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Displaying 1-49 out of 49 total
ACM publications: access and sustainability
Found in: Communications of the ACM
By Holly Rushmeier, Ronald F. Boisvert, Holly Rushmeier, Holly Rushmeier, Ronald F. Boisvert, Ronald F. Boisvert
Issue Date:December 2008
pp. 486-487
Welcome to three new challenging mathematical puzzles. Solutions to the first two will be published next month; the third is as yet unsolved, so you may need extra luck with that one. Here, I concentrate on circular food, so you might want to eat something...
     
Guest Editors? Introduction: Special Section on IEEE Visualization
Found in: IEEE Transactions on Visualization and Computer Graphics
By Holly Rushmeier, Jarke J. van Wijk, Greg Turk
Issue Date:July 2005
pp. 353-354
No summary available.
 
Revisiting the Need for Formal Education in Visualization
Found in: IEEE Computer Graphics and Applications
By Holly Rushmeier, Jason Dykes, John Dill, Peter Yoon
Issue Date:November 2007
pp. 12-16
In a Visualization Viewpoints article published in 2000, Gitta Domik posed the question, Do we need formal education in visualization? Domik held that we do, and the reasons she gave are just as valid today: Careless production of visualizations leads to m...
 
Guest Editorial: Special Section on Visualization 2005
Found in: IEEE Transactions on Visualization and Computer Graphics
By Cláudio T. Silva, Eduard Gröller, Holly Rushmeier
Issue Date:July 2006
pp. 419-420
No summary available.
 
A System for Reconstructing Integrated Texture Maps for Large Structures
Found in: 3D Data Processing Visualization and Transmission, International Symposium on
By Chen Xu, Athinodoros Georghiades, Holly Rushmeier, Julie Dorsey
Issue Date:June 2006
pp. 822-829
We consider the problem of creating integrated texture maps of large structures scanned with a time-of-flight laser scanner and imaged with a digital camera. The key issue in creating integrated textures is correcting for the spatially varying illumination...
 
Guest Editor's Introduction: Computer Graphics in Art History and Archaeology
Found in: IEEE Computer Graphics and Applications
By Alan Chalmers, Holly Rushmeier
Issue Date:September 2002
pp. 22-23
No summary available.
 
Implementation of a Shadow Carving System for Shape Capture
Found in: 3D Data Processing Visualization and Transmission, International Symposium on
By Silvio Savarese, Holly Rushmeier, Fausto Bernardini, Pietro Perona
Issue Date:June 2002
pp. 12
We present a new technique for estimating the 3D shape of an object that combines previous ideas from shape from silhouettes and shape from shadows. We begin with a set-up for robustly extracting object silhouettes by casting a shadow of the object with a ...
 
Shadow Carving
Found in: Computer Vision, IEEE International Conference on
By Silvio Savarese, Holly Rushmeier, Fausto Bernardini, Pietro Perona
Issue Date:July 2001
pp. 190
The shape of an object may be estimated by observing the shadows on its surface. We present a method that is robust with respect to a conservative classification of shadow regions. Assuming that a conservative estimate of the object shape is available, we ...
 
Visualizing Customer Segmentations Produced by Self Organizing Maps
Found in: Visualization Conference, IEEE
By Holly Rushmeier, Richard Lawrence, George Almasi
Issue Date:October 1997
pp. 463
We describe a set of visualization programs developed for under-standing segmentations of customer records produced by a self organizing map (SOM) algorithm. A SOM produces segments of similar customer records that can then be used as the basis of a market...
 
Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments
Found in: IEEE Transactions on Visualization and Computer Graphics
By Jeffry Nimeroff, Julie Dorsey, Holly Rushmeier
Issue Date:December 1996
pp. 283-298
<p><b>Abstract</b>—We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of sequences representing any arbitrary pat...
 
A System for Measuring Surface Facet Orientation from Atomic Force Microscope Data
Found in: Visualization Conference, IEEE
By John Hagedorn, Holly Rushmeier, John Blendell, Mark Vaudin
Issue Date:November 1996
pp. 397
We describe a graphical system developed for researchers in materials science for extracting information from data obtained by atomic force microscopy. In particular, we consider the problem of computing surface orientations from data obtained from ceramic...
 
Tone Reproduction for Realistic Images
Found in: IEEE Computer Graphics and Applications
By Jack Tumblin, Holly Rushmeier
Issue Date:November 1993
pp. 42-48
<p>Radiosity and other global illumination methods for image synthesis calculate the real world radiance values of a scene instead of the display radiance values that will represent them. Though radiosity and ray tracing methods can compute extremely...
 
Physically-based interactive bi-scale material design
Found in: ACM Transactions on Graphics (TOG)
By Holly Rushmeier, Hongzhi Wu, Julie Dorsey, Holly Rushmeier, Hongzhi Wu, Julie Dorsey
Issue Date:December 2011
pp. 1-15
We present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorit...
     
Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions
Found in: IEEE Transactions on Visualization and Computer Graphics
By Adrian Jarabo,Hongzhi Wu,Julie Dorsey,Holly Rushmeier,Diego Gutierrez
Issue Date:June 2014
pp. 880-892
The BTF data structure was a breakthrough for appearance modeling in computer graphics. More research is needed though to make BTFs practical in rendering applications. We present the first systematic study of the effects of Approximate filtering on the ap...
 
Material Appearance
Found in: IEEE Computer Graphics and Applications
By Pierre Poulin,Holly Rushmeier
Issue Date:March 2012
pp. 22-23
This issue features four articles on material appearance, which is important in many computer graphics applications. Two articles on general methods consider two distinct issues: measurement and efficient rendering. The other articles examine two extremely...
 
Introduction to the Special Issue : Camera Culture
Found in: IEEE Computer Graphics and Applications
By Holly Rushmeier
Issue Date:January 2011
pp. 7-8
This special issue explores recent advances in the acquisition and use of camera images in conjunction with computer graphics techniques. It provides examples of the many ways these advances are expanding our capability to author and share visual experienc...
 
The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis
Found in: Computer Graphics and Applications, Pacific Conference on
By Julie Dorsey, Songhua Xu, Gabe Smedresman, Holly Rushmeier, Leonard McMillan
Issue Date:November 2007
pp. 201-210
We describe a computer graphics system that supports conceptual architectural design and analysis. We use as a starting point the traditional sketchbook drawings that architects use to experiment with various views, sections, and details. Rather than inter...
 
Image Guided Geometry Inference
Found in: 3D Data Processing Visualization and Transmission, International Symposium on
By Songhua Xu, Athinodoros Georghiades, Holly Rushmeier, Julie Dorsey, Leonard McMillan
Issue Date:June 2006
pp. 310-317
We introduce a new method for filling holes in geometry obtained from 3D range scanners. Our method makes use of 2D images of the areas where geometric data is missing. The 2D images guide the filling using the relationship between the images and geometry ...
 
Guest Editors' Introduction: 3D Reconstruction and Visualization
Found in: IEEE Computer Graphics and Applications
By Bill Ribarsky, Holly Rushmeier
Issue Date:November 2003
pp. 20-21
No summary available.
 
Building a Digital Model of Michelangelo's Florentine Piet?
Found in: IEEE Computer Graphics and Applications
By Fausto Bernardini, Holly Rushmeier, Ioana M. Martin, Joshua Mittleman, Gabriel Taubin
Issue Date:January 2002
pp. 59-67
<p>The authors describe a project to create a three-dimensional digital model of Michelangelo's Florentine Piet?. The model is being used in a comprehensive art-historical study of this sculpture that includes a consideration of historical records an...
 
High-Quality Texture Reconstruction from Multiple Scans
Found in: IEEE Transactions on Visualization and Computer Graphics
By Fausto Bernardini, Ioana M. Martin, Holly Rushmeier
Issue Date:October 2001
pp. 318-332
<p><b>Abstract</b>—The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. W...
 
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
Found in: IEEE Transactions on Visualization and Computer Graphics
By Gregory Ward Larson, Holly Rushmeier, Christine Piatko
Issue Date:October 1997
pp. 291-306
<p><b>Abstract</b>—We present a tone reproduction operator that preserves visibility in high dynamic range scenes. Our method introduces a new histogram adjustment technique, based on the population of local adaptation luminances in a sce...
 
Volume Rendering of Pool Fire Data
Found in: IEEE Computer Graphics and Applications
By Holly Rushmeier, Anthony Hamins, Mun Young Choi
Issue Date:July 1995
pp. 62-67
We describe how techniques from computer graphics are used to visualize pool fire data and compute radiative effects from pool fires. The basic tools are ray casting and accurate line integration using the RADCAL program. Example images in the visible and ...
 
Image-Based Object Editing
Found in: 3D Digital Imaging and Modeling, International Conference on
By Holly Rushmeier, Jose Gomes, Laurent Balmelli, Fausto Bernardini, Gabriel Taubin
Issue Date:October 2003
pp. 20
We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We allow the user to specify edits in both geometry and surface properties from...
 
Scanning and Processing 3D Objects for Web Display
Found in: 3D Digital Imaging and Modeling, International Conference on
By Mohamed Farouk, Ibrahim El-Rifai, Shady El-Tayar, Hisham El-Shishiny, Mohamed Hosny, Mohamed El-Rayes, Jose Gomes, Frank Giordano, Holly Rushmeier, Fausto Bernardini, Karen Magerlein
Issue Date:October 2003
pp. 310
We present a case study of scanning 3D objects for the purposes of education and public information. We begin by describing the original design of a 3D scanning system now in use in Cairo's Egyptian Museum. The system captures both the geometry and surface...
 
Hyper3D: 3D graphics software for examining cultural artifacts
Found in: Journal on Computing and Cultural Heritage (JOCCH)
By David Tidmarsh, Holly Rushmeier, Irma Passeri, John Ffrench, Min H. Kim
Issue Date:February 2014
pp. 1-19
Art conservators now have access to a wide variety of digital imaging techniques to assist in examining and documenting physical works of art. Commonly used techniques include hyperspectral imaging, 3D scanning, and medical computed tomography imaging. How...
     
Inverse bi-scale material design
Found in: ACM Transactions on Graphics (TOG)
By Holly Rushmeier, Hongzhi Wu, Julie Dorsey
Issue Date:November 2013
pp. 1-10
One major shortcoming of existing bi-scale material design systems is the lack of support for inverse design: there is no way to directly edit the large-scale appearance and then rapidly solve for the small-scale details that approximate that look. Prior w...
     
Crowd sourcing memory colors for image enhancement
Found in: ACM SIGGRAPH 2012 Talks (SIGGRAPH '12)
By Ann McNamara, Holly Rushmeier, Julie Dorsey, Su Xue
Issue Date:August 2012
pp. 1-1
Memory colors refer to those colors recalled in association with familiar objects [Hering 1961]. The deficiency with existing research in this area is that a) screen memory colors have not been rigorously established and b) existing studies do not include ...
     
Understanding and improving the realism of image composites
Found in: ACM Transactions on Graphics (TOG)
By Aseem Agarwala, Holly Rushmeier, Julie Dorsey, Su Xue
Issue Date:July 2012
pp. 1-10
Compositing is one of the most commonly performed operations in computer graphics. A realistic composite requires adjusting the appearance of the foreground and background so that they appear compatible; unfortunately, this task is challenging and poorly u...
     
3D imaging spectroscopy for measuring hyperspectral patterns on solid objects
Found in: ACM Transactions on Graphics (TOG)
By David J. Brady, David S. Kittle, Holly Rushmeier, Julie Dorsey, Min H. Kim, Richard O. Prum, Todd Alan Harvey
Issue Date:July 2012
pp. 1-11
Sophisticated methods for true spectral rendering have been developed in computer graphics to produce highly accurate images. In addition to traditional applications in visualizing appearance, such methods have potential applications in many areas of scien...
     
Insitu: sketching architectural designs in context
Found in: ACM Transactions on Graphics (TOG)
By Carol O'Sullivan, Holly Rushmeier, Julie Dorsey, Min H. Kim, Patrick Paczkowski, Yann Morvan
Issue Date:December 2011
pp. 1-15
Architecture is design in spatial context. The only current methods for representing context involve designing in a heavyweight computer-aided design system, using a full model of existing buildings and landscape, or sketching on a panoramic photo. The for...
     
Insitu: sketching architectural designs in context
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Carol O'Sullivan, Holly Rushmeier, Julie Dorsey, Min H. Kim, Patrick Paczkowski, Yann Morvan
Issue Date:December 2011
pp. 1-137
Architecture is design in spatial context. The only current methods for representing context involve designing in a heavyweight computer-aided design system, using a full model of existing buildings and landscape, or sketching on a panoramic photo. The for...
     
Physically-based interactive bi-scale material design
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Holly Rushmeier, Hongzhi Wu, Julie Dorsey
Issue Date:December 2011
pp. 1-137
We present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorit...
     
Insitu: sketching architectural designs in context
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Carol O'Sullivan, Holly Rushmeier, Julie Dorsey, Min H. Kim, Patrick Paczkowski, Yann Morvan
Issue Date:December 2011
pp. 1-10
Architecture is design in spatial context. The only current methods for representing context involve designing in a heavyweight computer-aided design system, using a full model of existing buildings and landscape, or sketching on a panoramic photo. The for...
     
Physically-based interactive bi-scale material design
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Holly Rushmeier, Hongzhi Wu, Julie Dorsey
Issue Date:December 2011
pp. 1-10
We present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorit...
     
Image-guided weathering: A new approach applied to flow phenomena
Found in: ACM Transactions on Graphics (TOG)
By Carles Bosch, George Drettakis, Holly Rushmeier, Julie Dorsey, Pierre-Yves Laffont
Issue Date:May 2011
pp. 1-13
The simulation of weathered appearance is essential in the realistic modeling of urban environments. A representative and particularly difficult effect to produce on a large scale is the effect of fluid flow. Changes in appearance due to flow are the resul...
     
A psychophysical study of dominant texture detection
Found in: Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV '09)
By Alexandra Garr-Schultz, Holly Rushmeier, Jianye Lu, Julie Dorsey
Issue Date:September 2009
pp. 133-133
Images of everyday scenes are frequently used as input for texturing 3D models in computer graphics. Such images include both the texture desired and other extraneous information. In our previous work [Lu et al. 2009], we defined dominant texture as a larg...
     
Advanced material appearance modeling
Found in: ACM SIGGRAPH 2009 Courses (SIGGRAPH '09)
By Holly Rushmeier, Julie Dorsey
Issue Date:August 2009
pp. 1-134
For many years, appearance models in computer graphics focused on general models for reflectance functions coupled with texture maps. Recently, it has been recognized that even very common materials such as hair, skin, fabric, and rusting metal require mor...
     
Light and materials in virtual cities
Found in: ACM SIGGRAPH 2008 classes (SIGGRAPH '08)
By Holly Rushmeier, Julie Dorsey
Issue Date:August 2008
pp. 110-110
The level of accuracy required for physical models of materials and their interaction with light in virtual city models is an open question. We consider work that has been done to date on modeling architectural materials, the measurement of such materials ...
     
The perception of simulated materials
Found in: ACM SIGGRAPH 2008 classes (SIGGRAPH '08)
By Holly Rushmeier
Issue Date:August 2008
pp. 110-110
Numerically modeling the interaction of light with materials is an essential step in generating realistic synthetic images. While there have been many studies of how people perceive physical materials, very little work has been done that facilitates effici...
     
Input for participating media
Found in: ACM SIGGRAPH 2008 classes (SIGGRAPH '08)
By Holly Rushmeier
Issue Date:August 2008
pp. 110-110
Images of radiatively participating media are aesthetically appealing -- curls of smoke, sunsets, fires and clouds. Generating physically accurate, rather than artistic, images of participating media is an extremely challenging computational problem. In co...
     
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
Found in: ACM Transactions on Applied Perception (TAP)
By Holly Rushmeier, Julie Dorsey, Robert Jagnow
Issue Date:January 2008
pp. 1-27
In modern computer graphics applications, textures play an important role in conveying the appearance of real-world materials. But while surface appearance can often be effectively captured with a photograph, it is difficult to use example imagery to synth...
     
Context-aware textures
Found in: ACM Transactions on Graphics (TOG)
By Andreas Glaser, Athinodoros S. Georghiades, Baining Guo, Holly Rushmeier, Hongzhi Wu, Jianye Lu, Julie Dorsey, Li-Yi Wei
Issue Date:January 2007
pp. 3-es
Interesting textures form on the surfaces of objects as the result of external chemical, mechanical, and biological agents. Simulating these textures is necessary to generate models for realistic image synthesis. The textures formed are progressively varia...
     
Digital modeling of the appearance of materials
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Holly Rushmeier
Issue Date:July 2006
pp. 12-es
Realistic computer graphics rendering requires modeling the appearance of physical materials. This course covers the range of techniques for specifying materials, including classifying physical materials by observation, basic mathematical representation, m...
     
Digital modeling of the appearance of materials
Found in: ACM SIGGRAPH 2005 Courses (SIGGRAPH '05)
By Holly Rushmeier, Julie Dorsey
Issue Date:July 2005
pp. 1-es
What does it take to get a job at a visual effects, computer animation or interactive company? This course shows how to open the door to interviews, put your life on a one-page resume, and showcase your talent in a three-minute-or-less demo reel.
     
Stereological techniques for solid textures
Found in: ACM Transactions on Graphics (TOG)
By Holly Rushmeier, Julie Dorsey, Robert Jagnow
Issue Date:August 2004
pp. 329-335
We describe the use of traditional stereological methods to synthesize 3D solid textures from 2D images of existing materials. We first illustrate our approach for aggregate materials of spherical particles, and then extend the technique to apply to partic...
     
Parameterization of triangle meshes over quadrilateral domains
Found in: Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing (SGP '04)
By Holly Rushmeier, Ioana Boier-Martin, Jingyi Jin
Issue Date:July 2004
pp. 193-203
We present a method for parameterizing irregularly triangulated input models over polyhedral domains with quadrilateral faces. A combination of center-based clustering techniques is used to generate a partition of the model into regions suitable for remesh...
     
Studying sculpture with a digital model: understanding Michelangelo's Pieta´ of the cathedral
Found in: ACM SIGGRAPH 98 Conference abstracts and applications (SIGGRAPH '98)
By Fausto Bernardini, Gabriel Iaubin, Holly Rushmeier, Jack Wasserman, Joshua Mittleman
Issue Date:July 1998
pp. 281
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions...
     
A visibility matching tone reproduction operator for high dynamic range scenes
Found in: ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97 (SIGGRAPH '97)
By Christine Piatko, Gregory Ward Larson, Holly Rushmeier
Issue Date:August 1997
pp. 155
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions...
     
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