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Displaying 1-50 out of 203 total
Apparent display resolution enhancement for moving images
Found in: ACM Transactions on Graphics (TOG)
By Elmar Eisemann, Hans-Peter Seidel, Karol Myszkowski, Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Hans-Peter Seidel, Karol Myszkowski, Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Hans-Peter Seidel, Karol Myszkowski, Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Hans-Peter Seidel, Karol Myszkowski, Piotr Didyk, Tobias Ritschel
Issue Date:July 2010
pp. 1-10
Limited spatial resolution of current displays makes the depiction of very fine spatial details difficult. This work proposes a novel method applied to moving images that takes into account the human visual system and leads to an improved perception of suc...
     
A connection between partial symmetry and inverse procedural modeling
Found in: ACM Transactions on Graphics (TOG)
By Hans-Peter Seidel, Martin Bokeloh, Michael Wand, Hans-Peter Seidel, Martin Bokeloh, Michael Wand, Hans-Peter Seidel, Martin Bokeloh, Michael Wand, Hans-Peter Seidel, Martin Bokeloh, Michael Wand
Issue Date:July 2010
pp. 1-10
In this paper, we address the problem of inverse procedural modeling: Given a piece of exemplar 3D geometry, we would like to find a set of rules that describe objects that are similar to the exemplar. We consider local similarity, i.e., each local neighbo...
     
Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions
Found in: ACM Transactions on Graphics (TOG)
By Boris Ajdin, Hans-Peter Seidel, Hendrik P. A. Lensch, Jan Kautz, Johannes Hanika, Matthias B. Hullin, Boris Ajdin, Hans-Peter Seidel, Hendrik P. A. Lensch, Jan Kautz, Johannes Hanika, Matthias B. Hullin, Boris Ajdin, Hans-Peter Seidel, Hendrik P. A. Lensch, Jan Kautz, Johannes Hanika, Matthias B. Hullin, Boris Ajdin, Hans-Peter Seidel, Hendrik P. A. Lensch, Jan Kautz, Johannes Hanika, Matthias B. Hullin
Issue Date:July 2010
pp. 1-10
In fluorescent materials, light from a certain band of incident wavelengths is reradiated at longer wavelengths, i.e., with a reduced per-photon energy. While fluorescent materials are common in everyday life, they have received little attention in compute...
     
Real-time lens blur effects and focus control
Found in: ACM Transactions on Graphics (TOG)
By Elmar Eisemann, Hans-Peter Seidel, Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel, Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel, Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel, Sungkil Lee
Issue Date:July 2010
pp. 1-10
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tracing method. Our solution achieves more precision than competing real-time s...
     
Visualizing Transport Structures of Time-Dependent Flow Fields
Found in: IEEE Computer Graphics and Applications
By Kuangyu Shi, Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel
Issue Date:September 2008
pp. 24-36
This article focuses on the transport characteristics of physical properties in fluids—in particular, visualizing the finite-time transport structure of property advection. Applied to a well-chosen set of property fields, the proposed approach yields struc...
 
Extracting Higher Order Critical Points and Topological Simplification of 3D Vector Fields
Found in: Visualization Conference, IEEE
By Tino Weinkauf, Holger Theisel, Kuangyu Shi, Hans-Christian Hege, Hans-Peter Seidel
Issue Date:October 2005
pp. 71
This paper presents an approach to extracting and classifying higher order critical points of 3D vector fields. To do so, we place a closed convex surface s around the area of interest. Then we show that the complete 3D classification of a critical point i...
 
Extraction of Parallel Vector Surfaces in 3D Time-Dependent Fields and Application to Vortex Core Line Tracking
Found in: Visualization Conference, IEEE
By Holger Theisel, Jan Sahner, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel
Issue Date:October 2005
pp. 80
We introduce an approach to tracking vortex core lines in timedependent 3D flow fields which are defined by the parallel vectors approach. They build surface structures in the 4D space-time domain. To extract them, we introduce two 4D vector fields which a...
 
Topological Methods for 2D Time-Dependent Vector Fields Based on Stream Lines and Path Lines
Found in: IEEE Transactions on Visualization and Computer Graphics
By Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel
Issue Date:July 2005
pp. 383-394
This paper describes approaches to topologically segmenting 2D time-dependent vector fields. For this class of vector fields, two important classes of lines exist: stream lines and path lines. Because of this, two segmentations are possible: either concern...
 
Stream Line and Path Line Oriented Topology for 2D Time-Dependent Vector Fields
Found in: Visualization Conference, IEEE
By Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel
Issue Date:October 2004
pp. 321-328
Topological methods aim at the segmentation of a vector field into areas of different flow behavior. For 2D time-dependent vector fields, two such segmentations are possible: either concerning the behavior of stream lines, or of path lines. While stream li...
 
Saddle Connectors - An Approach to Visualizing the Topological Skeleton of Complex 3D Vector Fields
Found in: Visualization Conference, IEEE
By Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel
Issue Date:October 2003
pp. 30
One of the reasons that topological methods have a limited popularity for the visualization of complex 3D flow fields is the fact that such topological structures contain a number of separating stream surfaces. Since these stream surfaces tend to hide each...
 
Polyhedra Operators for Mesh Refinement
Found in: Geometric Modeling and Processing
By Ioannis Ivrissimtzis, Hans-Peter Seidel
Issue Date:July 2002
pp. 132
We study the factorization of mesh refinement rules in terms of the polyhedra operators duality, stellation, truncation. Using this factorization, we show that the \sqrt{3}-refinement and the Leapfrog transformation, known from its applications in Discrete...
 
Estimating Crossing Fibers: A Tensor Decomposition Approach
Found in: IEEE Transactions on Visualization and Computer Graphics
By Thomas Schultz, Hans-Peter Seidel
Issue Date:November 2008
pp. 1635-1642
Diffusion weighted magnetic resonance imaging is a unique tool for non-invasive investigation of major nerve fiber tracts. Since the popular diffusion tensor (DT-MRI) model is limited to voxels with a single fiber direction, a number of high angular resolu...
 
Smoke Surfaces: An Interactive Flow Visualization Technique Inspired by Real-World Flow Experiments
Found in: IEEE Transactions on Visualization and Computer Graphics
By Wolfram von Funck, Tino Weinkauf, Holger Theisel, Hans-Peter Seidel
Issue Date:November 2008
pp. 1396-1403
Smoke rendering is a standard technique for flow visualization. Most approaches are based on a volumetric, par ticle based, or image based representation of the smoke. This paper introduces an alternative representation of smoke structures: as semi-transpa...
 
Topological Visualization of Brain Diffusion MRI Data
Found in: IEEE Transactions on Visualization and Computer Graphics
By Thomas Schultz, Holger Theisel, Hans-Peter Seidel
Issue Date:November 2007
pp. 1496-1503
Topological methods give concise and expressive visual representations of flow fields. The present work suggests a comparable method for the visualization of human brain diffusion MRI data. We explore existing techniques for the topological analysis of gen...
 
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
Found in: IEEE Transactions on Visualization and Computer Graphics
By Christian Theobalt, Naveed Ahmed, Hendrik Lensch, Marcus Magnor, Hans-Peter Seidel
Issue Date:July 2007
pp. 663-674
<p><b>Abstract</b>—By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into virtual environments, however, surface reflectance properties ...
 
An Edge-Bundling Layout for Interactive Parallel Coordinates
Found in: 2014 IEEE Pacific Visualization Symposium (PacificVis)
By Gregorio Palmas,Myroslav Bachynskyi,Antti Oulasvirta,Hans Peter Seidel,Tino Weinkauf
Issue Date:March 2014
pp. 57-64
Parallel Coordinates is an often used visualization method for multidimensional data sets. Its main challenges for large data sets are visual clutter and over plotting which hamper the recognition of patterns in the data. We present an edge-bundling method...
 
Real-Time Body Tracking with One Depth Camera and Inertial Sensors
Found in: 2013 IEEE International Conference on Computer Vision (ICCV)
By Thomas Helten,Meinard Muller,Hans-Peter Seidel,Christian Theobalt
Issue Date:December 2013
pp. 1105-1112
In recent years, the availability of inexpensive depth cameras, such as the Microsoft Kinect, has boosted the research in monocular full body skeletal pose tracking. Unfortunately, existing trackers often fail to capture poses where a single camera provide...
 
Fast Face Detector Training Using Tailored Views
Found in: 2013 IEEE International Conference on Computer Vision (ICCV)
By Kristina Scherbaum,James Petterson,Rogerio S. Feris,Volker Blanz,Hans-Peter Seidel
Issue Date:December 2013
pp. 2848-2855
Face detection is an important task in computer vision and often serves as the first step for a variety of applications. State-of-the-art approaches use efficient learning algorithms and train on large amounts of manually labeled imagery. Acquiring appropr...
 
Outdoor human motion capture using inverse kinematics and von mises-fisher sampling
Found in: Computer Vision, IEEE International Conference on
By Gerard Pons-Moll,Andreas Baak,Juergen Gall,Laura Leal-Taixe,Meinard Muller,Hans-Peter Seidel,Bodo Rosenhahn
Issue Date:November 2011
pp. 1243-1250
Human motion capturing (HMC) from multiview image sequences is an extremely difficult problem due to depth and orientation ambiguities and the high dimensionality of the state space. In this paper, we introduce a novel hybrid HMC system that combines video...
 
Fast articulated motion tracking using a sums of Gaussians body model
Found in: Computer Vision, IEEE International Conference on
By Carsten Stoll,Nils Hasler,Juergen Gall,Hans-Peter Seidel,Christian Theobalt
Issue Date:November 2011
pp. 951-958
We present an approach for modeling the human body by Sums of spatial Gaussians (SoG), allowing us to perform fast and high-quality markerless motion capture from multi-view video sequences. The SoG model is equipped with a color model to represent the sha...
 
Shading-based dynamic shape refinement from multi-view video under general illumination
Found in: Computer Vision, IEEE International Conference on
By Chenglei Wu,Kiran Varanasi,Yebin Liu,Hans-Peter Seidel,Christian Theobalt
Issue Date:November 2011
pp. 1108-1115
We present an approach to add true fine-scale spatio-temporal shape detail to dynamic scene geometry captured from multi-view video footage. Our approach exploits shading information to recover the millimeter-scale surface structure, but in contrast to rel...
 
A data-driven approach for real-time full body pose reconstruction from a depth camera
Found in: Computer Vision, IEEE International Conference on
By Andreas Baak,Meinard Muller,Gaurav Bharaj,Hans-Peter Seidel,Christian Theobalt
Issue Date:November 2011
pp. 1092-1099
In recent years, depth cameras have become a widely available sensor type that captures depth images at real-time frame rates. Even though recent approaches have shown that 3D pose estimation from monocular 2.5D depth images has become feasible, there are ...
 
Cache Accurate Time Skewing in Iterative Stencil Computations
Found in: Parallel Processing, International Conference on
By Robert Strzodka,Mohammed Shaheen,Dawid Pajak,Hans-Peter Seidel
Issue Date:September 2011
pp. 571-581
We present a time skewing algorithm that breaks the memory wall for certain iterative stencil computations. A stencil computation, even with constant weights, is a completely memory-bound algorithm. For example, for a large 3D domain of $500^3$ doubles and...
 
Three-dimensional kaleidoscopic imaging
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By I. Reshetouski,A. Manakov,Hans-Peter Seidel,I. Ihrke
Issue Date:June 2011
pp. 353-360
We introduce three-dimensional kaleidoscopic imaging, a promising alternative for recording multi-view imagery. The main limitation of multi-view reconstruction techniques is the limited number of views that are available from multi-camera systems, especia...
 
Camera Motion Style Transfer
Found in: Visual Media Production, Conference for
By Christian Kurz, Tobias Ritschel, Elmar Eisemann, Thorsten Thormählen, Hans-Peter Seidel
Issue Date:November 2010
pp. 9-16
When depicting both virtual and physical worlds, the viewer's impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera moti...
 
Exploiting global connectivity constraints for reconstruction of 3D line segments from images
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Arjun Jain, Christian Kurz, Thorsten Thormahlen, Hans-Peter Seidel
Issue Date:June 2010
pp. 1586-1593
Given a set of 2D images, we propose a novel approach for the reconstruction of straight 3D line segments that represent the underlying geometry of static 3D objects in the scene. Such an algorithm is especially useful for the automatic 3D reconstruction o...
 
Optimal HDR reconstruction with linear digital cameras
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Miguel Granados, Boris Ajdin, Michael Wand, Christian Theobalt, Hans-Peter Seidel, Hendrik P. A. Lensch
Issue Date:June 2010
pp. 215-222
Given a multi-exposure sequence of a scene, our aim is to recover the absolute irradiance falling onto a linear camera sensor. The established approach is to perform a weighted average of the scaled input exposures. However, there is no clear consensus on ...
 
Multilinear pose and body shape estimation of dressed subjects from image sets
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Nils Hasler, Hanno Ackermann, Bodo Rosenhahn, Thorsten Thormahlen, Hans-Peter Seidel
Issue Date:June 2010
pp. 1823-1830
In this paper we propose a multilinear model of human pose and body shape which is estimated from a database of registered 3D body scans in different poses. The model is generated by factorizing the measurements into pose and shape dependent components. By...
 
Multisensor-fusion for 3D full-body human motion capture
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Gerard Pons-Moll, Andreas Baak, Thomas Helten, Meinard Muller, Hans-Peter Seidel, Bodo Rosenhahn
Issue Date:June 2010
pp. 663-670
In this work, we present an approach to fuse video with orientation data obtained from extended inertial sensors to improve and stabilize full-body human motion capture. Even though video data is a strong cue for motion analysis, tracking artifacts occur f...
 
Scene-Aware Video Stabilization by Visual Fixation
Found in: Visual Media Production, Conference for
By Christian Kurz, Thorsten Thormählen, Hans-Peter Seidel
Issue Date:November 2009
pp. 1-6
Visual fixation is employed by humans and some animals to keep a specific 3D location at the center of the visual gaze. Inspired by this phenomenon in nature, this paper explores the idea to transfer this mechanism to the context of video stabilization for...
 
Crease Surfaces: From Theory to Extraction and Application to Diffusion Tensor MRI
Found in: IEEE Transactions on Visualization and Computer Graphics
By Thomas Schultz, Holger Theisel, Hans-Peter Seidel
Issue Date:January 2010
pp. 109-119
Crease surfaces are two-dimensional manifolds along which a scalar field assumes a local maximum (ridge) or a local minimum (valley) in a constrained space. Unlike isosurfaces, they are able to capture extremal structures in the data. Creases have a long t...
 
Dense correspondence finding for parametrization-free animation reconstruction from video
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Naveed Ahmed, Christian Theobalt, Christian Rossl, Sebastian Thrun, Hans-Peter Seidel
Issue Date:June 2008
pp. 1-8
We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstruction of surface animations from multi-view video data. Given as input a sequence of shape-from-silhouette volumes of a moving subject that were reconstruc...
 
Drift-free tracking of rigid and articulated objects
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Juergen Gall, Bodo Rosenhahn, Hans-Peter Seidel
Issue Date:June 2008
pp. 1-8
Model-based 3D tracker estimate the position, rotation, and joint angles of a given model from video data of one or multiple cameras. They often rely on image features that are tracked over time but the accumulation of small errors results in a drift away ...
 
Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Naveed Ahmed, Christian Theobalt, Petar Dobrev, Hans-Peter Seidel, Sebastian Thrun
Issue Date:June 2008
pp. 1-8
This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete moving models of human actors that feature even slightest dynamic geometry deta...
 
Demosaicing by smoothing along 1D features
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Boris Ajdin, Matthias B. Hullin, Christian Fuchs, Hans-Peter Seidel, Hendrik P. A. Lensch
Issue Date:June 2008
pp. 1-8
Most digital cameras capture color pictures in the form of an image mosaic, recording only one color channel at each pixel position. Therefore, an interpolation algorithm needs to be applied to reconstruct the missing color information. In this paper we pr...
 
Markerless motion capture of man-machine interaction
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Bodo Rosenhahn, Christian Schmaltz, Thomas Brox, Joachim Weickert, Daniel Cremers, Hans-Peter Seidel
Issue Date:June 2008
pp. 1-8
This work deals with modeling and markerless tracking of athletes interacting with sports gear. In contrast to classical markerless tracking, the interaction with sports gear comes along with joint movement restrictions due to additional constraints: while...
 
Modulated phase-shifting for 3D scanning
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Tongbo Chen, Hans-Peter Seidel, Hendrik P. A. Lensch
Issue Date:June 2008
pp. 1-8
We present a new 3D scanning method using modulated phase-shifting. Optical scanning of complex objects or scenes with significant global light transport, such as subsurface scattering, interreflections, volumetric scattering, etc. is a difficult task sinc...
 
Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes
Found in: Computer Graphics and Applications, Pacific Conference on
By Shin Yoshizawa, Alexander Belyaev, Hideo Yokota, Hans-Peter Seidel
Issue Date:November 2007
pp. 231-237
A new geometry-based finite difference method for a fast and reliable detection of perceptually salient curvature extrema on surfaces approximated by dense triangle meshes is proposed. The foundations of the method are two simple curvature and curvature de...
 
Interactive Global Illumination Using Implicit Visibility
Found in: Computer Graphics and Applications, Pacific Conference on
By Zhao Dong, Jan Kautz, Christian Theobalt, Hans-Peter Seidel
Issue Date:November 2007
pp. 77-86
Rendering global illumination effects for dynamic scenes at interactive frame rates is a computationally challenging task. Much of the computation time needed is spent during visibility queries between individual scene elements, and it is almost illusive t...
 
Brightness Adjustment for HDR and Tone Mapped Images
Found in: Computer Graphics and Applications, Pacific Conference on
By Grzegorz Krawczyk, Rafal Mantiuk, Dorota Zdrojewska, Hans-Peter Seidel
Issue Date:November 2007
pp. 373-381
Both High Dynamic Range images and their tone mapped correspondents contain relative luminance values which have to be mapped on a scale of available gray levels of a display. Such mapping includes brightness adjustment, which has a direct impact on the fi...
 
Explicit Control of Vector Field Based Shape Deformations
Found in: Computer Graphics and Applications, Pacific Conference on
By Wolfram von Funck, Holger Theisel, Hans-Peter Seidel
Issue Date:November 2007
pp. 291-300
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple implicitly defined shapes like spheres or cylinders have been explored as deformat...
 
Fitting a Morphable Model to 3D Scans of Faces
Found in: Computer Vision, IEEE International Conference on
By Volker Blanz, Kristina Scherbaum, Hans-Peter Seidel
Issue Date:October 2007
pp. 1-8
This paper presents a top-down approach to 3D data analysis by fitting a Morphable Model to scans of faces. In a unified framework, the algorithm optimizes shape, texture, pose and illumination simultaneously. The algorithm can be used as a core component ...
 
A Simple Framework for Natural Animation of Digitized Models
Found in: Graphics, Patterns and Images, SIBGRAPI Conference on
By Edilson de Aguiar, Rhaleb Zayer, Christian Theobalt, Hans-Peter Seidel, Marcus Magnor
Issue Date:October 2007
pp. 3-10
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely mesh-based and requires only a minimum of manual interaction. The only manual step needed to c...
 
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Found in: Symposium on Interactive Ray Tracing
By Johannes Gunther, Stefan Popov, Hans-Peter Seidel, Philipp Slusallek
Issue Date:September 2007
pp. 113-118
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts. Nevertheless, these systems can not yet fully exploit the capabilities of modern GPUs and can only handle medium-sized, static scenes. In this paper we pr...
 
Scaled Motion Dynamics for Markerless Motion Capture
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Bodo Rosenhahn, Thomas Brox, Hans-Peter Seidel
Issue Date:June 2007
pp. 1-8
This work proposes a way to use a-priori knowledge on motion dynamics for markerless human motion capture (MoCap). Specifically, we match tracked motion patterns to training patterns in order to predict states in successive frames. Thereby, modeling the mo...
 
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Edilson de Aguiar, Christian Theobalt, Carsten Stoll, Hans-Peter Seidel
Issue Date:June 2007
pp. 1-8
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinematic skeletons, as traditional motion capture methods, our approach uses a defo...
 
Polarization and Phase-Shifting for 3D Scanning of Translucent Objects
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs, Hans-Peter Seidel
Issue Date:June 2007
pp. 1-8
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastically reducing the signal-to-noise ratio and by shifting the intensity peak bene...
 
Automatic 2D Shape Orientation by Example
Found in: Shape Modeling and Applications, International Conference on
By Waqar Saleem, Danyi Wang, Alexander Belyaev, Hans-Peter Seidel
Issue Date:June 2007
pp. 221-225
As large shape repositories become more common, the problem of automatically generating good views of shapes has recently gained prominence. However, very few of the proposed methods take into account the orientation of the shape in the resulting view, and...
 
Automatic Generation of Bas-reliefs from 3D Shapes
Found in: Shape Modeling and Applications, International Conference on
By Wenhao Song, Alexander Belyaev, Hans-Peter Seidel
Issue Date:June 2007
pp. 211-214
In this paper, we introduce and study a new problem of converting a given 3D shape (or a 2.5D range data) into a bas-relief. The problem can be considered as a geometry counterpart of the HDR image compression problem widely studied in computer graphics. I...
 
Rapid Animation of Laser-scanned Humans
Found in: Virtual Reality Conference, IEEE
By Edilson de Aguiar, Christian Theobalt, Carsten Stoll, Hans-Peter Seidel
Issue Date:March 2007
pp. 223-226
We present a simple and ef cient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based animation pipeline, our method uses a mesh-based Laplacian editing scheme to drive...
 
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