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Displaying 1-6 out of 6 total
Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation
Found in: IEEE Transactions on Visualization and Computer Graphics
By Stephan Rusdorf, Guido Brunnett, Mario Lorenz, Tobias Winkler
Issue Date:January 2007
pp. 15-25
<p><b>Abstract</b>—In this paper, we report on the realization of an immersive table tennis simulation. After describing the hardware necessities of our system, we give insight into different aspects of the simulation. In particular, the ...
 
V-Pong: An Immersive Table Tennis Simulation
Found in: IEEE Computer Graphics and Applications
By Guido Brunnett, Stephan Rusdorf, Mario Lorenz
Issue Date:July 2006
pp. 10-13
This article discusses the development of an immersive table tennis simulation. After describing the hardware necessities of the system, the authors delve into different aspects of the simulation. These include collision detection, physical simulation, and...
 
A Hybrid LOD Based Rendering Approach for Dynamic Scenes
Found in: Computer Graphics International Conference
By Karsten Hilbert, Guido Brunnett
Issue Date:June 2004
pp. 274-277
In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured polygonal mesh. In a preprocess we generate...
 
Generating Well Behaved Meshes for Parameterized Surfaces
Found in: Geometric Modeling and Graphics, International Conference on
By Maharavo Randrianarivony, Guido Brunnett
Issue Date:July 2003
pp. 56
This document gives first a survey of parametric representations that are often used in computer aided geometric design. These include B-spline, NURBS, tabulated cylinder, trimmed surface and surface of revolution. Secondly, the paper deals with applicatio...
 
Machine learning based typology development in archaeology
Found in: Journal on Computing and Cultural Heritage (JOCCH)
By Christian Hörr, Elisabeth Lindinger, Guido Brunnett
Issue Date:April 2014
pp. 1-23
Formalizing and objectifying the process of artefact classification is an old wish of many archaeologists. On the other hand, data mining in general and machine learning in particular have already inspired many disciplines to introduce new paradigms of dat...
     
Real time tracking of high speed movements in the context of a table tennis application
Found in: Proceedings of the ACM symposium on Virtual reality software and technology (VRST '05)
By Guido Brunnett, Stephan Rusdorf
Issue Date:November 2005
pp. 192-200
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight into different aspects of the simulation. These include collision detection, p...
     
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