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Displaying 1-26 out of 26 total
Parallel Poisson disk sampling with spectrum analysis on surfaces
Found in: ACM Transactions on Graphics (TOG)
By David Maletz, John Bowers, Li-Yi Wei, Rui Wang, David Maletz, John Bowers, Li-Yi Wei, Rui Wang
Issue Date:December 2010
pp. 1-12
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphics applications. Such a distribution satisfies the blue noise property, i.e. lack of low frequency noise and structural bias in the Fourier power spectrum. W...
     
Local and global structuring of computer mediated communication: developing linguistic perspectives on CSCW in cosmos
Found in: Proceedings of the 1988 ACM conference on Computer-supported cooperative work (CSCW '88)
By John Bowers, John Churcher
Issue Date:September 1988
pp. 125-139
This paper is concerned with the development of a language/action perspective in the Cosmos project. We emphasize the importance of seeing cooperative work in terms of participants' communicative actions. In contrast to some explorations of speech act theo...
     
Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping
Found in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
By Andy Boucher, David W.T. Cameron, John Bowers, Kirsten Boehner, Mark Hauenstein, Nadine Jarvis, Sarah Pennington, William W. Gaver
Issue Date:April 2013
pp. 3451-3460
In this project, we investigated how a ludic approach might open new possibilities for environmental HCI by designing three related devices that encourage environmental awareness while eschewing utilitarian or persuasive agendas. In addition, we extended o...
     
Crafting interactive systems: learning from digital art practice
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Guy Schofield, John Bowers, Jonathan Hook, Karim Ladha, Peter Wright, Robyn Taylor
Issue Date:April 2013
pp. 3223-3226
To create digital art, skillsets from a variety of disciplines are combined to form a finished aesthetic product. An artist may engage in hybrid practice, building his/her own technologies, or may collaborate with specialized technicians to form a creative...
     
Annotated portfolios
Found in: interactions
By Bill Gaver, John Bowers
Issue Date:July 2012
pp. 40-49
Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as ...
     
The logic of annotated portfolios: communicating the value of 'research through design'
Found in: Proceedings of the Designing Interactive Systems Conference (DIS '12)
By John Bowers
Issue Date:June 2012
pp. 68-77
This paper examines Research Through Design as an orientation to so-called 'Third Wave' Human Computer Interaction (HCI). A number of recent critical reflections are reviewed and the 'disciplinary anxieties', which this approach to HCI has aroused, are dis...
     
The photostroller: supporting diverse care home residents in engaging with the world
Found in: Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
By Alex Wilkie, Andy Boucher, David Cameron, John Bowers, Mark Blythe, Nadine Jarvis, Peter Wright, Robert Phillips, Tobie Kerridge, William Gaver
Issue Date:May 2011
pp. 1757-1766
The Photostroller is a device designed for use by residents of a care home for older people. It shows a continuous slideshow of photographs retrieved from the Flickr™ image website using a set of six predefined categories modified by a tuneable degre...
     
Parallel Poisson disk sampling with spectrum analysis on surfaces
Found in: ACM SIGGRAPH Asia 2010 papers (SIGGRAPH ASIA '10)
By David Maletz, John Bowers, Li-Yi Wei, Rui Wang
Issue Date:December 2010
pp. 20-21
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphics applications. Such a distribution satisfies the blue noise property, i.e. lack of low frequency noise and structural bias in the Fourier power spectrum. W...
     
Age and experience: ludic engagement in a residential care setting
Found in: Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS '10)
By Andy Boucher, Bill Gaver, John Bowers, Mark Blythe, Nadine Jarvis, Peter Wright, Phil Reynolds
Issue Date:August 2010
pp. 161-170
The "older old" (people over eighty) are a largely invisible group for those not directly involved in their lives; this project explores the ways that technology might strengthen links between different generations. This paper describes findings from a two...
     
The prayer companion: openness and specificity, materiality and spirituality
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Andy Boucher, John Bowers, Mark Blythe, Nadine Jarvis, Peter Wright, William Gaver
Issue Date:April 2010
pp. 2055-2064
In this paper we describe the Prayer Companion, a device we developed as a resource for the spiritual activity of a group of cloistered nuns. The device displays a stream of information sourced from RSS news feeds and social networking sites to suggest pos...
     
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Found in: Proceedings of the 27th international conference on Human factors in computing systems (CHI '09)
By Andy Boucher, John Bowers, Nadine Jarvis, Tobie Kerridge, William Gaver
Issue Date:April 2009
pp. 1-4
In this paper, we describe the failure of a novel sensor-based system intended to evoke user interpretation and appropriation in domestic settings. We contrast participants' interactions in this case study with those observed during more successful deploym...
     
Threshold devices: looking out from the home
Found in: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08)
By Alex Wilkie, Andy Boucher, Andy Law, Jacob Beaver, Jan Humble, John Bowers, Nicholas Villar, Sarah Pennington, Tobie Kerridge, William Gaver
Issue Date:April 2008
pp. 49-54
Threshold devices present information gathered from the home's surroundings to give new views on the domestic situation. We built two prototypes of different threshold devices and studied them in field trials with participant households. The Local Baromete...
     
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07)
By John Bowers, Joseph Kaye, Phoebe Sengers, Tobie Kerridge, William Gaver
Issue Date:April 2007
pp. 537-546
Domestic ubiquitous computing systems often rely on inferences about activities in the home, but the open-ended, dynamic and heterogeneous nature of the home poses serious problems for such systems. In this paper, we propose that by shifting the responsibi...
     
The history tablecloth: illuminating domestic activity
Found in: Proceedings of the 6th ACM conference on Designing Interactive systems (DIS '06)
By Andy Boucher, Andy Law, John Bowers, Nicholas Villar, Sarah Pennington, William Gaver
Issue Date:June 2006
pp. 199-208
The History Tablecloth is a flexible substrate screen-printed with electroluminescent material forming a grid of lace-like elements. When objects are left on the table, cells beneath them light to form a halo that grows over a period of hours, highlighting...
     
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
Found in: Proceedings of the 2004 ACM conference on Computer supported cooperative work (CSCW '04)
By Fredrik Winberg, John Bowers
Issue Date:November 2004
pp. 332-341
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sighted and blind users across different modalities might be supported. To exami...
     
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum
Found in: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST '01)
By Chris Greenhalgh, Holger Schnadelbach, John Bowers, Liam Bannon, Luigina Ciolfi, Martin Flintham, Mike Fraser, Shahram Izadi, Sten-Olof Hellstrom, Steve Benford, Tony Hall
Issue Date:November 2001
pp. 91-96
SHAPE, "Situating Hybrid Assemblies in Public Environments", is an EU Future and Emerging Technologies project of the Disappearing Computer initiative, concerned with designing and developing novel technology to enhance interpersonal interaction in public ...
     
Machinery in the new factories: interaction and technology in a bank's telephone call centre
Found in: Proceedings of the 2000 ACM conference on Computer supported cooperative work (CSCW '00)
By David Martin, John Bowers
Issue Date:December 2000
pp. 49-58
This paper presents analyses of calls to a bank's telephone call centre documenting the way calls are opened, closed, and how financial services are actioned. Throughout, how the social interaction between caller and operator is interleaved with the human-...
     
Simple interfaces to complex sound in improvised music
Found in: CHI '00 extended abstracts on Human factors in computer systems (CHI '00)
By John Bowers, Sten Olof Hellstrom
Issue Date:April 2000
pp. 125-126
We describe some interaction design principles and two interactive algorithms for the transformation of user-input from simple low degree of freedom (DOF) devices to support the synthesis of sound in music improvisation. We offer 'algorithmically mediated ...
     
The Lightwork performance: algorithmically mediated interaction for virtual environments
Found in: CHI 98 conference summary on Human factors in computing systems (CHI '98)
By John Bowers, Kai-Mikael Jaa-Aro, Sten-Olof Hellstrom
Issue Date:April 1998
pp. 291-292
We present an approach to control information flow in object-oriented systems. The decision of whether an informatin flow is permitted or denied depends on both the authorizations specified on the objects and the process by which information is obtained an...
     
Practically accomplishing immersion: cooperation in and for virtual environments
Found in: Proceedings of the 1996 ACM conference on Computer supported cooperative work (CSCW '96)
By James Pycock, John Bowers, Jon O'Brien
Issue Date:November 1996
pp. 380-389
This paper discusses an evaluation of the MEAD prototype, a multi-user interface generator tool particularly for use in the context of Air Traffic Control (ATC). The procedures we adopted took the form of opportunistic and informal evaluation sessions with...
     
Getting others to get it right: an ethnography of design work in the fashion industry
Found in: Proceedings of the 1996 ACM conference on Computer supported cooperative work (CSCW '96)
By James Pycock, John Bowers
Issue Date:November 1996
pp. 219-228
This paper discusses an evaluation of the MEAD prototype, a multi-user interface generator tool particularly for use in the context of Air Traffic Control (ATC). The procedures we adopted took the form of opportunistic and informal evaluation sessions with...
     
Talk and embodiment in collaborative virtual environments
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems: common ground (CHI '96)
By James Pycock, John Bowers, Jon O'Brien
Issue Date:April 1996
pp. 58-65
We present an approach to control information flow in object-oriented systems. The decision of whether an informatin flow is permitted or denied depends on both the authorizations specified on the objects and the process by which information is obtained an...
     
The work to make a network work: studying CSCW in action
Found in: Proceedings of the 1994 ACM conference on Computer supported cooperative work (CSCW '94)
By John Bowers
Issue Date:October 1994
pp. 287-298
This paper reports on a field study of the procurement, implementation and use of a local area network devoted to running CSCW-related applications in an organization within the U.K.'s central government. In this particular case, the network ran into a num...
     
Talking through design: requirements and resistance in cooperative prototyping
Found in: Conference companion on Human factors in computing systems (CHI '94)
By James Pycock, John Bowers
Issue Date:April 1994
pp. 221
We present an approach to control information flow in object-oriented systems. The decision of whether an informatin flow is permitted or denied depends on both the authorizations specified on the objects and the process by which information is obtained an...
     
Talking through design: requirements and resistance in cooperative prototyping
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence (CHI '94)
By James Pycock, John Bowers
Issue Date:April 1994
pp. 299-305
Hyperspeech is a speech-only hypermedia application that explores issues of speech user interfaces, navigation, and system architecture in a purely audio environment without a visual display. The system uses speech recognition input and synthetic speech fe...
     
Exploding the interface: experiences of a CSCW network
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '93)
By John Bowers, Tom Rodden
Issue Date:April 1993
pp. 255-262
The development of human computer interaction has been dominated by the interface both as a design concept and as an artefact of computer systems. However, recently researchers have been re-examining the role of the interface in the user's interaction with...
     
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