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Dye-Based Flow Visualization
Found in: Computing in Science & Engineering
By Grzegorz K. Karch,Filip Sadlo,Daniel Weiskopf,Charles D. Hansen,Guo-Shi Li,Thomas Ertl
Issue Date:November 2012
pp. 80-86
Computational dye advection helps engineers understand fluid dynamics simulations by providing interactive tools that mimic physical experiments.
 
Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces
Found in: IEEE Transactions on Visualization and Computer Graphics
By Guo-Shi Li, Xavier Tricoche, Daniel Weiskopf, Charles D. Hansen
Issue Date:September 2008
pp. 1067-1080
We introduce a novel flow visualization method called Flow Charts, which uses a texture atlas approach for the visualization of flows defined over curved surfaces. In this scheme the surface and its associated flow are segmented into overlapping patches wh...
 
Statistically Quantitative Volume Visualization
Found in: Visualization Conference, IEEE
By Joe M. Kniss, Robert Van Uitert, Abraham Stephens, Guo-Shi Li, Tolga Tasdizen, Charles Hansen
Issue Date:October 2005
pp. 37
Visualization users are increasingly in need of techniques for assessing quantitative uncertainty and error in the images produced. Statistical segmentation algorithms compute these quantitative results, yet volume rendering tools typically produce only qu...
 
Interactive Visualization of Three-Dimensional Vector Fields with Flexible Appearance Control
Found in: IEEE Transactions on Visualization and Computer Graphics
By Han-Wei Shen, Guo-Shi Li, Udeepta D. Bordoloi
Issue Date:July 2004
pp. 434-445
<p><b>Abstract</b>—In this paper, we present an interactive texture-based algorithm for visualizing three-dimensional steady and unsteady vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing...
 
Chameleon: An Interactive Texture-based Rendering Framework for Visualizing Three-dimensional Vector Fields
Found in: Visualization Conference, IEEE
By Guo-Shi Li, Udeepta D. Bordoloi, Han-Wei Shen
Issue Date:October 2003
pp. 32
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing the user to compute three-dimensional flow textures inter...
 
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