chao An, Giulio Jacucci, Joanna Bergstrom-Lehtovirta, Kai Kuikkaniemi, Tommy Eklund
Issue Date:December 2013
pp. 1-10
Large interfaces are fixed to a certain use context, for example to a physical smart space. Mobile counterparts of public interfaces can allow user to continue interacting with the content also when leaving the space. However, wall applications make use of...
Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces
Found in: Proceedings of the 19th annual international conference on Mobile computing & networking (MobiCom '13)
By Giulio Jacucci, Jukka Reitmaa, Kai Kuikkaniemi, Marko Turpeinen, Mikko Rinne, Petri Savolainen, Sasu Tarkoma, Sumi Helal
Issue Date:September 2013
pp. 211-214
Spaceify is a novel edge architecture and an ecosystem for smart spaces --- a technology that extends the mobile user view of today's common space services (e.g., WiFi) to a richer portfolio of space-centric, localized services and space-interactive applic...
FizzyVis: designing for playful information browsing on a multitouch public display
Found in: Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces (DPPI '11)
By Céline Coutrix, Esko Kurvinen, Giulio Jacucci, Ivan Avdouevski, Kai Kuikkaniemi, Riikka Mäkelä
Issue Date:June 2011
pp. 1-8
Multitouch screens are being increasingly deployed in public settings. In order to provide useful information to users in an attractive way, playfulness of the interaction is a relevant characteristic. In this paper, our contribution is FizzyVis, a walk-up...
Next step in electronic brainstorming: collaborative creativity with the web
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Kai Kuikkaniemi, Lassi A. Liikkanen, Pauli Ojala, Petri Lievonen
Issue Date:May 2011
pp. 2029-2034
Brainstorming is an essential technique in creative group work. Research literature indicates the strengths of electronic brainstorming over face-to-face work. Despite this evidence, the old practice dominates. We believe that this is due to the inadequate...
Large displays in urban life - from exhibition halls to media facades
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Ernesto Arroyo, Giulio Jacucci, Kai Kuikkaniemi, Nina Valkanova, Sheelagh Carpendale, Uta Hinrichs
Issue Date:May 2011
pp. 2433-2436
Recent trends show an increasing prevalence of large interactive displays in public urban life. For example, museums, libraries, public plazas, or architectural facades take advantage of interactive technologies that present information in a highly visual ...
The influence of implicit and explicit biofeedback in first-person shooter games
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Ilkka Kosunen, Kai Kuikkaniemi, Marko Turpeinen, Niklas Ravaja, Timo Saari, Toni Laitinen
Issue Date:April 2010
pp. 859-868
To understand how implicit and explicit biofeedback work in games, we developed a first-person shooter (FPS) game to experiment with different biofeedback techniques. While this area has seen plenty of discussion, there is little rigorous experimentation a...