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Displaying 1-4 out of 4 total
Shock Resistant Time Warp
Found in: Parallel and Distributed Simulation, Workshop on
By Alois Ferscha, James Johnson
Issue Date:May 1999
pp. 92
In an attempt to cope with time-varying workload, traditional adaptive Time Warp protocols are designed to react in response to performance changes by altering control parameter configurations, like the amount of available memory, the size of the checkpoin...
Distributed Interaction in Virtual Spaces
Found in: Distributed Interactive Simulation and Real-Time Applications, International Workshop on
By Alois Ferscha, James Johnson
Issue Date:March 1999
pp. 5
Virtual spaces based on the metaphor of
A View From the 1960s: How the Software Industry Began
Found in: IEEE Annals of the History of Computing
By Luanne (James) Johnson
Issue Date:January 1998
pp. 36-42
<p><it>The conventional wisdom in the computer industry in the 1960s was that one could not make any money selling software—it was either given away free by the computer manufacturers or written specifically and uniquely for each computer insta...
A testbed for parallel simulation performance prediction
Found in: Proceedings of the 28th conference on Winter simulation (WSC '96)
By Alois Ferscha, James Johnson
Issue Date:December 1996
pp. 637-644
This paper describes the CONVERSIM simulation language. CONVERSIM is a developmental general-purpose, discrete-event language which has been used in the classroom to introduce the use and operation of simulators prior to the introduction of languages such ...