Asynchronous chess competition
Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems (AAMAS '06)
By Andrew Boes, James Lawton, Nathaniel Gemelli, Robert Wright
Issue Date:May 2006
Asynchronous Chess (AChess) is a platform for the development and evaluation of real-time adversarial agent technologies. It is a two-player game using the basic rules of chess with the modification that agents may move as many pieces as they want at any t...