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Displaying 1-3 out of 3 total
Shaping an Entertaining Future at Carnegie Mellon
Found in: Computer
By Jesse Schell
Issue Date:August 2003
pp. 96-98
Designing Interactive Theme Park Rides
Found in: IEEE Computer Graphics and Applications
By Jesse Schell, Joe Shochet
Issue Date:July 2001
pp. 11-13
No summary available.
Understanding entertainment: story and gameplay are one
Found in: Computers in Entertainment (CIE)
By Jesse Schell
Issue Date:March 2005
pp. 6-6
Stories and games, which historically have been considered radically different experiences with different principles of construction, actually have many underlying commonalities. Although we view stories as passive and linear, and games as active and nonli...