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Displaying 1-25 out of 25 total
iCO2: A Networked Game for Collecting Large-Scale Eco-Driving Behavior Data
Found in: IEEE Internet Computing
By Helmut Prendinger,Joao Oliveira,Joao Catarino,Marconi Madruga,Rui Prada
Issue Date:May 2014
pp. 28-35
iCO2 is a networked game that aims to collect human driving behavior data at scale and help researchers better understand how people apply eco-driving practices. iCO2 is an integrated multiplatform game that can be accessed via Web client on Facebook and i...
 
Tokyo Virtual Living Lab: Designing Smart Cities Based on the 3D Internet
Found in: IEEE Internet Computing
By Helmut Prendinger,Kugamoorthy Gajananan,Ahmed Bayoumy Zaki,Ahmed Fares,Reinaert Molenaar,Daniel Urbano,Hans van Lint,Walid Gomaa
Issue Date:November 2013
pp. 30-38
The Tokyo Virtual Living Lab is an experimental space based on 3D Internet technology that lets researchers conduct controlled driving and travel studies, including those involving multiple users in the same shared space. This shared-use feature is crucial...
 
OpenBioSafetyLab: A Virtual World Based Biosafety Training Application for Medical Students
Found in: Information Technology: New Generations, Third International Conference on
By Arturo Nakasone, Siyu Tang, Mika Shigematsu, Berthold Heinecke, Shuji Fujimoto, Helmut Prendinger
Issue Date:April 2011
pp. 157-162
Recently, virtual world technology has been successfully used to create interesting and useful applications in the context of scientific research, ranging from visualization of static 3D representations of molecular entities to full execution of astrophysi...
 
Fostering Agriculture Environmental Awareness
Found in: Games and Virtual Worlds for Serious Applications, Conference in
By Rui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone
Issue Date:March 2010
pp. 37-44
Agriculture is important to any society, but its activity often has negative impact in the environment. We propose a game, implemented in the on-line virtual world platform Open-Simulator, that gives the opportunity to players to experience the potential e...
 
AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life
Found in: IEEE Computer Graphics and Applications
By Arturo Nakasone, Helmut Prendinger, Simon Holland, Piet Hut, Jun Makino, Ken Miura
Issue Date:September 2009
pp. 69-81
Developed in the Second Life 3D online multiuser environment, AstroSim (astrophysics simulation) provides synchronous collaborative visualization for astronomers. Users can play, halt, and rewind simulations and annotate stars interactively to track indivi...
 
Emotion Sensitive News Agent: An Approach Towards User Centric Emotion Sensing from the News
Found in: Web Intelligence, IEEE / WIC / ACM International Conference on
By Shaikh Mostafa Al Masum, Helmut Prendinger, Mitsuru Ishizuka
Issue Date:November 2007
pp. 614-620
This paper describes a character-based system called
 
Automatic Generation of Multi-Modal Dialogue from Text Based on Discourse Structure Analysis
Found in: International Conference on Semantic Computing
By Helmut Prendinger, Paul Piwek, Mitsuru Ishizuka
Issue Date:September 2007
pp. 27-36
In this paper, we propose a novel method for generating engaging multi-modal content automatically from text. Rhetorical Structure Theory (RST) is used to decompose text into discourse units and to identify rhetorical discourse relations between them. Rhet...
 
SentiFul: A Lexicon for Sentiment Analysis
Found in: IEEE Transactions on Affective Computing
By Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka
Issue Date:January 2011
pp. 22-36
In this paper, we describe methods to automatically generate and score a new sentiment lexicon, called SentiFul, and expand it through direct synonymy and antonymy relations, hyponymy relations, derivation, and compounding with known lexical units. We prop...
 
MPML3D: Scripting Agents for the 3D Internet
Found in: IEEE Transactions on Visualization and Computer Graphics
By Helmut Prendinger, Sebastian Ullrich, Arturo Nakasone, Mitsuru Ishizuka
Issue Date:May 2011
pp. 655-668
The aim of this paper is two-fold. First, it describes a scripting language for specifying communicative behavior and interaction of computer-controlled agents (
 
Creating interactive driver experiences with the scenario markup language
Found in: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11)
By Arturo Nakasone, Eurico Doirado, Helmut Prendinger, Kugamoorthy Gajananan, Marc Miska, Pedro Cuba
Issue Date:November 2011
pp. 1-7
Serious games became an important device for increasing the awareness of issues that are important to society. One such issue is the environmental impact of driving. To support the training and wide promotion of eco-friendly driving, an appropriate platfor...
     
A novel virtual world based HCI paradigm for multimedia scholarly communication
Found in: Proceedings of the international conference on Multimedia (MM '10)
By Andreas Budde, Arturo Nakasone, Helmut Prendinger, Kugamoorthy Gajananan, Tiago da Silva, Tri T. Truong
Issue Date:October 2010
pp. 1023-1026
The sharing of academic knowledge through printed publications has been widely and successfully utilized for more than a hundred years. However, the need to process huge amounts of data in scientific analysis and communicate its results to the scientific c...
     
iFeel_IM: innovative real-time communication system with rich emotional and haptic channels
Found in: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10)
By Alena Neviarouskaya, Dzmitry Tsetserukou, Helmut Prendinger, Mitsuru Ishizuka, Susumu Tachi
Issue Date:April 2010
pp. 3031-3036
The paper focuses on a novel system iFeel_IM! that integrates 3D virtual world, intelligent component for automatic emotion recognition from text, and innovative affective haptic interfaces providing additional nonverbal communication channels through simu...
     
Participatory mobile social network simulation environment
Found in: Proceedings of the Second International Workshop on Mobile Opportunistic Networking (MobiOpp '10)
By Aruna Seneviratne, Fawad Nazir, Helmut Prendinger
Issue Date:February 2010
pp. 171-174
In Mobile Social Networks(MSN) individuals with similar interests or commonalities, connect to each other using the mobile phones. Validation of protocols for these networks relies almost exclusively on simulations. Thus a simulation using a mobility model...
     
Emotional gaming: win by emotion expression
Found in: Proceedings of the International Conference on Advances in Computer Enterntainment Technology (ACE '09)
By Helmut Prendinger, Magalie Ochs
Issue Date:October 2009
pp. 324-327
A growing interest in using virtual characters expressing emotions and used to embody some roles typically performed by humans (as for example the role of announcer or tutor) has been observed in recent years. As humans, in some situations, such virtual ch...
     
From rhetorical structures to document structure: shallow pragmatic analysis for document engineering
Found in: Proceedings of the 9th ACM symposium on Document engineering (DocEng '09)
By Gersende Georg, Helmut Prendinger, Hugo Hernault, Marc Cavazza, Mitsuru Ishizuka
Issue Date:September 2009
pp. 185-192
In this paper, we extend previous work on the automatic structuring of medical documents using content analysis. Our long-term objective is to take advantage of specific rhetoric markers encountered in specialized medical documents (clinical guidelines) to...
     
MPML3D: agent authoring language for virtual worlds
Found in: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE '08)
By Helmut Prendinger, Mitsuru Ishizuka, Sebastian Ullrich
Issue Date:December 2008
pp. 47-54
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-user online world "Second Life" and the emerging "OpenSimulator" project. Whi...
     
The hinge between input and output: understanding the multimodal input fusion results in an agent-based multimodal presentation system
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By Fang Chen, Helmut Prendinger, Mitsuru Ishizuka, Vera Chung, Yong Sun, Yu (David) Shi
Issue Date:April 2008
pp. 49-54
A multimodal interface provides multiple modalities for input and output, such as speech, eye gaze and facial expression. With the recent progresses in multimodal interfaces, various approaches about multimodal input fusion and output generation have been ...
     
Automated generation of non-verbal behavior for virtual embodied characters
Found in: Proceedings of the 9th international conference on Multimodal interfaces (ICMI '07)
By Helmut Prendinger
Issue Date:November 2007
pp. 319-322
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to transform a dialogue in text format into an agent behavior script enriched by...
     
Graceful anytime interruptibility for virtual agents
Found in: Proceedings of the international conference on Advances in computer entertainment technology (ACE '07)
By Helmut Prendinger, Klaus Brugmann, Marc Stamminger, Mitsuru Ishizuka
Issue Date:June 2007
pp. 284-285
The demo will show two highly expressive virtual agents introducing the audience to a traditional Japanese room. The agent models and gestures have been created by a professional Japanese character designer. By adapting and extending an influential techniq...
     
Analysis of affect expressed through the evolving language of online communication
Found in: Proceedings of the 12th international conference on Intelligent user interfaces (IUI '07)
By Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka
Issue Date:January 2007
pp. 278-281
In this paper, we focus on affect recognition from text in order to facilitate sensitive and expressive communication in computer-mediated environments. Our model for analyzing affect conveyed by text is tailored to handle the style and specifics of inform...
     
Web presentation system using RST events
Found in: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems (AAMAS '06)
By Arturo Nakasone, Helmut Prendinger, Mitsuru Ishizuka
Issue Date:May 2006
pp. 955-957
Constructing presentations as stories is about presenting events that receive their relevance and meaning within the context of the presentation, and about means to define a well-structured relationship between events and the whole presentation scheme. Inf...
     
Evaluating the interaction with synthetic agents using attention and affect tracking
Found in: Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems (AAMAS '05)
By Chunling Ma, Helmut Prendinger, Jin Yingzi, Kushida Kazutaka, Mitsuru Ishizuka
Issue Date:July 2005
pp. 1099-1100
We motivate an approach to evaluating the utility of synthetic agents that is based on human physiology rather than questionnaires. The primary tool is an eye tracker that provides quantitative evidence of a user's focus of attention. The secondary tool is...
     
Multi-user and ubiquitous user interfaces: (MU3I 2005)
Found in: Proceedings of the 10th international conference on Intelligent user interfaces (IUI '05)
By Albrecht Schmidt, Andreas Butz, Antonio Kruger, Christian Kray, Helmut Prendinger
Issue Date:January 2005
pp. 6-6
This second workshop on Multi-User and Ubiquitous User Interfaces aims at further investigating two major issues identified at last year's MU3I: control and consistency. The former relates to how a user gains control of devices in a ubiquitous computing en...
     
SCREAM: scripting emotion-based agent minds
Found in: Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1 (AAMAS '02)
By Helmut Prendinger, Mitsuru Ishizuka
Issue Date:July 2002
pp. 350-351
SCREAM is a scripting tool that enables authors to generate emotionally and socially appropriate responses of animated agents. System users may design the mental make-up of an agent by declaring a variety of parameters and behaviors relevant to affective c...
     
Social role awareness in animated agents
Found in: Proceedings of the fifth international conference on Autonomous agents (AGENTS '01)
By Helmut Prendinger, Mitsuru Ishizuka
Issue Date:May 2001
pp. 270-277
This paper promotes {\itshape social role awareness\/} as a desirable capability of animated agents, that are by now strong affective reasoners, but otherwise often lack the social competence observed with humans. In particular, humans may easily adjust th...
     
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