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Displaying 1-7 out of 7 total
Do We Need Formal Education in Visualization?
Found in: IEEE Computer Graphics and Applications
By Gitta Domik
Issue Date:July 2000
pp. 16-19
No summary available.
 
Perspective viewing, Anaglyph stereo or Shutter glass stereo?
Found in: Visual Languages, IEEE Symposium on
By Sabine Volbracht, Gitta Domik, Gregor Fels, K. Shahrbabaki
Issue Date:September 1996
pp. 192
This paper describes a case study that assessed the strengths and weaknesses of 3D display modes: perspective viewing, anaglyph stereo and shutter glass stereo. We followed the hypothesis that stereo viewing allows a faster and more accurate recognition th...
   
Who is on my team: building strong teams in interdisciplinary visualization courses
Found in: ACM SIGGRAPH ASIA 2009 Educators Program (SIGGRAPH ASIA '09)
By Gitta Domik
Issue Date:December 2009
pp. 1-7
While it seems that interdisciplinary collaboration in a visualization course is (theoretically) a very good idea, the practical implementation of such a course is problematic: in a single semester course students need to find project partners out of a gro...
     
A graduate level course on real-time medical graphics
Found in: ACM SIGGRAPH 2007 educators program (SIGGRAPH '07)
By Gitta Domik
Issue Date:August 2007
pp. 2-es
In this paper I am describing the outline of a graduate course on "Real-Time Medical Graphics" in a computer science curriculum. As interest for computer graphics using medical data has been increasing, we will see an increasing amount of similar courses. ...
     
Visual shaditor: a seamless way to compose high-level shader programs
Found in: ACM SIGGRAPH 2006 Research posters (SIGGRAPH '06)
By Frank Goetz, Gitta Domik
Issue Date:July 2006
pp. 51-es
Visual Shaditor is a platform independent tool for developing complex vertex and fragment shaders. The results can be compiled directly as Cg or GLSL programs. The shaded 3D scene will be rendered and displayed immediately in a preview window. The system m...
     
Visual shaditor: a seamless way to compose high-level shader programs
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Frank Goetz, Gitta Domik
Issue Date:July 2006
pp. 51-es
Visual Shaditor is a platform independent tool for developing complex vertex and fragment shaders. The results can be compiled directly as Cg or GLSL programs. The shaded 3D scene will be rendered and displayed immediately in a preview window. The system m...
     
How effective are 3D display modes?
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '97)
By Gitta Domik, Gregor Fels, Khatoun Shahrbabaki, Sabine Volbracht
Issue Date:March 1997
pp. 540-541
We present an approach to control information flow in object-oriented systems. The decision of whether an informatin flow is permitted or denied depends on both the authorizations specified on the objects and the process by which information is obtained an...
     
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