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Displaying 1-27 out of 27 total
Interactive Public Displays
Found in: IEEE Computer Graphics and Applications
By Uta Hinrichs,Sheelagh Carpendale,Nina Valkanova,Kai Kuikkaniemi,Giulio Jacucci,Andrew Vande Moere
Issue Date:March 2013
pp. 25-27
Public-display installations can range from large-scale media facades that are embedded in architectural structures and that people can interact with only from a distance, to direct-touch interactive kiosks that provide information of local interest. These...
 
From Space to Stage: How Interactive Screens Will Change Urban Life
Found in: Computer
By Kai Kuikkaniemi, Giulio Jacucci, Marko Turpeinen, Eve Hoggan, Jörg Müller
Issue Date:June 2011
pp. 40-47
Framed digital displays will soon give way to walls and facades that creatively motivate individual and group interaction. A stage serves as an apt metaphor to explore the ways in which these ubiquitous screens can transform passive viewing into an involve...
 
Supporting Multi-user Participation with Affective Multimodal Fusion
Found in: Creating, Connecting and Collaborating through Computing, International Conference on
By Céline Coutrix, Giulio Jacucci, Ivan Advouevski, Valentin Vervondel, Marc Cavazza, Stephen W. Gilroy, Lorenza Parisi
Issue Date:January 2011
pp. 24-31
In this paper, we present an application of affective computing as an art installation designed for group interaction. The Common Touch utilises a large multi-touch display, presenting interactive visualisations of emotive slogans. The artistic brief is to...
 
Designing for presenters at public walk-up-and-use displays
Found in: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14)
By Giulio Jacucci, Jouni Ojala, Kai Kuikkaniemi, Matti Nelimarkka, Max Vilkki, Vilma Lehtinen
Issue Date:February 2014
pp. 225-232
Interactive walk-up-and-use displays are spreading in a variety of settings where stand presentation situations are common. We contribute by characterizing a presentation situation and investigating specific design implications for presenters in this situa...
     
BubblesDial: exploring large display content graphs on small devices
Found in: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM '13)
By Antti Jylhä, Chao An, Giulio Jacucci, Joanna Bergstrom-Lehtovirta, Kai Kuikkaniemi, Tommy Eklund
Issue Date:December 2013
pp. 1-10
Large interfaces are fixed to a certain use context, for example to a physical smart space. Mobile counterparts of public interfaces can allow user to continue interacting with the content also when leaving the space. However, wall applications make use of...
     
Directing exploratory search with interactive intent modeling
Found in: Proceedings of the 22nd ACM international conference on Conference on information & knowledge management (CIKM '13)
By Dorota Głowacka, Kumaripaba Athukorala, Aki Reijonen, Giulio Jacucci, Ilkka Kosunen, Jaakko Peltonen, Ksenia Konyushkova, Manuel Eugster, Petri Myllymäki, Samuel Kaski, Tuukka Ruotsalo
Issue Date:October 2013
pp. 1759-1764
We introduce interactive intent modeling, where the user directs exploratory search by providing feedback for estimates of search intents. The estimated intents are visualized for interaction on an Intent Radar, a novel visual interface that organizes inte...
     
Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces
Found in: Proceedings of the 19th annual international conference on Mobile computing & networking (MobiCom '13)
By Giulio Jacucci, Jukka Reitmaa, Kai Kuikkaniemi, Marko Turpeinen, Mikko Rinne, Petri Savolainen, Sasu Tarkoma, Sumi Helal
Issue Date:September 2013
pp. 211-214
Spaceify is a novel edge architecture and an ecosystem for smart spaces --- a technology that extends the mobile user view of today's common space services (e.g., WiFi) to a richer portfolio of space-centric, localized services and space-interactive applic...
     
MatkaHupi: a persuasive mobile application for sustainable mobility
Found in: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication (UbiComp '13 Adjunct)
By Antti Jylhä, Giulio Jacucci, Miika Sirén, Petteri Nurmi, Samuli Hemminki
Issue Date:September 2013
pp. 227-230
With the advances in smartphone technologies, sustainable mobility has become an active research topic in the field of ubiquitous computing. We present a persuasive mobile application that automatically tracks the transportation modes and CO2 emissions of ...
     
Designing web-connected physical artefacts for the 'aesthetic' of the home
Found in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
By Abigail Sellen, Craig Stewart, Giulio Jacucci, Richard Banks, Richard Harper, Salu Ylirisku, Siân Lindley, Tim Regan
Issue Date:April 2013
pp. 909-918
Web-based technologies are often built to capitalize on the flexibility and fluidity that is supported by the internet, with the value of 'access anywhere' underpinning a blurring of boundaries across home and work. Yet the home is well known in HCI to hav...
     
Pressages: augmenting phone calls with non-verbal messages
Found in: Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12)
By Craig Stewart, Eve Hoggan, Giulio Jacucci, Laura Haverinen, Vuokko Lantz
Issue Date:October 2012
pp. 555-562
ForcePhone is a mobile synchronous haptic communication system. During phone calls, users can squeeze the side of the device and the pressure level is mapped to vibrations on the recipient's device. The pressure/vibrotactile messages supported by ForcePhon...
     
Incorporating subliminal perception in synthetic environments
Found in: Proceedings of the 2012 ACM Conference on Ubiquitous Computing (UbiComp '12)
By Anna Maria Polli, Cristina Viganó, Daniele Zanella, David Pizzi, Giulio Jacucci, Ilkka Kosunen, Imtiaj Ahmed, Jonathan Freeman, Luciano Gamberini, Marc Cavazza, Sid Kouider
Issue Date:September 2012
pp. 1139-1144
Advanced interactive visualization such as in virtual environments and ubiquitous interaction paradigms pose new challenges and opportunities in considering real-time responses to subliminal cues. In this paper, we propose a synthetic reality platform that...
     
Saving is fun: designing a persuasive game for power conservation
Found in: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11)
By Anna Spagnolli, Camilla Cadenazzi, Christoffer Bjorkskog, Giovanni Tusa, Giulio Jacucci, Luca Zamboni, Luciano Gamberini, Marja Salo, Michela Perotti, Nicola Corradi, Pirkka Aman, Stefano Mandressi
Issue Date:November 2011
pp. 1-7
EnergyLife is a mobile game application that aims at increasing energy awareness and saving in the household; it centers around a feedback system with detailed, historical and real time information that is based on wireless power sensors data. The challeng...
     
FizzyVis: designing for playful information browsing on a multitouch public display
Found in: Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces (DPPI '11)
By Céline Coutrix, Esko Kurvinen, Giulio Jacucci, Ivan Avdouevski, Kai Kuikkaniemi, Riikka Mäkelä
Issue Date:June 2011
pp. 1-8
Multitouch screens are being increasingly deployed in public settings. In order to provide useful information to users in an attractive way, playfulness of the interaction is a relevant characteristic. In this paper, our contribution is FizzyVis, a walk-up...
     
Evaluating an automatic rotation feature in collaborative tabletop workspaces
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Gianluca Schiavo, Giulio Jacucci, Luciano Gamberini, Tommi Ilmonen
Issue Date:May 2011
pp. 1315-1320
Tabletops are commonly used for collaboration but would benefit from features that help orient objects to individual users disposed around the display. We propose an approach of automatic orientation based on fingers and hand detection as a proxy to determ...
     
Performative interaction in public space
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Daniel Ashbrook, Giulio Jacucci, Julie Rico, Lone Koefoed Hansen, Stephen Brewster
Issue Date:May 2011
pp. 49-52
Building on the assumption that every human action in public space has a performative aspect, this workshop seeks to explore issues of interactions with technology in public settings. More and more interfaces are used in public on an everyday basis. Simult...
     
Large displays in urban life - from exhibition halls to media facades
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Ernesto Arroyo, Giulio Jacucci, Kai Kuikkaniemi, Nina Valkanova, Sheelagh Carpendale, Uta Hinrichs
Issue Date:May 2011
pp. 2433-2436
Recent trends show an increasing prevalence of large interactive displays in public urban life. For example, museums, libraries, public plazas, or architectural facades take advantage of interactive technologies that present information in a highly visual ...
     
Designing for performative interactions in public spaces
Found in: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct (Ubicomp '10 Adjunct)
By Giulio Jacucci, Julie Rico, Lone Koefoed Hansen, Stephen Brewster, Stuart Reeves
Issue Date:September 2010
pp. 519-522
Building on the assumption that every human action in public space has a performative aspect, this workshop seeks to explore issues of mobile technology and interactions in public settings. We will examine the design of performative technologies, the evalu...
     
EnergyLife: pervasive energy awareness for households
Found in: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct (Ubicomp '10 Adjunct)
By Carin Torstensson, Christoffer A. Björkskog, Giulio Jacucci, Luciano Gamberini, Massimo Bertoncini, Tatu Nieminen, Topi Mikkola
Issue Date:September 2010
pp. 361-362
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through different levels collecting scores in savings and through advice tip reading and...
     
Natural user interfaces: the prospect and challenge of touch and gestural computing
Found in: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10)
By Ann Morrison, Dennis Wixon, Giulio Jacucci, Steven C. Seow
Issue Date:April 2010
pp. 4453-4456
Natural User Interfaces show great promise to define new and potentially large niches of interactive computing. The promise of Natural Computing Interfaces (touch and gesture) stems from at least two sources -- the prospect of touch and gestural computing ...
     
Worlds of information: designing for engagement at a public multi-touch display
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Ann Morrison, Gabriela T. Richard, Giulio Jacucci, Jari Kleimola, Lorenza Parisi, Peter Peltonen, Toni Laitinen
Issue Date:April 2010
pp. 2267-2276
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, whic...
     
Mobile implementation of a web 3D carousel with touch input
Found in: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '09)
By Bruno Lorentin, Christoffer Bjorkskog, Giulio Jacucci, Luciano Gamberini
Issue Date:September 2009
pp. 1-4
Mobile devices such as the iPhone provide state of the art interaction capabilities also for web browser applications. Our mobile development is targeted to a Energy Awareness application that provides playful access to detailed and realtime information on...
     
Multitouch and surface computing
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Andy Wilson, Ann Morrison, Dennis Wixon, Giulio Jacucci, Scott MacKenzie, Steven C. Seow
Issue Date:April 2009
pp. 1-4
Natural user interfaces (NUI) such as multitouch and surface computing are positioned as the next major evolution in computing and user interfaces. Just graphical user interfaces (GUIs) brought unprecedented interaction capabilities to their command-line p...
     
Exploring emotions and multimodality in digitally augmented puppeteering
Found in: Proceedings of the working conference on Advanced visual interfaces (AVI '08)
By Eero Huvio, Elisabeth Andre, Giulio Jacucci, Lassi A. Liikkanen, Toni Laitinen
Issue Date:May 2008
pp. 1-29
Recently, multimodal and affective technologies have been adopted to support expressive and engaging interaction, bringing up a plethora of new research questions. Among the challenges, two essential topics are 1) how to devise truly multimodal systems tha...
     
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Found in: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08)
By Antti Oulasvirta, Antti Salovaara, Esko Kurvinen, Giulio Jacucci, John Evans, Peter Peltonen, Petri Saarikko, Tommi Ilmonen
Issue Date:April 2008
pp. 49-54
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 persons interacted with the system in various social configurations. Videos of...
     
Performative roles of materiality for collective creativity
Found in: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C '07)
By Giulio Jacucci, Ina Wagner
Issue Date:June 2007
pp. 73-82
This paper seeks to develop a better understanding of the contribution of materiality for creativity in collaborative settings, exploring the ways in which it provides resources for persuasive, narrative and experiential interactions. Based on extensive fi...
     
Comedia: mobile group media for active spectatorship
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07)
By Antti Oulasvirta, Antti Salovaara, Giulio Jacucci, John Evans, Tommi Ilmonen
Issue Date:April 2007
pp. 1273-1282
Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia combines a group media space with event information and integrates reusable aw...
     
Configuring gestures as expressive interactions to navigate multimedia recordings from visits on multiple projections
Found in: Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia (MUM '04)
By Giulio Jacucci, Johan Plomp, Juha Kela
Issue Date:October 2004
pp. 157-164
The wide availability of digital recording devices leads to investigate how multimedia content can be navigated beyond a desktop computer set up. We present a system and a variety of applications, to navigate multimedia recordings from visits making use of...
     
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