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Displaying 1-26 out of 26 total
Open Sesame: Design Guidelines for Invisible Passwords
Found in: Computer
By Andrea Bianchi,Ian Oakley,Dong-Soo Kwon
Issue Date:April 2012
pp. 58-65
Invisible input and output modalities, such as haptics and audio, are a potentially effective defense against observation-based attacks on PIN entry systems. However, the successful implementation of such systems calls for some general design guidelines. T...
 
A Tactile Glove Design and Authoring System for Immersive Multimedia
Found in: IEEE Multimedia
By Yeongmi Kim, Jongeun Cha, Jeha Ryu, Ian Oakley
Issue Date:July 2010
pp. 34-44
<p>This article describes a tactile system designed to provide viewers with passive, on-skin sensations synchronized with audiovisual media.</p>
 
A Framework for Haptic Broadcasting
Found in: IEEE Multimedia
By Jongeun Cha, Yo-Sung Ho, Yeongmi Kim, Jeha Ryu, Ian Oakley
Issue Date:July 2009
pp. 16-27
<p>This article presents a comprehensive exploration of the issues underlying haptic multimedia broadcasting. It also describes the implementation of a prototype system as a proof of concept.</p>
 
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
Found in: World Haptics Conference
By Ian Oakley, Sile O'Modhrain
Issue Date:March 2005
pp. 40-49
The increasing complexity and pervasiveness of handheld devices is demanding the development of interaction techniques explicitly tailored for mobile scenarios. This paper examines one such technique: the use of device orientation to navigate through one d...
 
Adding Interactivity: Active Touch in Broadcast Media
Found in: Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on
By Sile O'Modhrain, Ian Oakley
Issue Date:March 2004
pp. 293-294
Despite continual consumer demand for richer broadcast media, there have been few examinations of senses other than vision and hearing in this domain. This demonstration paper considers the role that touch may be able to play in future broadcast systems. W...
   
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
Found in: Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on
By Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu
Issue Date:March 2006
pp. 81
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, robust and discrete, and the body site both easily accessible and socially acc...
 
Playing for the planet: designing toys that foster sustainable values
Found in: Proceedings of the 31st European Conference on Cognitive Ergonomics (ECCE '13)
By Evangelos Karapanos, Ian Oakley, Joana Gomes, Mary Barreto, Michelle Scott, Nuno J. Nunes, Sofia Gomes
Issue Date:August 2013
pp. 1-6
The children of today are the adults of tomorrow, for this reason it is essential to educate this generation about sustainable values, such as recycling and reducing waste and energy consumption. By targeting children's main activity of playing and toys, t...
     
CASA: context-aware scalable authentication
Found in: Proceedings of the Ninth Symposium on Usable Privacy and Security (SOUPS '13)
By Eiji Hayashi, Ian Oakley, Jason Hong, Sauvik Das, Shahriyar Amini
Issue Date:July 2013
pp. 1-10
We introduce context-aware scalable authentication (CASA) as a way of balancing security and usability for authentication. Our core idea is to choose an appropriate form of active authentication (e.g., typing a PIN) based on the combination of multiple pas...
     
Understanding motivations for facebook use: usage metrics, network structure, and privacy
Found in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
By Ian Oakley, Tasos Spiliotopoulos
Issue Date:April 2013
pp. 3287-3296
This study explores the links between motives for using a social network service and numerical measures of that activity. Specifically, it identified motives for Facebook use by employing a Uses and Gratifications (U&G) approach and then investigated t...
     
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task
Found in: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13)
By Ian Oakley
Issue Date:February 2013
pp. 167-174
This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-row and compares play on a physical, tangible game board with that conducted in mo...
     
Supporting offline activities on interactive surfaces
Found in: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13)
By Ian Oakley
Issue Date:February 2013
pp. 147-154
This paper argues that inherent support for offline activities -- activities that are not sensed by the system -- is one of strongest benefits of tangible interaction over more traditional interface paradigms. By conducting two studies with single and pair...
     
Uses & gratifications of a facebook media sharing group
Found in: Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13)
By Ian Oakley, Jayant Venkatanathan, Mayur Karnik, Tasos Spiliotopoulos, Valentina Nisi
Issue Date:February 2013
pp. 821-826
This paper explores uses and gratifications of a content community on a social network service - a music video sharing group on Facebook. In a two-stage study, 20 users first generated words or phrases to describe how they used the group, and what they enj...
     
Multi-touch passwords for mobile device access
Found in: Proceedings of the 2012 ACM Conference on Ubiquitous Computing (UbiComp '12)
By Andrea Bianchi, Ian Oakley
Issue Date:September 2012
pp. 611-612
Draw-a-Secret password schemes, like the Google Android Pattern Lock, entail stroking out a shape on a touch screen. This paper explores techniques for expanding the richness of this input modality (multitouch input, off-target interaction) in order to inc...
     
Supporting the aviation industry: a traveler-centered approach
Found in: Proceedings of the Designing Interactive Systems Conference (DIS '12)
By Andreia Gonçalves, Emme Clark, Ian Oakley, Justine Yang, Kagonya Awori, Nuno Nunes, Troy Effner
Issue Date:June 2012
pp. 693-696
The aviation industry is fundamental to today's connected global economies, rapidly and effectively linking people, places and cultures. However, aviation struggles to provide a high quality of service; air travelers typically report dissatisfaction and fr...
     
Informing design by recording tangible interaction
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Augusto Esteves, Ian Oakley
Issue Date:May 2011
pp. 2077-2082
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting the benefits they can confer. This paper presents a toolkit that logs the manipula...
     
Obfuscating authentication through haptics, sound and light
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Andrea Bianchi, Dong-Soo Kwon, Ian Oakley
Issue Date:May 2011
pp. 1105-1110
Sensitive digital content associated with or owned by individuals now pervades everyday life. Mediating accessing to it in ways that are usable and secure is an ongoing challenge. This paper briefly discusses a series of five PIN entry and transmission sys...
     
PINC: persuasion, influence, nudge & coercion through mobile devices
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Anind Dey, Ian Oakley, Max Wilson, Parisa Eslambolchilar
Issue Date:May 2011
pp. 13-16
This workshop will provide a focal point for research and technology dedicated to supporting behaviour change through Persuasion, Influence, Nudge and Coercion (PINC). A particular focus is on pervasive and mobile technologies and the unique opportunities ...
     
Hide and seek: location sharing practices with social media
Found in: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10)
By Andre Doria, Daniel Wagner, Ian Oakley, Iryna Pavlyshak, Mariana Lopez, Tasos Spiliotopoulos, Vassilis Kostakos
Issue Date:September 2010
pp. 55-58
This paper presents a multi-pronged study of users' location-sharing practices in the context of online social networks. The contribution of this study is two-fold: first it presents a series of insights relating to location-sharing practices, and second i...
     
The haptic wheel: design & evaluation of a tactile password system
Found in: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10)
By Andrea Bianchi, Dong Soo Kwon, Ian Oakley, Jong Keun Lee
Issue Date:April 2010
pp. 3625-3630
Authentication through passwords in public spaces (such as in ATMs) is susceptible to simple observation attacks, such as shoulder surfing, which can result in the password being compromised and ultimately the exposure of users to fraud and theft. Haptic t...
     
The secure haptic keypad: a tactile password system
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Andrea Bianchi, Dong Soo Kwon, Ian Oakley
Issue Date:April 2010
pp. 1089-1092
Authentication in public spaces poses significant security risks. Most significantly, passwords can be stolen, potentially leading to fraud. A common method to steal a PIN is through an observation attack, either using a camera or through direct observatio...
     
Designing trustworthy situated services: an implicit and explicit assessment of locative images-effect on trust
Found in: Proceedings of the 27th international conference on Human factors in computing systems (CHI '09)
By Ian Oakley, Vassilis Kostakos
Issue Date:April 2009
pp. 1-4
This paper examines a visual design element unique to situated, hot-spot style, services: locativeness. This is the extent to which the media representing a service relates to its immediate physical environment. This paper explores the effect of locativene...
     
Pointing with fingers, hands and arms for wearable computing
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Ian Oakley, Il-Yeon Cho, John Sunwoo
Issue Date:April 2008
pp. 49-54
Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum of scenarios. The paper presents a study exploring how to develop a pointing system for truly wearable, rather than hand-held, computing. It describes a Fit...
     
A motion-based marking menu system
Found in: CHI '07 extended abstracts on Human factors in computing systems (CHI '07)
By Ian Oakley, Junseok Park
Issue Date:April 2007
pp. 2597-2602
The rapid development of handheld devices is driving the development of new interaction styles. This paper examines one such technique: using hand motions to control a menu system. Previous research on this topic deals with systems which rely heavily on gr...
     
An AR system for haptic communication
Found in: Proceedings of the 2005 international conference on Augmented tele-existence (ICAT '05)
By Ian Oakley, Jeha Ryu, Jongeun Cha, Junhun Lee
Issue Date:December 2005
pp. 241-242
Touch is an important part of human communication. Through handshakes, hugs and a myriad of personal gestures, we convey our emotions and express our feelings. However, how such interactions can be achieved over distance remains a relatively unexplored are...
     
Solving multi-target haptic problems in menu interaction
Found in: CHI '01 extended abstracts on Human factors in computer systems (CHI '01)
By Ian Oakley, Philip Gray, Stephen Brewster
Issue Date:March 2001
pp. 357-358
While haptic feedback has been shown to enhance user performance and satisfaction in single target interactions in desktop user interfaces, it is not clear whether this will hold for more realistic, multi-target interactions. Here we present an experimenta...
     
Putting the feel in ’look and feel‘
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '00)
By Ian Oakley, Marilyn Rose McGee, Philip Gray, Stephen Brewster
Issue Date:April 2000
pp. 415-422
Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigation of the use of touch as a way of reducing visual overload in the convention...
     
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