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Displaying 1-8 out of 8 total
Deploying a Wearable Computing Platform for Computing Education
Found in: IEEE Transactions on Learning Technologies
By Grace Ngai, Stephen C.F. Chan, Joey C.Y. Cheung, Winnie W.Y. Lau
Issue Date:January 2010
pp. 45-55
Many studies have attested to the efficacy of integrating innovative methods of teaching computing and engineering, especially for introductory students and at the K-12 level. As an example, robots have been successfully used to teach a wide range of subje...
 
Dynamic collaborative robotic platform - A brief introduction
Found in: International Conference on Computer Supported Cooperative Work in Design
By Jason T.P. Tse, Stephen C.F. Chan, Grace Ngai, Joey C.Y. Cheung, Vincent T.Y. Ng
Issue Date:April 2009
pp. 125-130
This paper presents a design for a platform of collaborative robots and electronic devices. The platform design is based on the similarity between the type, functionality and characteristics of the robot or device. We categorize the participating devices b...
 
A framework for collaborative eTextiles design - An introduction to Co-eTex
Found in: International Conference on Computer Supported Cooperative Work in Design
By Grace Ngai, Stephen C.F. Chan, Winnie W.Y. Lau, Joey C.Y. Cheung
Issue Date:April 2009
pp. 191-196
Advances in textile-friendly electronics devices, smart materials, sophisticated interfaces, and intelligent software have combined to make intelligent garments increasingly practical. This paper introduces Co-eTex, a framework designed to support collabor...
 
i*CATch: a scalable plug-n-play wearable computing framework for novices and children
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Grace Ngai, Jason T.P. Tse, Joey C.Y. Cheung, Sam S.S. Choy, Stephen C.F. Chan, Vincent T.Y. Ng, Winnie W.Y. Lau
Issue Date:April 2010
pp. 443-452
There has been much recent work in wearable computing that is directed at democratization of the field, to make it more accessible to the general public and more easily used by the hobbyist user. As the field becomes more diversified, there has also been a...
     
An education-friendly construction platform for wearable computing
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Grace Ngai, Joey C.Y. Cheung, Stephen C.F. Chan, Winnie W.Y. Lau
Issue Date:April 2009
pp. 1-4
Wearable computing and e-textiles has a lot of potential as an educational computing topic. They allow students to exercise their creativity and imagination while learning about concepts in computing and technology. However, there are still numerous diffic...
     
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Found in: Proceedings of the 27th international conference on Human factors in computing systems (CHI '09)
By Grace Ngai, Joey C.Y. Cheung, Stephen C.F. Chan, Winnie W.Y. Lau
Issue Date:April 2009
pp. 1-4
The field of wearable computing and e-textiles has recently attracted much interest from the research and general community. Recent developments in this field raises the possibility of e-textile construction kits for hobbyists and novices alike. The unique...
     
Learning programming through fashion and design: a pilot summer course in wearable computing for middle school students
Found in: Proceedings of the 40th ACM technical symposium on Computer science education (SIGCSE '09)
By Grace Ngai, Joey C.Y. Cheung, Stephen C.F. Chan, Winnie W.Y. Lau
Issue Date:March 2009
pp. 1-6
As enrollments in engineering and computer science programs around the world have fallen in recent years, those who wish to see this trend reversed take heart from findings that children are more likely to develop an abiding interest in technology if they ...
     
Filling the gap in programming instruction: a text-enhanced graphical programming environment for junior high students
Found in: Proceedings of the 40th ACM technical symposium on Computer science education (SIGCSE '09)
By Grace Ngai, Joey C.Y. Cheung, Stephen C.F. Chan, Winnie W.Y. Lau
Issue Date:March 2009
pp. 1-6
To address the unique demands and challenges of educational computing, various kinds of environments, including graphics-rich and textual environments, have been proposed for use in introductory courses to provide students with a rich and interesting learn...
     
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