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Multiresolution attributes for tessellated meshes
Found in: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12)
By Jochen Submuth, Magdalena Prus, Marc Stamminger, Henry Schafer, Quirin Meyer
Issue Date:March 2012
pp. 175-182
We present a novel representation for storing sub-triangle signals, such as colors, normals, or displacements directly with the triangle mesh. Signal samples are stored as guided by hardware-tessellation patterns. Thus, we can directly render from our repr...