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Displaying 1-5 out of 5 total
Capturing multiple illumination conditions using time and color multiplexing
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By B. De Decker, J. Kautz, T. Mertens, P. Bekaert
Issue Date:June 2009
pp. 2536-2543
Many vision and graphics problems such as relighting, structured light scanning and photometric stereo, need images of a scene under a number of different illumination conditions. It is typically assumed that the scene is static. To extend such methods to ...
 
Micro-rendering for scalable, parallel final gathering
Found in: ACM Transactions on Graphics (TOG)
By C. Dachsbacher, H.-P. Seidel, J. Kautz, T. Engelhardt, T. Grosch, T. Ritschel, C. Dachsbacher, H.-P. Seidel, J. Kautz, T. Engelhardt, T. Grosch, T. Ritschel
Issue Date:December 2009
pp. 1-2
Recent approaches to global illumination for dynamic scenes achieve interactive frame rates by using coarse approximations to geometry, lighting, or both, which limits scene complexity and rendering quality. High-quality global illumination renderings of c...
     
Beaming: An Asymmetric Telepresence System
Found in: IEEE Computer Graphics and Applications
By A. Steed,W. Steptoe,W. Oyekoya,F. Pece,T. Weyrich,J. Kautz,D. Friedman,A. Peer,M. Solazzi,F. Tecchia,M. Bergamasco,M. Slater
Issue Date:November 2012
pp. 10-17
The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space...
 
Micro-rendering for scalable, parallel final gathering
Found in: ACM SIGGRAPH Asia 2009 papers (SIGGRAPH Asia '09)
By C. Dachsbacher, H.-P. Seidel, J. Kautz, T. Engelhardt, T. Grosch, T. Ritschel
Issue Date:December 2009
pp. 1-6
Recent approaches to global illumination for dynamic scenes achieve interactive frame rates by using coarse approximations to geometry, lighting, or both, which limits scene complexity and rendering quality. High-quality global illumination renderings of c...
     
Imperfect shadow maps for efficient computation of indirect illumination
Found in: ACM Transactions on Graphics (TOG)
By C. Dachsbacher, H.-P. Seidel, J. Kautz, M. H. Kim, T. Grosch, T. Ritschel
Issue Date:December 2008
pp. 1-49
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature of direct lighting requires accurate visibility, indirect illumination mostl...
     
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