Multiresolution attributes for tessellated meshes
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12)
By Jochen Submuth, Magdalena Prus, Marc Stamminger, Henry Schafer, Quirin Meyer
Issue Date:March 2012
We present a novel representation for storing sub-triangle signals, such as colors, normals, or displacements directly with the triangle mesh. Signal samples are stored as guided by hardware-tessellation patterns. Thus, we can directly render from our repr...